Noble the level 4 Ghoul Anorithil by anduinlothar1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceGhoul
ClassAnorithil
Level / Exp4 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity11 (base 10)
Constitution22 (base 10)
Magic22 (base 22)
Willpower8 (base 10)
Cunning17 (base 19)

Resources

Life175/175
Positive17/59
Negative17/59
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance8%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save14.7
Spell Save10.5
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
1/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Moonlight Ray is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Noble picks up (h.):
bright brass lantern.
Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Noble picks up (f.):
linen wizard hat of frost (+15%) (1 def, 0 armour).
Noble is affected by the glimmerstone!

Ran for 21 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).

You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.76 gold from the transmogrification of
linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 1.12 gold from the transmogrification of
acidic iron waraxe of massacre (16.5-23.1 power, 2 apr).
You gain 1.32 gold from the transmogrification of
rough leather sling of power.
You gain 1.99 gold from the transmogrification of
arcing iron greatsword of projection (15-24 power, 1 apr).
You gain 1.22 gold from the transmogrification of
regeneration infusion of the warrior (heal 142 over 5 turns).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.