
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 23 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:49 / 43Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:24 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:32 Killed by skeleton mage at level 5 on the 9th Flare 122nd year of Ascendancy at 16:10 Killed by rattlesnake at level 5 on the 9th Flare 122nd year of Ascendancy at 21:29 Killed by wisp at level 5 on the 10th Flare 122nd year of Ascendancy at 04:30 Killed by elven mage at level 7 on the 10th Dusk 122nd year of Ascendancy at 22:43 Killed by poisoned deep water at level 9 on the 19th Dusk 122nd year of Ascendancy at 00:21 Killed by Eilinutta the brown bear at level 9 on the 19th Dusk 122nd year of Ascendancy at 13:03 Killed by Horned Horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 04:01 Killed by Horned Horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 04:09 Killed by shadow at level 11 on the 25th Dusk 122nd year of Ascendancy at 08:35 Killed by Horned Horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 10:35 Killed by Horned Horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 13:51 Killed by Farraj the thalore at level 12 on the 68th Dusk 122nd year of Ascendancy at 00:28 Killed by bandit at level 12 on the 21st Haze 122nd year of Ascendancy at 22:09 Killed by Sandworm Queen at level 13 on the 48th Haze 122nd year of Ascendancy at 09:09 Killed by Bire the halfling at level 13 on the 59th Haze 122nd year of Ascendancy at 19:51 Killed by Lorehmiaen the shalore at level 13 on the 68th Haze 122nd year of Ascendancy at 01:11 Killed by snow giant boulder thrower at level 14 on the 72nd Haze 122nd year of Ascendancy at 00:47 Killed by Urkis, the High Tempest at level 17 on the 4th Decay 122nd year of Ascendancy at 15:10 Killed by Urkis, the High Tempest at level 17 on the 4th Decay 122nd year of Ascendancy at 15:17 Killed by Urkis, the High Tempest at level 17 on the 4th Decay 122nd year of Ascendancy at 16:12 Killed by Urkis, the High Tempest at level 17 on the 4th Decay 122nd year of Ascendancy at 17:25 Killed by Urkis, the High Tempest at level 17 on the 4th Decay 122nd year of Ascendancy at 17:40 Killed by Urkis, the High Tempest at level 17 on the 4th Decay 122nd year of Ascendancy at 17:59 Killed by Elyrille the degenerated skeleton warrior at level 17 on the 4th Allure 123rd year of Ascendancy at 01:18 Killed by skeleton archer at level 18 on the 5th Allure 123rd year of Ascendancy at 00:17 Killed by skeleton warrior at level 18 on the 5th Allure 123rd year of Ascendancy at 01:16 Killed by Xenor the forest wight at level 18 on the 5th Allure 123rd year of Ascendancy at 18:57 Killed by skeleton warrior at level 18 on the 6th Allure 123rd year of Ascendancy at 03:01 Killed by storm wyrm at level 19 on the 7th Allure 123rd year of Ascendancy at 13:52 Killed by storm wyrm at level 19 on the 7th Allure 123rd year of Ascendancy at 14:22 Killed by The Master at level 19 on the 9th Allure 123rd year of Ascendancy at 01:59 Killed by The Master at level 19 on the 9th Allure 123rd year of Ascendancy at 03:36 Killed by skeleton master archer at level 19 on the 9th Allure 123rd year of Ascendancy at 09:45 Killed by Urrund the thalore at level 20 on the 1st Regrowth 123rd year of Ascendancy at 03:05 Killed by orc master assassin at level 21 on the 30th Regrowth 123rd year of Ascendancy at 01:53 Killed by Golbug the Destroyer at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 10:29 Killed by Golbug the Destroyer at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 11:35 Killed by Neroma the orc cryomancer at level 23 on the 47th Regrowth 123rd year of Ascendancy at 12:57 Killed by orc grand master assassin at level 23 on the 47th Regrowth 123rd year of Ascendancy at 14:00 Killed by orc pyromancer at level 23 on the 48th Regrowth 123rd year of Ascendancy at 00:04 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 29 (base 25) |
| Magic | 75 (base 51) |
| Willpower | 48 (base 34) |
| Cunning | 12 (base 11) |
Resources
| Life | 421/421 |
| Mana | 584/584 |
| Healing Factor | 1.12 |
| Regeneration | 7.112 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 14 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53.666666666667 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.2 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 20.7 |
| Ranged Defense | 21.7 |
| Fatigue | 0 |
| Physical Save | 23.4875 |
| Spell Save | 41.225 |
| Mental Save | 26.8125 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
| Stun Resistance | 34% |
| Silence Resistance | 10% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 410.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by armoured skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | bright alchemist's lamp bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis linen wizard hat of darkness (+15%) (1 def, 0 armour) aegis linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +15% darkness Changes damage: +10% darkness Life regen: +1.50 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 8 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | conjurer's gold ring of perseverance conjurer's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Stun/Freeze immunity: +34% Life regen: +1.40 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
| Around waist | noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Bokuthad (20-24 power, 4 apr, temporal element) Bokuthad (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +2 Mag / +3 Wil Changes resistances: +6% blight Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +12.00% Silence immunity: +10% Maximum mana: +24.00 Spellpower: +14 (+5 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 66.77 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +6% blight Changes damage: +9% nature Poison immunity: +20% Disease immunity: +20% Life regen: +2.10 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of conjuring (2 def, 0 armour) spellcowled cashmere cloak of conjuring (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Wil Changes resistances penetration: +11% arcane Changes damage: +8% arcane Critical mult.: +16.00% Spell save: +8 (+3 eff.) Maximum mana: +96.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.10 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe (55.5-83.25 power, 4 apr)voratun battleaxe (55.5-83.25 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun longsword of massacre (54-75.6 power, 6 apr)voratun longsword of massacre (54-75.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 54.0 - 75.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff (25-30 power, 5 apr, lightning element)elven-wood magestaff (25-30 power, 5 apr, lightning element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (39-54.6 power, 6 apr)voratun waraxe (39-54.6 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots (0 def, 5 armour)pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of fire resistance (4 def, 8 armour)rejuvenating stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +19% fire Life regen: +3.20 Stamina each turn: +1.10 A suit of armour made of mail. |
iron pickaxe of Reknor (dig speed 20 turns) iron pickaxe of Reknor (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +5% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Nerytha the pouch of voratun shots (25/25, 55-66 power, 6 apr)Nerytha the pouch of voratun shots (25/25, 55-66 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 25 On weapon hit: * 20% chance to gain 10% of a turn On weapon crit: * wounds the target Damage (Ranged): +14 bleed Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +8 temporal Shots are used with slings to pummel your foes to death. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Kame the Shalore Archmage level 20
1st Regrowth 123rd year of Ascendancy at 11:50 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Kame the Shalore Archmage level 23
42nd Regrowth 123rd year of Ascendancy at 22:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kame the Shalore Archmage level 12
3rd Haze 122nd year of Ascendancy at 04:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Kame the Shalore Archmage level 21
32nd Regrowth 123rd year of Ascendancy at 12:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kame the Shalore Archmage level 19
8th Allure 123rd year of Ascendancy at 10:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kame the Shalore Archmage level 17
4th Decay 122nd year of Ascendancy at 18:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kame the Shalore Archmage level 10
19th Dusk 122nd year of Ascendancy at 18:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kame the Shalore Archmage level 20
9th Allure 123rd year of Ascendancy at 11:23 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Kame the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kame the Shalore Archmage level 13
22nd Haze 122nd year of Ascendancy at 10:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Kame the Shalore Archmage level 22
32nd Regrowth 123rd year of Ascendancy at 14:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kame the Shalore Archmage level 20
1st Regrowth 123rd year of Ascendancy at 04:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kame the Shalore Archmage level 18
5th Allure 123rd year of Ascendancy at 16:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Kame the Shalore Archmage level 19
9th Allure 123rd year of Ascendancy at 11:23 see stats
Log
Orc fighter enters a state of bloodlust.
Orc cryomancer casts Freeze.
Orc cryomancer's spell attains critical power!
Kame is encased in ice!
Orc cryomancer misses Kame.
Orc pyromancer casts Fireflash.
Orc pyromancer's spell attains critical power!
Orc pyromancer is surging arcane power.
Burning Shock from Orc pyromancer hits Orc cryomancer for 35 fire damage.
Orc cryomancer hits Kame for 335 cold damage.
Kame uses Relentless Pursuit.
Kame rearms.
Kame casts Rune: Shielding.
A shield forms around Kame.
Kame casts Rune: Manasurge.
Kame starts to surge mana.
Your shield crumbles under the damage!
The shield around Kame crumbles.
Something hits Orc pyromancer for 249 lightning damage.
Something hits Kame for (106 absorbed), (35 to ice), 52 lightning (52 total damage).
Kame the level 23 shalore archmage was bolted to death by an orc pyromancer on level 2 of Vor Armoury.
Kame deactivates Thunderstorm.
The furious lightning storm around Kame calms down and disappears.
Kame is free from the ice.
Kame deactivates Arcane Power.
Kame stops surging mana.
Kame is no longer surging arcane power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
