Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 20 / 33% |
| Size | big |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:41 / 65Killed by Eilinubrewe the vampire at level 9 on the 2nd Flare 122nd year of Ascendancy at 16:41 Killed by Xuyatha the skeleton master archer at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:27 Killed by Mayadassra the degenerated skeleton warrior at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:13 Killed by Layesewen the water imp at level 10 on the 4th Flare 122nd year of Ascendancy at 17:42 Killed by Layesewen the water imp at level 10 on the 4th Flare 122nd year of Ascendancy at 17:56 Killed by Weirdling Beast at level 11 on the 6th Flare 122nd year of Ascendancy at 14:04 Killed by Amthnan the human at level 11 on the 9th Flare 122nd year of Ascendancy at 13:02 Killed by Amthnan the human at level 11 on the 9th Flare 122nd year of Ascendancy at 13:24 Killed by skeleton mage at level 11 on the 9th Flare 122nd year of Ascendancy at 13:36 Killed by Agann the human at level 12 on the 9th Dusk 122nd year of Ascendancy at 15:28 Killed by Agann the human at level 12 on the 9th Dusk 122nd year of Ascendancy at 15:45 Killed by Silita the black ooze at level 13 on the 31st Dusk 122nd year of Ascendancy at 21:46 Killed by Betyda the sand-drake at level 13 on the 33rd Dusk 122nd year of Ascendancy at 02:30 Killed by Urkis, the High Tempest at level 14 on the 40th Dusk 122nd year of Ascendancy at 13:31 Killed by Urkis, the High Tempest at level 14 on the 40th Dusk 122nd year of Ascendancy at 14:03 Killed by elven cultist at level 15 on the 48th Dusk 122nd year of Ascendancy at 11:06 Killed by elven blood mage at level 15 on the 48th Dusk 122nd year of Ascendancy at 13:15 Killed by elven corruptor at level 15 on the 48th Dusk 122nd year of Ascendancy at 16:50 Killed by elven corruptor at level 15 on the 49th Dusk 122nd year of Ascendancy at 05:13 Killed by elven mage at level 15 on the 49th Dusk 122nd year of Ascendancy at 08:40 Killed by Grand Corruptor at level 15 on the 49th Dusk 122nd year of Ascendancy at 11:43 Killed by Grand Corruptor at level 15 on the 49th Dusk 122nd year of Ascendancy at 12:20 Killed by Grand Corruptor at level 15 on the 49th Dusk 122nd year of Ascendancy at 12:50 Killed by Grand Corruptor at level 15 on the 49th Dusk 122nd year of Ascendancy at 13:18 Killed by Grand Corruptor at level 15 on the 49th Dusk 122nd year of Ascendancy at 13:40 Killed by Shasshhiy'Kaish at level 16 on the 8th Haze 122nd year of Ascendancy at 20:30 Killed by Rantha the Worm at level 17 on the 8th Haze 122nd year of Ascendancy at 22:24 Killed by fire drake hatchling at level 18 on the 15th Haze 122nd year of Ascendancy at 06:20 Killed by skeleton mage at level 18 on the 15th Haze 122nd year of Ascendancy at 07:24 Killed by skeleton warrior at level 18 on the 15th Haze 122nd year of Ascendancy at 08:14 Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 15th Haze 122nd year of Ascendancy at 13:38 Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 15th Haze 122nd year of Ascendancy at 14:43 Killed by Harkor'Zun at level 18 on the 15th Haze 122nd year of Ascendancy at 15:58 Killed by skeleton warrior at level 18 on the 16th Haze 122nd year of Ascendancy at 07:27 Killed by armoured skeleton warrior at level 18 on the 16th Haze 122nd year of Ascendancy at 09:28 Killed by armoured skeleton warrior at level 18 on the 16th Haze 122nd year of Ascendancy at 11:46 Killed by skeleton warrior at level 18 on the 16th Haze 122nd year of Ascendancy at 13:55 Killed by storm drake hatchling at level 18 on the 16th Haze 122nd year of Ascendancy at 23:47 Killed by Ce'Nedawe the armoured skeleton warrior at level 19 on the 18th Haze 122nd year of Ascendancy at 05:45 Killed by Ce'Nedawe the armoured skeleton warrior at level 19 on the 18th Haze 122nd year of Ascendancy at 07:55 Killed by cold drake hatchling at level 19 on the 18th Haze 122nd year of Ascendancy at 11:00 Killed by cold drake at level 19 on the 18th Haze 122nd year of Ascendancy at 11:38 Killed by lesser vampire at level 19 on the 18th Haze 122nd year of Ascendancy at 14:05 Killed by armoured skeleton warrior at level 19 on the 18th Haze 122nd year of Ascendancy at 15:08 Killed by The Master at level 19 on the 19th Haze 122nd year of Ascendancy at 05:04 Killed by skeleton mage at level 19 on the 19th Haze 122nd year of Ascendancy at 06:17 Killed by The Master at level 19 on the 19th Haze 122nd year of Ascendancy at 06:45 Killed by The Master at level 19 on the 19th Haze 122nd year of Ascendancy at 07:48 Killed by skeleton warrior at level 19 on the 19th Haze 122nd year of Ascendancy at 09:40 Killed by skeleton warrior at level 19 on the 19th Haze 122nd year of Ascendancy at 10:36 Killed by skeleton mage at level 19 on the 19th Haze 122nd year of Ascendancy at 11:11 Killed by skeleton mage at level 19 on the 19th Haze 122nd year of Ascendancy at 12:07 Killed by The Master at level 19 on the 19th Haze 122nd year of Ascendancy at 16:15 Killed by skeleton warrior at level 19 on the 19th Haze 122nd year of Ascendancy at 16:59 Killed by skeleton warrior at level 19 on the 19th Haze 122nd year of Ascendancy at 17:33 Killed by The Master at level 19 on the 19th Haze 122nd year of Ascendancy at 18:11 Killed by skeleton warrior at level 19 on the 19th Haze 122nd year of Ascendancy at 19:05 Killed by skeleton archer at level 19 on the 19th Haze 122nd year of Ascendancy at 19:31 Killed by skeleton mage at level 19 on the 19th Haze 122nd year of Ascendancy at 20:47 Killed by skeleton warrior at level 19 on the 19th Haze 122nd year of Ascendancy at 21:12 Killed by The Master at level 19 on the 19th Haze 122nd year of Ascendancy at 21:32 Killed by skeleton archer at level 19 on the 19th Haze 122nd year of Ascendancy at 22:06 Killed by skeleton archer at level 19 on the 19th Haze 122nd year of Ascendancy at 23:14 Killed by The Master at level 19 on the 20th Haze 122nd year of Ascendancy at 00:19 |
Primary Stats
| Strength | 35 (base 12) |
| Dexterity | 54 (base 38) |
| Constitution | 32 (base 19) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 43 (base 43) |
Resources
| Life | 552/552 |
| Stamina | 150/150 |
| Healing Factor | 1.28 |
| Regeneration | 12.662110694411 |
Speed
| Mental | -7.5471698113208% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 63 |
| Crit Chance | 39% |
| APR | 45 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.85 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 29.9 |
| Ranged Defense | 31.9 |
| Fatigue | 18 |
| Physical Save | 28.25 |
| Spell Save | 32.25 |
| Mental Save | 26.675 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
| talent | Numbing Poison |
| talent | Deadly Poison |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Noble. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by Noble. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | miner's pair of hardened leather boots (0 def, 9 armour) miner's pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Infravision radius: +1 A pair of boots made of leather. |
| Quiver | Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | Chamularain the Coalpierce Chamularain the CoalpierceCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes damage: +6% darkness Critical mult.: +5.00% Mana each turn: +0.12 Spell crit. chance: +2% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Betuthra the rough leather belt Betuthra the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +3 (+1 eff.) Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes damage: +3% physical Spell save: +6 (+3 eff.) Pinning immunity: +5% Size category: +1 A belt that goes around your waist. |
| In main hand | Bogwreath BogwreathRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +2 nature When wielded/worn: Changes stats: +2 Con Changes resistances: +6% light / +3% cold Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 130 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
| On hands | rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical power: +5 (+1 eff.) Armour: +1 Changes resistances: +5% blight Spell save: +9 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide cured leather armour of Eyal (2 def, 4 armour) troll-hide cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +6.50 Maximum life: +40.00 Healing mod.: +28% A suit of armour made of leather. |
| Cloak | linen cloak 'Nerema' (1 def, 0 armour) linen cloak 'Nerema' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +6% lightning Maximum hate: +4.00 Mindpower: +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amulet of constitution (+6) serendipitous gold amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+4 eff.) Changes stats: +6 Lck / +4 Con Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
mindweaver's steel amulet of murder mindweaver's steel amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +4 Physical crit. chance: +4.0% Changes stats: +2 Wil Critical mult.: +11.00% Mental save: +6 (+3 eff.) Confusion immunity: +11% Mindpower: +5 (+2 eff.) Amulets can have magical properties. |
solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +6 (+3 eff.) Rings can have magical properties. |
scholar's pair of iron boots of uncanny dodging (2 def, 3 armour) scholar's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Spellpower: +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
quiver of yew arrows of purging (21/21, 33.5-46.9 power, 10 apr) quiver of yew arrows of purging (21/21, 33.5-46.9 power, 10 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 21 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +11 nature Arrows are used with bows to pierce your foes to death. |
65 alchemist agate 65 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Changes stats: +3 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +7 (+4 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 291/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Noble the Skeleton Archer level 16
1st Time of Equilibrium 122nd year of Ascendancy at 14:31 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Noble the Skeleton Archer level 18
15th Haze 122nd year of Ascendancy at 16:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Noble the Skeleton Archer level 18
15th Haze 122nd year of Ascendancy at 08:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Noble the Skeleton Archer level 14
40th Dusk 122nd year of Ascendancy at 14:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Noble the Skeleton Archer level 12
9th Dusk 122nd year of Ascendancy at 15:40 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Noble the Skeleton Archer level 11
6th Flare 122nd year of Ascendancy at 14:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Noble the Skeleton Archer level 10
3rd Flare 122nd year of Ascendancy at 17:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Noble the Skeleton Archer level 20
20th Haze 122nd year of Ascendancy at 01:16 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Noble the Skeleton Archer level 16
8th Haze 122nd year of Ascendancy at 20:57 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Noble the Skeleton Archer level 9
2nd Flare 122nd year of Ascendancy at 20:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Noble the Skeleton Archer level 14
36th Dusk 122nd year of Ascendancy at 23:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Noble the Skeleton Archer level 14
40th Dusk 122nd year of Ascendancy at 11:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Noble the Skeleton Archer level 19
20th Haze 122nd year of Ascendancy at 01:16 see stats
Log
Talent Steady Shot is ready to use.
Orc warrior uses Orcish Fury.
Orc warrior enters a state of bloodlust.
A shield forms around Noble.
Quest 'A mysterious staff' status updated! (Press 'j' to see the quest log)
Orc warrior hits Noble for 52 physical damage.
Orc warrior hits Orc warrior for 7 fire damage.
Orc warrior hits Noble for 100 physical, 7 fire (107 total damage).
Numbing Poison from Noble hits Orc warrior for 17 nature damage.
Numbing Poison from Noble killed Orc warrior!
The shield around Noble crumbles.
Talent Piercing Arrow is ready to use.
Noble picks up (c.): dwarven-steel waraxe (20.5-28.7 power, 4 apr).
There is an exit to the worldmap here (press '' or right click to use).
You gain 0.75 gold from the transmogrification of dwarven-steel waraxe (20.5-28.7 power, 4 apr).
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You don't see how to get there...
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
There is a Last Hope (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).
Noble deactivates Deadly Poison.
Noble deactivates Numbing Poison.
Noble deactivates Aim.
