Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 14 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:18 / 27Killed by Iden the shalore at level 7 on the 6th Flare 122nd year of Ascendancy at 04:41 Killed by gigantic corrosive tunneler at level 8 on the 7th Flare 122nd year of Ascendancy at 21:43 Killed by Sandworm Queen at level 8 on the 7th Flare 122nd year of Ascendancy at 22:20 Killed by Sandworm Queen at level 8 on the 7th Flare 122nd year of Ascendancy at 23:15 Killed by Sandworm Queen at level 8 on the 8th Flare 122nd year of Ascendancy at 00:35 Killed by Anor the halfling at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:04 Killed by Anor the halfling at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:18 Killed by Queen Ant at level 10 on the 14th Dusk 122nd year of Ascendancy at 16:40 Killed by Queen Ant at level 10 on the 14th Dusk 122nd year of Ascendancy at 17:01 Killed by giant venus flytrap at level 10 on the 14th Dusk 122nd year of Ascendancy at 17:29 Killed by greater gwelgoroth at level 10 on the 15th Dusk 122nd year of Ascendancy at 01:23 Killed by greater gwelgoroth at level 10 on the 15th Dusk 122nd year of Ascendancy at 12:08 Killed by shadow claw at level 10 on the 16th Dusk 122nd year of Ascendancy at 16:55 Killed by shadow claw at level 10 on the 16th Dusk 122nd year of Ascendancy at 17:20 Killed by shadow claw at level 10 on the 16th Dusk 122nd year of Ascendancy at 17:29 Killed by Bethowyn the corrupted war dog at level 10 on the 16th Dusk 122nd year of Ascendancy at 22:00 Killed by Xaniriathra the shadow claw at level 11 on the 17th Dusk 122nd year of Ascendancy at 01:41 Killed by shadow claw at level 11 on the 17th Dusk 122nd year of Ascendancy at 19:48 Killed by Kyless at level 11 on the 18th Dusk 122nd year of Ascendancy at 01:47 Killed by greater gwelgoroth at level 12 on the 24th Dusk 122nd year of Ascendancy at 20:45 Killed by Islorima the midge swarm at level 12 on the 24th Dusk 122nd year of Ascendancy at 22:39 Killed by blade horror at level 13 on the 25th Dusk 122nd year of Ascendancy at 17:05 Killed by oozing horror at level 13 on the 25th Dusk 122nd year of Ascendancy at 17:53 Killed by Weirdling Beast at level 14 on the 26th Dusk 122nd year of Ascendancy at 14:04 Killed by slimy ooze at level 14 on the 30th Dusk 122nd year of Ascendancy at 01:10 Killed by Noble at level 14 on the 30th Dusk 122nd year of Ascendancy at 01:14 |
Primary Stats
| Strength | 51 (base 27) |
| Dexterity | 32 (base 10) |
| Constitution | 31 (base 22) |
| Magic | 14 (base 10) |
| Willpower | 39 (base 32) |
| Cunning | 19 (base 10) |
Resources
| Life | 511/511 |
| Hate | 100/100 |
| Healing Factor | 1.4665 |
| Regeneration | 1.393175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 32 |
| Crit Chance | 10% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.633333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 27.92 (81.030927835052%) |
| Defense | 21.95 |
| Ranged Defense | 23.95 |
| Fatigue | 8 |
| Physical Save | 29.7375 |
| Spell Save | 25.6625 |
| Mental Save | 19.075 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+10% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -3 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -2 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | scholar's pair of dwarven-steel boots (Nightmares) (0 def, 4 armour) scholar's pair of dwarven-steel boots (Nightmares) (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Spellpower: +3 (+2 eff.) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Phlegmsteel PhlegmsteelInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 12 nature Changes resistances penetration: +5% acid Physical save: +6 (+3 eff.) Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Layurin the Woepyre (Misfortune) (0 def, 3 armour) Layurin the Woepyre (Misfortune) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +6 Dex Changes resistances: +5% arcane / +3% lightning Spell save: +3 (+2 eff.) Curse of Misfortune A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | marksman's gold ring of power (Madness) marksman's gold ring of power (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +9 (+3 eff.) Changes stats: +4 Dex Spellpower: +7 (+4 eff.) Mindpower: +7 (+2 eff.) Curse of Madness Rings can have magical properties. |
| On fingers | savage's steel ring of blinding strikes (Shrouds) savage's steel ring of blinding strikes (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +1 Con Spell save: +11 (+6 eff.) Maximum stamina: +14.00 Curse of Shrouds Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters (Misfortune) Girdle of the Calm Waters (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Misfortune A belt rumoured to have been worn by the Conclave healers. |
| In main hand | caustic voratun greatsword (Madness) (61.5-98.4 power, 4 apr) caustic voratun greatsword (Madness) (61.5-98.4 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to corrode armour When wielded/worn: Changes resistances penetration: +12% acid Life regen: +0.70 Curse of Madness Massive two-handed swords. |
| On hands | iron gauntlets of strength (+3) (Shrouds) (0 def, 1 armour) iron gauntlets of strength (+3) (Shrouds) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | fortifying steel plate armour of thunder (Nightmares) (4 def, 9 armour) fortifying steel plate armour of thunder (Nightmares) (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+4 eff.) Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +5 Str / +4 Mag / +3 Wil / +2 Con Changes resistances: +11% lightning Maximum life: +30.00 Spellpower: +11 (+6 eff.) Spell crit. chance: +4% Mindpower: +11 (+4 eff.) Mental crit. chance: +4% Curse of Nightmares A suit of armour made of metal plates. |
| Cloak | Forestlady the linen cloak (Shrouds) (7 def, 0 armour) Forestlady the linen cloak (Shrouds) (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +1 Con Changes resistances penetration: +5% nature Maximum encumbrance: +10 Physical save: +6 (+3 eff.) Maximum life: +10.00 Healing mod.: +5% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
This item will automatically be transmogrified when you leave the level. steel dagger (Misfortune) (12-15.6 power, 6 apr)steel dagger (Misfortune) (12-15.6 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Curse of Misfortune Sharp, short and deadly. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. linen cloak (Shrouds) (1 def, 0 armour)linen cloak (Shrouds) (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of radiance (Corpses) (8 def, 2 armour, 21 block)deflecting iron shield of radiance (Corpses) (8 def, 2 armour, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 10% chance to blind Changes stats: +4 Con / +1 Mag Changes resistances: +10% light Talent granted: +1 Block Deflect projectiles away: +4% Curse of Corpses Handheld deflection devices. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+5 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Achievements
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Noble the Skeleton Cursed level 14
26th Dusk 122nd year of Ascendancy at 19:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Noble the Skeleton Cursed level 10
14th Dusk 122nd year of Ascendancy at 11:57 see stats
Log
Slimy ooze is dismayed!
Noble receives 18 healing from Unnatural Body.
Wasting from Dredge hits Noble for 13 temporal damage.
You have taken the life of an experienced foe! (+14 hate)
Slimy ooze uses Slime Spit.
Slimy ooze uses Slime Spit.
Slimy ooze hits Noble for 5 nature damage.
Slimy ooze hits Noble for 7 nature damage.
Noble hits Slimy ooze for 16 blight damage.
Noble hits Slimy ooze for 16 blight, 12 nature (28 total damage).
Noble killed Slimy ooze!
Slimy ooze misses Noble.
Your hatred grows even as your life fades! (+4 hate)
Slimy ooze's Slime Spit hits Noble for 64 nature damage.
Noble the level 14 skeleton cursed was treehugged to death by a slimy ooze on level 1 of The Maze.
Noble speeds up.
Noble deactivates Stalk.
Noble deactivates Gloom.
Noble stops wasting away.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Slimy ooze's Slime Spit killed Noble!
Ran for 2 turns (stop reason: interesting character).
Noble receives 18 healing from Unnatural Body.
Noble receives 18 healing from Unnatural Body.
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
