Fleming the level 11 Orc Gunslinger by Sheltim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp11 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity36 (base 32)
Constitution12 (base 11)
Magic9 (base 10)
Willpower14 (base 10)
Cunning34 (base 29)

Resources

Life267/267
Steam100/100
Healing Factor1.1364835164835
Regeneration3.6935714285714

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy33
Crit Chance17%
APR1
Speed1.00

Offense: Offhand

Damage25
Accuracy33
Crit Chance17%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%
Fire+10%
Physical+11%
Mind+6%
Nature+5%

Offense: Damage Penetration

Cold+5%
Physical+10%

Defense: Base

Armour (hardiness)14 (30%)
Defense13
Ranged Defense13
Fatigue10
Physical Save10
Spell Save8
Mental Save16

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 12%( 70%)
Blight+ 6%( 70%)
Fire+ 5%( 70%)
Cold+ 16%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
5/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
3/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Fleming the Orc Gunslinger level 10
26th Retaking 124th year of Ascendancy at 17:38
see stats
Dragon's Greed Amassed 8000 gold pieces.
By Fleming the Orc Gunslinger level 5
18th Retaking 124th year of Ascendancy at 15:16
see stats
Level 10 Got a character to level 10.
By Fleming the Orc Gunslinger level 10
26th Retaking 124th year of Ascendancy at 03:24
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Fleming the Orc Gunslinger level 5
18th Retaking 124th year of Ascendancy at 15:16
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Fleming the Orc Gunslinger level 5
18th Retaking 124th year of Ascendancy at 15:16
see stats

Log

You gain 0.50 gold from the melting of ash vilestaff (15-18 power, 3 apr, fire element).
You gain 2.10 gold from the melting of
ash longbow of power.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (26-39 power, 2 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of
wild infusion (resist 12%; cure mental, magical).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 28th Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.


--------------------------------

Today is the 29th Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.

There is a Kruk Pride (Town) here (press '' or right click to use).

--------------------------------

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Fleming uses Create Tinker.

Saving done.

Fleming uses Create Tinker.

Fleming tessellates his cloak!

Fleming tessellates his cloak!

You gain 1.09 gold from the melting of
miner's rough leather cap of strength (+2) (0 def, 3 armour).
You gain 2.58 gold from the melting of
polar rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 1.35 gold from the melting of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.02 gold from the melting of
brass lantern.
Fleming tessellates his cloak!