Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 2 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:30 / 1 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 17) |
| Cunning | 10 (base 10) |
Resources
| Life | -4/124 |
| Hate | 45/100 |
| Healing Factor | 0.70484485078233 |
| Regeneration | 8.6343494220835 |
Speed
| Mental | +22.4% |
| Attack | 0% |
| Movement | +140% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 17 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6.73 (48.103448275862%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 9.8 |
| Spell Save | 8.75 |
| Mental Save | 8.75 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Stalking rogue. Bonus level 2: +6 attack, +13% melee damage, +1.00 hate/turn prey was hit. Stalking 18/99 +2 |
| detrimental effect | The target is poisoned, taking 0.50 nature damage per turn. Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The target is rampaging! (+140% movement speed, +22% attack speed) Rampaging |
Quests
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | [vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] cleansing iron mail armour (2 def, 4 armour) (Nightmares)cleansing iron mail armour (2 def, 4 armour) (Nightmares) Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +10% nature / +11% blight Curse of Nightmares A suit of armour made of mail. |
| In main hand | [vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] steel battleaxe (22-33 power, 2 apr) (Corpses)steel battleaxe (22-33 power, 2 apr) (Corpses) Requires: - Strength 16 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Curse of Corpses Massive two-handed battleaxes. |
Inventory
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] iron battleaxe (12.5-18.75 power, 1 apr) (Misfortune)iron battleaxe (12.5-18.75 power, 1 apr) (Misfortune) Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8(-9.5 - -14.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-1) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Curse of Misfortune Massive two-handed battleaxes. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] flaming iron mace of projection (11.5-16.1 power, 2 apr) (Nightmares)This item will automatically be transmogrified when you leave the level. flaming iron mace of projection (11.5-16.1 power, 2 apr) (Nightmares) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1(-10.5 - -16.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +5 mind Burst (radius 1) on hit: +5 fire Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] linen robe of blight (+11%) (0 def, 0 armour) (Nightmares)This item will automatically be transmogrified when you leave the level. linen robe of blight (+11%) (0 def, 0 armour) (Nightmares) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] iron mail armour (2 def, 4 armour) (Madness)iron mail armour (2 def, 4 armour) (Madness) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Curse of Madness A suit of armour made of mail. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] iron pickaxe (dig speed 37 turns)This item will automatically be transmogrified when you leave the level. iron pickaxe (dig speed 37 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] woodsman's iron pickaxe (dig speed 38 turns)This item will automatically be transmogrified when you leave the level. woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. |
[vs. steel battleaxe (22-33 power, 2 apr) (Corpses) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Bee swarm hits Zzdi for 1 physical damage.
Rogue hits Zzdi for 4 physical, 4 fire (8 total damage).
Zzdi uses Slash.
Zzdi uses Rampage.
Zzdi begins rampaging!
Zzdi hits Rogue for 33 physical damage.
Bee swarm misses Zzdi.
Fox hits Zzdi for 2 physical damage.
Dire wolf hits Zzdi for 5 physical damage.
Poison from Bee swarm hits Zzdi for 0 nature damage.
Bee swarm hits Zzdi for 1 physical damage.
Bee swarm hits Zzdi for 1 physical damage.
Zzdi hits Rogue for 25 physical damage.
Rogue hits Zzdi for 7 physical, 5 fire, 4 physical, 4 fire (20 total damage).
Fox misses Zzdi.
Dire wolf hits Zzdi for 5 physical damage.
Bee swarm hits Zzdi for 1 physical damage.
Bee swarm hits Zzdi for 1 physical damage.
Poison from Bee swarm hits Zzdi for 0 nature damage.
Zzdi uses Infusion: Regeneration.
Zzdi starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Bee swarm misses Zzdi.
Fox hits Zzdi for 2 physical damage.
Dire wolf hits Zzdi for 5 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Saving game...
