Archer the level 7 Thalore Archer by dreadmire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp7 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity38 (base 29)
Constitution14 (base 13)
Magic8 (base 10)
Willpower14 (base 10)
Cunning14 (base 12)

Resources

Life206/206
Stamina128/128
Healing Factor1.0326086956522
Regeneration3.3559782608696

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage45
Accuracy39
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+12%
Lightning+10%
Fire+5%
All0%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)4 (64.692942254812%)
Defense37
Ranged Defense39
Fatigue0
Physical Save16
Spell Save19
Mental Save9

Defense: Resistances

Lightning+ 28%( 70%)
Cold+ 5%( 70%)
Temporal+ 11%( 70%)
Blight+ 3%( 70%)
Acid+ 9%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 20 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 6.27 gold from the transmogrification of
iron helm 'Glintrip' (0 def, 4 armour).
You gain 2.64 gold from the transmogrification of
shimmering elm starstaff of fate (100% power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 11%; cure magical).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: hostile spotted to the northeast (poison ivy)).


Archer uses Steady Shot.

Archer's Steady Shot hits Poison ivy for
73 physical damage.
Archer's Steady Shot killed Poison ivy!

Saving game...

Saving done.