











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Greenwatch 1.7.4Two new Wilder subclasses emerge: the Woods Walker and the Anamage. --== Woods Walker ==-- Favored by wood, wind, and earth, the Woods Walker is most at home wandering the fields and forests of Maj'Eyal. While the Woods Walker brings both archery and mindstar options to the mix, their primary strength lies in their connection to Nature. Class Talent Trees: Generic Talent Trees: --== Anamage ==-- A curious case, the Anamage was once an arcane user, but has experienced a dramatic shift, coming to belief that all magic began with Nature and must be returned to her. The Anamage starts as a follower of Zigur, having fervently sworn off the arcane. Class Talent Trees: Generic Talent Trees: Enjoy! -Mister Vimes Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Woods Walker |
| Level / Exp | 18 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nigalaith the large brown snake at level 12 on the 8th Mirth 122nd year of Ascendancy at 18:15 / 2Killed by Gywen the giant black ant at level 18 on the 30th Dusk 122nd year of Ascendancy at 11:09 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 51 (base 46) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 45 (base 37) |
| Cunning | 16 (base 12) |
Resources
| Life | -153/565 |
| Equilibrium | 65 |
| Steam | 100/100 |
| Healing Factor | 1.2483363011315 |
| Regeneration | 18.912294962143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 60 |
| Crit Chance | 38% |
| APR | 7 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +3% |
| Physical | +5% |
| Cold | +27% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 25 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 1%( 70%) |
| All | 0%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Teleport Resistance | 10% |
| Pinning Resistance | 40% |
| Knockback Resistance | 23% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Favor of the Wood | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Natural Archer | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Favor of the Wind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Favor of the Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Natural Companions | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Chamuran the Freezehue (15 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +18% cold When Hit 2 fire defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue -5% Resistance +3% blight +1% physical Physical save +6 (+3 eff.) Pinning Resist +10% other ------- Encumbrance +21 A pair of boots made of leather. |
| Quiver | Ragydetir the Balanceglory (15/15, 136% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 136% Range: 1.0x-1.4x Uses 50% Wil, 70% Dex Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +9.5% Capacity 15 On-ranged-hit +8 physical +4 nature On-Hit, radius 1 +16 nature On Hit: * 10% chance to slow global speed by 46% * 20% chance to knock the target back 3 spaces and deal 119 physical damage On Critical: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Arrows are used with bows to pierce your foes to death. |
| Light source | Lustrepain the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% light When Hit 2 mind defense ------ Resistance +6% lightning Mind save +9 (+4 eff.) Unlife -20.00 life Life +44.00 Silence Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Freezefame' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +9% cold When Hit 2 acid 2 physical On-Hit (Melee): * 10% chance to reduce armor by 15% defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Unlife -40.00 life A cap made of leather. |
| Tool | Adutira the Willowrend (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ Accuracy +20 (+5 eff.) defense ------ Defense +15 (+5 eff.) Resistance +3% nature Unlife -20.00 life other ------- Max stamina +10.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con defense ------ Spell save +11 (+5 eff.) Life +46.00 Life Regen +7.00 Healmod +11% other ------- Max stamina +14.00 Rings make your fingers look great! |
| On fingers | Issedas the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Resistance +3% lightning Physical save +3 (+2 eff.) Life Regen +2.00 Blind Resist +20% Disease Resist +20% Stun Resist +20% Teleport Resist +10% Rings make your fingers look great! |
| Around waist | Strikewinter the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +3% lightning defense ------ Defense +10 (+3 eff.) Resistance +6% lightning +6% temporal +3% blight Life +100.00 A belt that goes around your waist. |
| In main hand | Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 65% Range: 1.0x-1.1x Uses 0% Wil Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | restful drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +13 (+5 eff.) defense ------ Armor +3 Life Regen +2.00 other ------- Stamina/turn +0.90 Max stamina +27.00 Unarmed combat: Weapon Damage 133% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Nightmare level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +30.00 Life Regen +3.90 Healmod +11% A suit of armour made of leather. |
| Cloak | Runosin (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Wil offense ------ Mind Crit +3% defense ------ Defense +6 (+2 eff.) Physical save +5 (+3 eff.) other ------- Max psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of cunning (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +10% temporal Pinning Resist +30% Knockbk Resist +23% Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 217; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 177; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 144; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 144 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 30; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Aerythra the Firebringer0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +18% mind +6% fire Ignore resists +20% mind Amulets make your neck look great! |
steel ring 'Tarrizor'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex +3 Wil defense ------ Resistance +6% light +3% darkness Spell save +6 (+3 eff.) Life +25.00 Disarm Resist +25% Pinning Resist +27% Knockbk Resist +32% Rings make your fingers look great! |
titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
Radhirekor (102% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Psionic Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: defense ------ Armor +4 Resistance +3% lightning +5% arcane +3% mind Poison Resist +20% Pinning Resist +20% Sharp, short and deadly. |
thought-forged steel greatmaul of massacre (146% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego] Master/Psionic Weapon Damage 146% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +10 mind On Hit: * 14% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +3 Wil Massive two-handed mauls. |
thought-forged steel greatsword of phasing (131% power, 12 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Psionic Weapon Damage 131% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +3.0% Attack Speed 100% Ignore Shields +19% On-hit +12 mind On Hit: * 23% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
elm longbow4.0 Encumbrance T1 longbow 2H weapon [Normal] Weapon Damage 65% Range: 1.0x-1.1x Uses 0% Wil Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. |
fungal elm longbow of dampening4.0 Encumbrance T1 longbow 2H weapon [Ego] Nature/Disrupt Weapon Damage 65% Range: 1.0x-1.1x Uses 0% Wil Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +3 Con defense ------ Resistance +11% acid +11% lightning +12% cold +11% fire +5% all Spell save +8 (+4 eff.) other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
steady elm longbow of fire4.0 Encumbrance T1 longbow 2H weapon [Ego] Arcane/Master Weapon Damage 65% Range: 1.0x-1.1x Uses 0% Wil Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 fire While equipped: offense ------ Physical Crit +2.0% Damage +12% fire Accuracy +9 (+2 eff.) Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword of paradox (122% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 temporal While equipped: defense ------ Resistance +7% temporal Sharp, long, and deadly. |
hardened leather sling of cunning (+2)4.0 Encumbrance T3 sling 1H weapon [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +2 Cun offense ------ Ignore resists +6% physical Slings are used to hurl stones or metal shots at your foes. |
ranger's cured leather sling of lightning4.0 Encumbrance T2 sling 1H weapon [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +9 lightning While equipped: Stats +2 Dex offense ------ Damage +10% lightning Slings are used to hurl stones or metal shots at your foes. |
Aeribeth the yew magestaff (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+9 eff.) Damage +20% arcane +12% mind Ignore resists +10% mind defense ------ Defense +8 (+2 eff.) Resistance +15% temporal other ------- Light +4 Infravision +1 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 49.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted yew vilestaff of invocation (120% power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +16 (+13 eff.) Spellpower/crit +5 Damage +20% blight other ------- Vim-on-crit +2.00 Max vim +15.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 12.37 to 14.84 blight damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Layoma the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Mind Crit +3% Critical power +5.00% Damage +9% mind defense ------ Life Regen +0.90 Healmod +10% other ------- Hate-on-crit +1.00 Max psi +30.00 A belt that goes around your waist. |
Zubythra1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +2 (+1 eff.) defense ------ Resistance +6% light +5% arcane Physical save +7 (+4 eff.) other ------- Psi when Hit +0.04 A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Glimmercrypt' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Damage +6% light Ignore resists +15% fire defense ------ Defense +1 (+0 eff.) Resistance +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betumira (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Spellpower/crit +4 Damage +15% darkness defense ------ Resistance +5% arcane +5% physical +22% darkness +11% all other ------- Mana-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+2 eff.) defense ------ Resistance +7% all Spell save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aremira (0 def, 13 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +7 (+7 eff.) defense ------ Armor +13 Resistance +6% fire Life Regen +2.00 Poison Resist +20% other ------- Max stamina +10.00 A pair of boots made of leather. |
Mukan (15 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Lck +5 Dex defense ------ Armor +3 Defense +15 (+5 eff.) Resistance +3% light +6% cold Crit Resistance 5.00% Stealth +8 Poison Resist +10% Disease Resist +20% Cut Resist +20% A pair of boots made of leather. |
insulating pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +5% fire +6% cold A pair of boots made of leather. |
pair of rough leather boots 'Emima' (5 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Physical Crit +3.0% Spellpower +4 (+4 eff.) defense ------ Armor +3 Defense +5 (+1 eff.) Resistance +3% acid +3% temporal +5% arcane other ------- Stamina/turn +2.00 A pair of boots made of leather. |
pair of rough leather boots 'Undeathwill' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +5% fire When Hit 2 nature defense ------ Armor +1 Resistance +5% lightning +6% temporal +9% acid A pair of boots made of leather. |
naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +7 (+3 eff.) On-Hit 6 nature Damage +3% nature defense ------ Armor +1 Resistance +6% nature Unarmed combat: Weapon Damage 104% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Leliyahad the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +6% Mindpower +3 (+1 eff.) Ignore resists +10% acid On-Hit (Melee): * 10% chance to reduce armor by 15% defense ------ Armor +1 Fatigue +1% A cap made of leather. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Defense +1 (+0 eff.) Resistance +16% acid A pointy cloth hat, very wizardly... |
rough leather cap 'Duvehad' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex +1 Con defense ------ Armor +1 Fatigue +1% Crit Resistance 5.00% Physical save +11 (+6 eff.) Unlife -20.00 life Life Regen +4.00 Disarm Resist +10% A cap made of leather. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Adalevea the Sulfurwreck (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Master While equipped: offense ------ Damage +6% nature +6% mind Ignore resists +5% mind On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +11 Fatigue +22% Resistance +9% blight +20% cold A suit of armour made of metal plates. |
cleansing steel plate armour of acid resistance (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego] Disrupt/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +10% blight +12% nature +17% acid A suit of armour made of metal plates. |
steel shield 'Skypython' (0 def, 4 armour, 109% power, 42.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Rare] Master When used to Attack: Weapon Damage 109% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +4 lightning +8 nature While equipped: Stats +3 Dex offense ------ Damage +6% lightning +9% nature Ignore resists +20% lightning On shield block: * Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
deadly quiver of elm arrows of wind (20/20, 124% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Nature/Master Weapon Damage 124% Range: 1.0x-1.4x Uses 50% Wil, 70% Dex Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 110 physical damage Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of elm arrows of daylight (29/29, 107% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Arcane/Master Weapon Damage 107% Range: 1.0x-1.4x Uses 50% Wil, 70% Dex Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 29 On-ranged-hit +9 light Damage Against +8% Undead While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (15/21, 109% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 109% Range: 1.0x-1.4x Uses 50% Wil, 70% Dex Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of persecution (15/15, 108% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Disrupt Weapon Damage 108% Range: 1.0x-1.4x Uses 50% Wil, 70% Dex Damage Physical Mastery Natural Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 15 Damage Against +9% Unnatural +9% Unliving Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
166 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Bethoratha'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Con offense ------ Critical power +10.00% Ignore Armor +1 defense ------ Life +40.00 other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shadelore the yew totem of thorny skin [power 43] (20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Str offense ------ When Hit 4 darkness defense ------ Defense +10 (+3 eff.) Resistance +3% lightning +6% fire +15% nature Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration [power 165] (15 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Fire a magical bolt dealing 165 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (113 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ynhna the Cornac Woods Walker level 10
2nd Mirth 122nd year of Ascendancy at 18:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ynhna the Cornac Woods Walker level 10
3rd Mirth 122nd year of Ascendancy at 11:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ynhna the Cornac Woods Walker level 15
9th Dusk 122nd year of Ascendancy at 10:34 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Ynhna the Cornac Woods Walker level 12
8th Mirth 122nd year of Ascendancy at 18:15 see stats
Log
Hawk familiar hits Mirror Image (Salyssra the minotaur) for 1 physical damage.
Something hits Hawk familiar for 40 physical, 5 blight, 1 mind, 21 darkness, 15 physical, 21 darkness (106 total damage).
Ynhna uses Arrowspring.
Ynhna shoots!
Ynhna's Shoot performs a ranged critical strike against Mirror Image (Salyssra the minotaur)!
Salyssra the minotaur's spell attains critical power!
Ynhna shrugs off the effect 'Dazzled'!
Mirror Image (Salyssra the minotaur) is covered in acid!
Mirror Image (Salyssra the minotaur) is cut deeply.
Phantasmal Shield hits Hawk familiar for 123 light damage.
Phantasmal Shield hits Mirror Image (Salyssra the minotaur) for 0 light damage.
Phantasmal Shield hits Gywen the giant black ant for 163 light damage.
Phantasmal Shield hits Ynhna for 163 light damage.
Thornbow hits Mirror Image (Salyssra the minotaur) for 0 nature damage.
Ynhna's Shoot hits Mirror Image (Salyssra the minotaur) for 1 physical, 0 physical, 0 nature, 0 nature (1 total damage).
Ynhna's Shoot hits Gywen the giant black ant for 14 nature damage.
Ynhna's Shoot hits Salyssra the minotaur for 16 nature damage.
Ynhna deactivates Call Hawk.
Phantasmal Shield killed Hawk familiar!
Acid Splash from Ynhna hits Mirror Image (Salyssra the minotaur) for 0 acid damage.
Deep Wound from Ynhna hits Mirror Image (Salyssra the minotaur) for 0 physical damage.
Bleeding from Emelerewyn the wolf hits Ynhna for 14 physical damage.
Acid Splash from Ynhna hits Mirror Image (Salyssra the minotaur) for 0 acid damage.
Deep Wound from Ynhna hits Mirror Image (Salyssra the minotaur) for 0 physical damage.
Gywen the giant black ant breathes sand!
Gywen the giant black ant hits Ynhna for 94 physical damage.
Ynhna the level 18 cornac woods walker was chopped into tiny pieces to death by Gywen the giant black ant on level 1 of The Maze.
















































































