Green II the level 14 Cornac Summoner by blaccacademy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp14 / 13%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 10)
Dexterity13 (base 11)
Constitution20 (base 17)
Magic10 (base 10)
Willpower55 (base 38)
Cunning42 (base 25)

Resources

Life299/299
Equilibrium0
Healing Factor1.1
Regeneration1.155

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage31
Accuracy50
Crit Chance13%
APR18
Speed1.00

Offense: Offhand

Damage24
Accuracy50
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance11%
Speed1

Offense: Mind

Mindpower44.1
Crit Chance14%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense21.525
Ranged Defense21.525
Fatigue4
Physical Save21.75
Spell Save24.875
Mental Save30.475

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance15%
Poison Resistance50%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
5/5
1/5
3/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.10
5/5
1/5
3/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
4/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Green II the Cornac Summoner level 13
19th Dusk 122nd year of Ascendancy at 21:36
see stats
Level 10 Got a character to level 10.
By Green II the Cornac Summoner level 10
3rd Summertide 122nd year of Ascendancy at 02:16
see stats
The Arena Unlocked Arena mode.
By Green II the Cornac Summoner level 7
3rd Mirth 122nd year of Ascendancy at 01:31
see stats
The secret city Discovered the truth about mages.
By Green II the Cornac Summoner level 7
4th Mirth 122nd year of Ascendancy at 09:26
see stats

Log

Rogue misses Minotaur.
Thief hits Green II for 19 physical, 0 nature, 5 temporal, 9 physical (33 total damage).
Bleeding from Green II hits Thief for
20 physical damage.
Rogue hits Minotaur for 9 physical, 6 mind, 4 fire (19 total damage).
Rogue hits Green II for 42 physical, 14 physical (55 total damage).
Bandit hits Minotaur for 20 physical damage.
Green II hits Thief for 2 mind, 1 darkness, 2 mind, 1 darkness (6 total damage).
Green II hits Bandit lord for 2 mind, 1 darkness, 2 mind, 1 darkness (6 total damage).
Green II hits Rogue for 1 mind, 1 darkness, 2 mind, 1 darkness (4 total damage).
Bandit lord hits Green II for 20 physical, 6 darkness, 2 mind, 0 physical, 3 mind (31 total damage).
Thief uses Disarm.

Thief misses Green II.
Thief performs a melee critical strike against Green II!
Green II is disarmed!

Thief hits Green II for 25 physical damage.
Green II hits Thief for 2 mind, 1 darkness (3 total damage).
Green II the level 14 cornac summoner was cleaved to death by a thief on level 2 of The Maze.
You have 2 life(s) left.
Green II meditates on nature.

Green II is no longer attuned.

Green II cover of leaves falls apart.

Green II deactivates Psiblades.

Green II rearms.

Green II deactivates Master Summoner.

Green II stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Thief killed Green II!
Saving done.