Harkon the level 13 Vampire Necromancer by WarriorOfLight

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceVampire
ClassNecromancer
Level / Exp13 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity20 (base 10)
Constitution27 (base 17)
Magic50 (base 39)
Willpower30 (base 21)
Cunning18 (base 11)

Resources

Life262/272
Mana244/244
Souls9/10
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage26
Accuracy20
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower42
Crit Chance11%
Speed1

Offense: Mind

Mindpower26
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save25
Spell Save32
Mental Save16

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.50
5/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
2/5
0/5
0/5
Undead / Vampire1.00
5/5
1/5
1/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
active
done
done

Equipment

Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).


Harkon wears:
copper amulet of constitution (+3).

You gain 0.10 gold from the transmogrification of
steel torque of psychoportation [power 27] (30 cooldown).
You gain 17.50 gold from the transmogrification of
Nature's Blessing (8 def, 6 armour).
You gain 3.45 gold from the transmogrification of
fortifying steel mail armour (2 def, 6 armour).
You gain 1.54 gold from the transmogrification of
clarifying linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 0.81 gold from the transmogrification of
woollen robe of protection (3 def, 3 armour).
You gain 0.59 gold from the transmogrification of
cleansing rough leather belt.
You gain 1.85 gold from the transmogrification of
horrifying vined mindstar of balance (88% power, 18 apr, nature damage).
You gain 2.23 gold from the transmogrification of
thought-forged steel mace (109% power, 3 apr).
You gain 3.17 gold from the transmogrification of
ash longbow of true flight.
You gain 1.81 gold from the transmogrification of
steel greatsword of purging (121% power, 2 apr).
You gain 5.69 gold from the transmogrification of
thunderous steel greatmaul of massacre (148% power, 2 apr).
You gain 1.60 gold from the transmogrification of
phase door rune (range 7; power 15; dur 4).
You gain 0.60 gold from the transmogrification of
manasurge rune (698% regen over 10 turns; 35 instant mana).
You gain 1.85 gold from the transmogrification of
biting gale rune of the sneak (78 cold damage; 31 apply power).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 118 over 5 turns).
You gain 1.76 gold from the transmogrification of
movement infusion (319% speed; 5 turns).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


You don't see how to get there...

Harkon deactivates Blurred Mortality.

Harkon deactivates Chant of Fortitude.

Harkon deactivates Necrotic Aura.