Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 14 / 91% |
Size | medium |
Lifes / Deaths | Killed by Zubiseda the large white snake at level 14 on the 15th Haze 122nd year of Ascendancy at 10:52 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 31 (base 30) |
Magic | 49 (base 38) |
Willpower | 15 (base 10) |
Cunning | 16 (base 13) |
Resources
Life | -99/366 |
Insanity | 3/100 |
Healing Factor | 1.1658714593978 |
Regeneration | 3.7890822430428 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
See Invisible | 6 |
Offense: Mainhand
Damage | 22 |
Accuracy | 16 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +10% |
Darkness | +35% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Mind | +15% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 16.832096104943 (30%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 27 |
Mental Save | 10 |
Defense: Resistances
Blight | + 14%( 70%) |
Physical | + 10%( 70%) |
Cold | + 20%( 70%) |
All | + 9%( 70%) |
Darkness | + 44%( 70%) |
Light | + 12%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 12%( 70%) |
Fire | + 12%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Silence Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 467% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Revelation |
talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots 'Adedayawyn' (0 def, 1 armour) pair of rough leather boots 'Adedayawyn' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
Light source | Rimewedge the brass lantern Rimewedge the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +10% cold ----- def ----- Resists +3% light +3% cold Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Chakalthontir' (1 def, 0 armour) linen wizard hat 'Chakalthontir' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Acc +10 (+6 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Die.at -20.00 life Silence- +20% ---------- misc Stam/turn +2.00 Equi/ret +0.70 Psi/ret +0.90 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
Tool | Quenchwreck the iron pickaxe (dig speed 30 turns) Quenchwreck the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.crit +3% Res.pen +15% physical ----- def ----- Armour +4 Resists +9% cold ---------- misc Stam/turn +2.00 Psi/ret +0.04 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Shadowbender' steel ring 'Shadowbender'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 2 darkness 6 fire ----- def ----- Resists +5% blight +3% fire +6% nature HP.reg +3.00 Poison- +10% Disease- +10% Stun/Frz- +44% Rings make your fingers look great! |
On fingers | wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | rough leather belt 'Falovor' rough leather belt 'Falovor'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +1% physical Die.at -20.00 life Max.HP +30.00 Confus- +20% A belt that goes around your waist. |
In main hand | Shimmersweep the elm magestaff (10-12 power, 2 apr, arcane element) Shimmersweep the elm magestaff (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Spell.crit +1% Phys.pwr +10 (+5 eff.) Spell.pwr +3 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Defense +6 (+6 eff.) Phys.save +9 (+5 eff.) Die.at -40.00 life ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 62.88 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Main armor | woollen robe 'Polekira' (0 def, 0 armour) woollen robe 'Polekira' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil dps ---------- Dmg.mod +26% darkness Res.pen +15% mind ----- def ----- Resists +39% darkness +9% all ---------- misc Mana/turn +0.13 Psi/turn +0.16 Max.hate +2.00 See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled linen cloak of Eldoral (1 def, 0 armour) spellcowled linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Dex +2 Mag +1 Wil +1 Cun ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of cunning (+2) copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great! |
Inventory
Mayynor (2-3 power, 12 apr, mind damage) Mayynor (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 mind While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ----- def ----- Armour +2 Phys.save +9 (+5 eff.) Mind.save +3 (+3 eff.) Poison- +10% ---------- misc Max.psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm vilestaff (10-12 power, 2 apr, fire element) elm vilestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of the mystic rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Mind.save +6 (+6 eff.) A belt that goes around your waist. |
Airhunter (1 def, 0 armour) Airhunter (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +1 Mag +1 Wil dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +2% physical ---------- misc Stam/turn +2.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rags of the Sanctuary (0 def, 0 armour) Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold A pair of boots made of leather. |
Fogfame the rough leather cap (0 def, 1 armour) Fogfame the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +20% darkness ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Die.at -20.00 life Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
stabilizing linen wizard hat of decomposition (1 def, 0 armour) stabilizing linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane/Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +3% blight +3% cold +4% darkness Phys.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
55 alchemist agate 55 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Andria the Cornac Cultist of Entropy level 10
32nd Dusk 122nd year of Ascendancy at 19:26 see stats
By Andria the Cornac Cultist of Entropy level 11
58th Dusk 122nd year of Ascendancy at 01:43 see stats
By Andria the Cornac Cultist of Entropy level 14
10th Haze 122nd year of Ascendancy at 20:39 see stats
Log
Dark Whispers from Andria hits Aerabeth the warg for (7 flat reduction), 0 darkness (0 total damage).
Dark Whispers from Andria hits Zubiseda the large white snake for 7 darkness damage.
Aerabeth the warg throws two quick punches.
Andria's void star absorbs the damage from Aerabeth the warg, converting it into entropy!
Andria's armor corrodes!
Your shield crumbles under the damage!
The shield around Andria crumbles.
Zubiseda the large white snake performs a melee critical strike against Andria!
Zubiseda the large white snake hits Andria for (12 absorbed), 33 physical, 26 physical (58 total damage).
Aerabeth the warg hits Andria for (16 to entropy), (42 absorbed), 0 physical, (58 absorbed), 0 physical (0 total damage).
Melee retaliation hits Aerabeth the warg for (1 flat reduction), 0 darkness, (3 flat reduction), 0 fire, (1 flat reduction), 0 darkness, (3 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Zubiseda the large white snake for 1 darkness, 2 fire, 1 darkness, 2 fire (7 total damage).
Andria loses 6 health to the entropy.
Talent Dig is ready to use.
Deadly Poison from Zubiseda the large white snake hits Andria for 23 nature damage.
Zubiseda the large white snake is no longer evading attacks.
Zubiseda the large white snake slows down.
Zubiseda the large white snake hits Andria for 39 physical, 17 physical (56 total damage).
Melee retaliation hits Zubiseda the large white snake for 1 darkness, 3 fire, 1 darkness, 3 fire (8 total damage).
Dark Whispers from Andria hits Aerabeth the warg for (7 flat reduction), 1 darkness (1 total damage).
Dark Whispers from Andria hits Zubiseda the large white snake for 8 darkness damage.
Aerabeth the warg throws a finishing uppercut.
Aerabeth the warg hits Andria for 92 physical damage.
Melee retaliation hits Aerabeth the warg for (1 flat reduction), 0 darkness, (3 flat reduction), 0 fire (0 total damage).
Zubiseda the large white snake performs a melee critical strike against Andria!
Zubiseda the large white snake performs a melee critical strike against Andria!
Poison bursts out of Andria's corpse!
Zubiseda the large white snake hits Andria for 68 physical, 29 physical (97 total damage).
Melee retaliation hits Zubiseda the large white snake for 1 darkness, 2 fire, 1 darkness, 2 fire (7 total damage).
Andria the level 14 cornac cultist of entropy was sliced to death by Zubiseda the large white snake on level 1 of Norgos Lair.