booper the level 4 Ghoul Bulwark by Stormageddon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassBulwark
Level / Exp4 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 21)
Dexterity13 (base 12)
Constitution22 (base 12)
Magic10 (base 10)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life226/226
Stamina74/74
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage31
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)32.351057472411 (72.903125182002%)
Defense4
Ranged Defense4
Fatigue27
Physical Save17
Spell Save6
Mental Save5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance89%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance39%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


White worm mass hits booper for 5 physical damage.

White worm mass misses booper.

booper hits White worm mass for 31 physical damage.
booper killed White worm mass!

Booper picks up (h.):
mossy mindstar of life (2-3 power, 12 apr, nature damage).

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).