Brak the level 4 Ghoul Deathknight by mmoncur

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.2
Addons
Reaver Tweaks 1.2.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassDeathknight
Level / Exp4 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 20)
Dexterity11 (base 10)
Constitution24 (base 10)
Magic21 (base 21)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life207/207
Mana103/116
Souls10/10
Healing Factor1.3
Regeneration1.365

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision3
See Stealth5
See Invisible8

Offense: Mainhand

Damage27
Accuracy5
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)23.24 (76.629213483146%)
Defense8.35
Ranged Defense8.35
Fatigue21
Physical Save20.325
Spell Save16.2
Mental Save13.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance70%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Dread1.30
0/5
0/5
0/5
0/5
Spell / Desecration1.30
5/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Soul1.30
2/5
0/5
0/5
0/5
Spell / Undeath1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
4/5
0/5
0/5
0/5
Spell / Reaping1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On hands
On fingers
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Rune: Shielding is ready to use.
There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Brak wears (replacing
iron greatsword (14.5-23.2 power, 1 apr)): iron greatsword of projection (16.5-26.4 power, 1 apr).

Brak wears:
Girdle of the Calm Waters.

Brak wears (replacing
enveloping linen cloak (6 def, 0 armour)): thick linen cloak of protection (1 def, 5 armour).

Brak wears (replacing
iron gauntlets (0 def, 1 armour)): temporal iron gauntlets (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.53 gold from the transmogrification of
linen cloak of protection (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 2.60 gold from the transmogrification of
iron longsword of crippling (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 2.50 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (740% regen over 10 turns; 37 instant mana).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 27; turns 5; dispells darkness).
You feel very confident walking into this place.
Brak deactivates Necrotic Aura.