Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.4.8Donators/Buyers bonus! Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by rattlesnake at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:07 / 90Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:47 Killed by Z'quikzshl the skeletal mold at level 8 on the 79th Pyre 122nd year of Ascendancy at 14:36 Killed by skeleton assassin at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:17 Killed by Tolgus at level 13 on the 60th Dusk 122nd year of Ascendancy at 03:45 Killed by Tolgus at level 13 on the 60th Dusk 122nd year of Ascendancy at 13:22 Killed by war hound at level 15 on the 73rd Dusk 122nd year of Ascendancy at 05:20 Killed by multi-hued crystal at level 16 on the 49th Haze 122nd year of Ascendancy at 08:22 Killed by Shardskin at level 16 on the 50th Haze 122nd year of Ascendancy at 12:38 Killed by blue crystal at level 16 on the 50th Haze 122nd year of Ascendancy at 13:21 Killed by white crystal at level 16 on the 50th Haze 122nd year of Ascendancy at 15:05 Killed by Ivina the red crystal at level 17 on the 50th Haze 122nd year of Ascendancy at 22:24 Killed by Tolgus at level 17 on the 52nd Haze 122nd year of Ascendancy at 00:22 Killed by Tolgus at level 17 on the 52nd Haze 122nd year of Ascendancy at 04:57 Killed by Tolgus at level 17 on the 52nd Haze 122nd year of Ascendancy at 13:49 Killed by Tolgus at level 17 on the 52nd Haze 122nd year of Ascendancy at 22:27 Killed by Tolgus at level 17 on the 53rd Haze 122nd year of Ascendancy at 04:05 Killed by luminous horror at level 17 on the 53rd Haze 122nd year of Ascendancy at 15:09 Killed by luminous horror at level 17 on the 53rd Haze 122nd year of Ascendancy at 15:41 Killed by luminous horror at level 17 on the 53rd Haze 122nd year of Ascendancy at 16:13 Killed by Weirdling Beast at level 17 on the 54th Haze 122nd year of Ascendancy at 22:54 Killed by Weirdling Beast at level 17 on the 54th Haze 122nd year of Ascendancy at 23:59 Killed by Xanowyn the forest troll at level 18 on the 64th Haze 122nd year of Ascendancy at 20:11 Killed by Emadhethra the Guardian at level 18 on the 65th Haze 122nd year of Ascendancy at 18:04 Killed by Emera the Guardian at level 18 on the 66th Haze 122nd year of Ascendancy at 03:35 Killed by Emera the Guardian at level 18 on the 66th Haze 122nd year of Ascendancy at 18:56 Killed by green mold at level 19 on the 66th Haze 122nd year of Ascendancy at 23:09 Killed by Silinn the snow giant at level 19 on the 5th Regrowth 123rd year of Ascendancy at 05:43 Killed by snow giant boulder thrower at level 19 on the 5th Regrowth 123rd year of Ascendancy at 21:04 Killed by snow giant boulder thrower at level 19 on the 5th Regrowth 123rd year of Ascendancy at 21:41 Killed by snow giant boulder thrower at level 19 on the 6th Regrowth 123rd year of Ascendancy at 00:23 Killed by snow giant thunderer at level 19 on the 6th Regrowth 123rd year of Ascendancy at 00:48 Killed by greater telugoroth at level 19 on the 7th Regrowth 123rd year of Ascendancy at 13:47 Killed by temporal stalker at level 20 on the 8th Regrowth 123rd year of Ascendancy at 18:32 Killed by dredge at level 20 on the 9th Regrowth 123rd year of Ascendancy at 05:42 Killed by dredgling at level 20 on the 9th Regrowth 123rd year of Ascendancy at 05:59 Killed by dredgling at level 20 on the 9th Regrowth 123rd year of Ascendancy at 06:25 Killed by Chronolith Twin at level 20 on the 9th Regrowth 123rd year of Ascendancy at 09:36 Killed by Chronolith Twin at level 20 on the 9th Regrowth 123rd year of Ascendancy at 10:01 Killed by Chronolith Twin at level 20 on the 9th Regrowth 123rd year of Ascendancy at 13:06 Killed by Chronolith Twin at level 20 on the 9th Regrowth 123rd year of Ascendancy at 13:25 Killed by Chronolith Twin at level 20 on the 9th Regrowth 123rd year of Ascendancy at 13:38 Killed by armoured skeleton warrior at level 20 on the 69th Regrowth 123rd year of Ascendancy at 15:15 Killed by Xanuna the skeleton warrior at level 21 on the 69th Regrowth 123rd year of Ascendancy at 22:34 Killed by armoured skeleton warrior at level 21 on the 70th Regrowth 123rd year of Ascendancy at 19:21 Killed by Saluraba the lesser vampire at level 22 on the 2nd Pyre 123rd year of Ascendancy at 07:23 Killed by Azindu the Invoker at level 22 on the 2nd Pyre 123rd year of Ascendancy at 16:57 Killed by Azor the Bringer of Doom at level 22 on the 2nd Pyre 123rd year of Ascendancy at 19:09 Killed by brittle clear ooze at level 23 on the 3rd Pyre 123rd year of Ascendancy at 07:39 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 08:14 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 08:42 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 09:15 Killed by skeleton magus at level 23 on the 3rd Pyre 123rd year of Ascendancy at 11:31 Killed by forest wight at level 23 on the 3rd Pyre 123rd year of Ascendancy at 13:09 Killed by skeleton archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 14:07 Killed by skeleton master archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 14:32 Killed by forest wight at level 23 on the 3rd Pyre 123rd year of Ascendancy at 19:37 Killed by forest wight at level 23 on the 3rd Pyre 123rd year of Ascendancy at 20:13 Killed by Mayyseta the wolf at level 23 on the 4th Pyre 123rd year of Ascendancy at 12:42 Killed by multi-hued drake at level 23 on the 4th Pyre 123rd year of Ascendancy at 14:24 Killed by Xanysessra the ghast at level 23 on the 4th Pyre 123rd year of Ascendancy at 19:06 Killed by Layovea the skeleton master archer at level 23 on the 4th Pyre 123rd year of Ascendancy at 21:48 Killed by Borfast the Broken at level 23 on the 4th Pyre 123rd year of Ascendancy at 22:28 Killed by Layovea the skeleton master archer at level 23 on the 4th Pyre 123rd year of Ascendancy at 22:59 Killed by Borfast the Broken at level 23 on the 4th Pyre 123rd year of Ascendancy at 23:40 Killed by lesser vampire at level 23 on the 5th Pyre 123rd year of Ascendancy at 00:31 Killed by Borfast the Broken at level 23 on the 5th Pyre 123rd year of Ascendancy at 00:51 Killed by skeleton master archer at level 23 on the 5th Pyre 123rd year of Ascendancy at 01:23 Killed by Borfast the Broken at level 23 on the 5th Pyre 123rd year of Ascendancy at 01:55 Killed by skeleton master archer at level 24 on the 5th Pyre 123rd year of Ascendancy at 20:37 Killed by skeleton warrior at level 24 on the 5th Pyre 123rd year of Ascendancy at 23:36 Killed by skeleton warrior at level 24 on the 6th Pyre 123rd year of Ascendancy at 00:35 Killed by skeleton mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 07:36 Killed by forest wight at level 24 on the 6th Pyre 123rd year of Ascendancy at 09:10 Killed by skeleton magus at level 24 on the 6th Pyre 123rd year of Ascendancy at 10:36 Killed by skeleton magus at level 24 on the 6th Pyre 123rd year of Ascendancy at 11:21 Killed by barrow wight at level 24 on the 6th Pyre 123rd year of Ascendancy at 12:28 Killed by lesser vampire at level 24 on the 6th Pyre 123rd year of Ascendancy at 13:25 Killed by will o' the wisp at level 24 on the 7th Pyre 123rd year of Ascendancy at 02:12 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 02:46 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 03:18 Killed by will o' the wisp at level 24 on the 7th Pyre 123rd year of Ascendancy at 03:48 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 04:19 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 04:58 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 05:34 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 06:19 Killed by will o' the wisp at level 24 on the 7th Pyre 123rd year of Ascendancy at 07:01 Killed by ghoulking at level 24 on the 7th Pyre 123rd year of Ascendancy at 07:38 Killed by The Master at level 24 on the 7th Pyre 123rd year of Ascendancy at 08:05 Killed by will o' the wisp at level 24 on the 7th Pyre 123rd year of Ascendancy at 08:24 |
Primary Stats
| Strength | 24 (base 22) |
| Dexterity | 70 (base 53) |
| Constitution | 38 (base 34) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 40 (base 12) |
Resources
| Life | 624/624 |
| Stamina | 212/212 |
| Healing Factor | 1 |
| Regeneration | 8.225721723907 |
Speed
| Mental | -27.5% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 18 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 77 |
| Crit Chance | 70% |
| APR | 71 |
| Speed | 1.10 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 37 |
| Ranged Defense | 38 |
| Fatigue | 7 |
| Physical Save | 20 |
| Spell Save | 23 |
| Mental Save | 30 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Technique / Archery - bows | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by Tolgus. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Tolgus. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by stone troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 73. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed electric eel tail. * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hurodig the pair of iron boots (14 def, 3 armour) Hurodig the pair of iron boots (14 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +14 (+5 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Spell save: +9 (+5 eff.) It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 30 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | sentry's quiver of yew arrows of annihilation (47/49, 39-54.6 power, 21 apr) sentry's quiver of yew arrows of annihilation (47/49, 39-54.6 power, 21 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 39.0 - 54.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +6.0% Capacity: 49 Turns elapse between self-loadings: 4 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of dexterity (+2) (0 def, 3 armour) iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of charged psionic shield [power 25] (16 cooldown) iron torque of charged psionic shield [power 25] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Obsidianire' steel ring 'Obsidianire'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +9 (+2 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +9 Cun / +11 Dex Changes resistances penetration: +10% physical Spellpower: +5 (+4 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 32 power out of 50/50) : Effective talent level: 2.0 Power cost: 32 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+5 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 8 power out of 20/20) : Effective talent level: 5.0 Power cost: 8 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 37.58 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+5 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | spellcowled linen cloak of Eldoral (1 def, 0 armour) spellcowled linen cloak of Eldoral (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Mag / +1 Wil / +2 Cun Spell save: +6 (+3 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
rogue's copper ring of darkness (+22%) rogue's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Relguroddachik the Ebonyraptor Relguroddachik the EbonyraptorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances penetration: +5% darkness Changes damage: +9% mind Stun/Freeze immunity: +24% Life regen: +2.60 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. deep-steel trident (28-44.8 power, 10 apr)deep-steel trident (28-44.8 power, 10 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 (+4 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4, costing 8 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
acidic quiver of elm arrows (21/21, 16.5-23.1 power, 5 apr) acidic quiver of elm arrows (21/21, 16.5-23.1 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 21 On weapon crit: * splashes the target with acid Damage (Ranged): +5 acid Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows (18/18, 29.5-41.3 power, 7 apr) deadly quiver of ash arrows (18/18, 29.5-41.3 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of purging (22/22, 33-46.2 power, 10 apr) quiver of yew arrows of purging (22/22, 33-46.2 power, 10 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 22 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +8 nature Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of spell shielding (3 def, 8 armour)fortifying dwarven-steel mail armour of spell shielding (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Con Changes resistances: +8% arcane Spell save: +16 (+8 eff.) Maximum life: +35.00 A suit of armour made of mail. |
Mayiriarin the rough leather belt Mayiriarin the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +9% lightning Life regen: +0.90 Only die when reaching: -20.00 life Healing mod.: +12% A belt that goes around your waist. |
blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Stealth bonus: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots of uncanny dodging (4 def, 3 armour)eldritch pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Changes stats: +2 Mag / +1 Wil Mana each turn: +0.34 Maximum mana: +26.00 Spell crit. chance: +2% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Gumina the cashmere wizard hat (2 def, 0 armour)Gumina the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 arcane Changes resistances: +6% lightning / +19% fire / +19% darkness / +17% temporal Changes resistances penetration: +5% arcane Changes damage: +13% darkness / +13% fire Physical save: +6 (+3 eff.) Pinning immunity: +15% Stun/Freeze immunity: +5% Teleport immunity: +5% A pointy cloth hat, very wizardly... |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
95 alchemist agate 95 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tolgus the Cornac Archer level 22
2nd Pyre 123rd year of Ascendancy at 19:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tolgus the Cornac Archer level 18
59th Haze 122nd year of Ascendancy at 00:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tolgus the Cornac Archer level 18
55th Haze 122nd year of Ascendancy at 10:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tolgus the Cornac Archer level 10
2nd Mirth 122nd year of Ascendancy at 19:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tolgus the Cornac Archer level 20
8th Regrowth 123rd year of Ascendancy at 10:27 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Tolgus the Cornac Archer level 13
55th Dusk 122nd year of Ascendancy at 01:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tolgus the Cornac Archer level 24
6th Pyre 123rd year of Ascendancy at 18:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tolgus the Cornac Archer level 13
30th Dusk 122nd year of Ascendancy at 12:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tolgus the Cornac Archer level 19
67th Haze 122nd year of Ascendancy at 03:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tolgus the Cornac Archer level 24
7th Pyre 123rd year of Ascendancy at 08:44 see stats
Log
Tolgus's Shoot hits Tolgus for damage.
Tolgus's Shoot hits Iceblock for 114 physical, 24 blight (137 total damage).
Tolgus is free from the ice.
Ghoul misses Tolgus.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior hits Tolgus for 79 physical, 10 cold, 31 physical, 15 nature, 33 physical, 15 nature (183 total damage).
Tolgus hits Armoured skeleton warrior for (9 absorbed), 0 fire, (9 absorbed), 0 fire, (9 absorbed), 0 fire (0 total damage).
The Master taps his dark amulet, summoning a vampire thrall!
Elder vampire uses Taunt.
Talent Steady Shot is ready to use.
Tolgus uses Steady Shot.
New Achievement: Vampire crusher (Exploration mode)!
Accepted quest 'The Island of Dread'! (Press 'j' to see the quest log)
Quest 'The Island of Dread' is done! (Press 'j' to see the quest log)
Most stores should have new stock now.
Quest 'The Island of Dread' completed! (Press 'j' to see the quest log)
Splash screen unlocked: The Master
Option unlocked: New Race: Ghoul (Undead)
Welcome to level 25 [Tolgus].
Tolgus has 3 stat point(s), 2 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Welcome to level 26 [Tolgus].
Tolgus has 6 stat point(s), 3 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
Tolgus's Steady Shot hits The Master for 302 physical damage.
Tolgus's Steady Shot killed The Master!
Ghoul is free from the illness.
Ghoul misses Tolgus.
Armoured skeleton warrior uses Block.
Tolgus deactivates Aim.
