Holy Might the level 12 Ogre Sun Paladin by gootentahg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp12 / 16%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 31)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic32 (base 28)
Willpower11 (base 10)
Cunning15 (base 10)

Resources

Life332/332
Mana51/51
Stamina136/136
Positive2/43
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement-10%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage56
Accuracy30
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.7
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)43.24 (91.629213483146%)
Defense5.05
Ranged Defense5.05
Fatigue27
Physical Save21.225
Spell Save24.11950726779
Mental Save18.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Stun Resistance5%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
2/5
2/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
3/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Holy Might the Ogre Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 16:51
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Holy Might the Ogre Sun Paladin level 7
8th Mirth 122nd year of Ascendancy at 08:05
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Holy Might the Ogre Sun Paladin level 11
11st Dusk 122nd year of Ascendancy at 00:30
see stats

Log


Resting starts...

The protective shield of Holy Might disappears.

Rested for 108 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Holy Might wears (replacing
copper amulet of willpower (+2)): Camagas.

You gain 0.45 gold from the transmogrification of
pouch of steel shots of crippling (18/18, 22-26.4 power, 2 apr).
You gain 0.66 gold from the transmogrification of
barbed quiver of ash arrows (16/16, 22.5-31.5 power, 7 apr).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 1.59 gold from the transmogrification of
miner's pair of iron boots of uncanny dodging (3 def, 8 armour).
You gain 2.72 gold from the transmogrification of
thought-forged steel waraxe of massacre (18.5-25.9 power, 3 apr).
You gain 4.83 gold from the transmogrification of
cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, fire element).
You gain 2.45 gold from the transmogrification of
quick steel mace (12-16.8 power, 3 apr).
You gain 2.17 gold from the transmogrification of
steel longsword of persecution (17-23.8 power, 3 apr).
You gain 2.31 gold from the transmogrification of
acidic steel greatsword of projection (23.5-37.6 power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron battleaxe of massacre (21.5-32.25 power, 1 apr).
You gain 3.29 gold from the transmogrification of
acidic steel battleaxe of daylight (21-31.5 power, 2 apr).
You gain 1.69 gold from the transmogrification of
vision rune (radius 8; dur 12; see horror).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Holy Might deactivates Weapon of Light.

Holy Might deactivates Chant of Fortress.

Holy Might deactivates Weapon of Wrath.

Holy Might deactivates Premonition.