LJH the level 2 Cornac Rogue by hicari43

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity18 (base 18)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life128/128
Stamina103/103
Healing Factor1.0164835164835
Regeneration0.27953296703297

Speed

Mental+0.15000000000001%
Attack+0.15000000000001%
Movement+1%
Spell+0.15000000000001%
Global+100.1%

Vision

Sight10
Lite2
Infravision5
See Stealth21.855343200023
See Invisible21.855343200023

Offense: Mainhand

Damage16
Accuracy22
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy22
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed0.99850224663005

Offense: Mind

Mindpower14
Crit Chance3%
Speed0.99850224663005

Defense: Base

Armour (hardiness)2.035 (38.536585365854%)
Defense20
Ranged Defense20
Fatigue0
Physical Save9
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You pickup 0.80 gold pieces.
Wolf misses LJH.
Ran for 2 turns (stop reason: hostile spotted to the northeast (wolf)).


Dual Strike is still on cooldown for 2 turns.

LJH hits Wolf for 20 physical, 15 physical (35 total damage).
LJH killed Wolf!

Talent Dual Strike is ready to use.

LJH activates Lacerating Strikes.


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the southeast (bee swarm)).


LJH uses Dual Strike.

LJH misses Bee swarm.
LJH hits Bee swarm for 18 physical damage.
LJH killed Bee swarm!

Resting starts...

Talent Dual Strike is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 75 turns (stop reason: at exit).


LJH deactivates Lacerating Strikes.