
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 28 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Xeryralle the skeleton mage at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:53 / 86Killed by armoured skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:25 Killed by skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:41 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:22 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:08 Killed by Xerida the assassin at level 11 on the 5th Dusk 122nd year of Ascendancy at 07:19 Killed by Ilda the human at level 12 on the 23rd Dusk 122nd year of Ascendancy at 15:11 Killed by Adurin the giant brown ant at level 12 on the 26th Dusk 122nd year of Ascendancy at 17:17 Killed by skeleton mage at level 15 on the 46th Dusk 122nd year of Ascendancy at 13:36 Killed by snow giant boulder thrower at level 15 on the 47th Dusk 122nd year of Ascendancy at 19:59 Killed by snow giant boulder thrower at level 15 on the 47th Dusk 122nd year of Ascendancy at 21:04 Killed by snow giant boulder thrower at level 15 on the 47th Dusk 122nd year of Ascendancy at 21:47 Killed by Harkor'Zun at level 15 on the 48th Dusk 122nd year of Ascendancy at 12:05 Killed by snow giant boulder thrower at level 16 on the 49th Dusk 122nd year of Ascendancy at 07:53 Killed by Varsha the Writhing at level 16 on the 49th Dusk 122nd year of Ascendancy at 13:20 Killed by Polovena the white ooze at level 17 on the 78th Dusk 122nd year of Ascendancy at 13:25 Killed by gigantic gravity worm at level 18 on the 79th Dusk 122nd year of Ascendancy at 23:55 Killed by Zubyriarin the blade horror at level 18 on the 1st Haze 122nd year of Ascendancy at 18:52 Killed by Beluldavea the giant lightning ant at level 18 on the 3rd Haze 122nd year of Ascendancy at 02:47 Killed by luminous horror at level 19 on the 4th Haze 122nd year of Ascendancy at 20:32 Killed by bloated horror at level 19 on the 6th Haze 122nd year of Ascendancy at 01:07 Killed by Xereta the snow giant chieftain at level 19 on the 6th Haze 122nd year of Ascendancy at 02:55 Killed by Elemida the elven tempest at level 19 on the 15th Haze 122nd year of Ascendancy at 05:34 Killed by Grand Corruptor at level 19 on the 15th Haze 122nd year of Ascendancy at 21:42 Killed by Grand Corruptor at level 19 on the 15th Haze 122nd year of Ascendancy at 23:00 Killed by giant spider at level 19 on the 16th Haze 122nd year of Ascendancy at 01:46 Killed by golem (servant of Xikira the rogue) at level 19 on the 16th Haze 122nd year of Ascendancy at 20:07 Killed by cutpurse at level 19 on the 16th Haze 122nd year of Ascendancy at 21:14 Killed by fiery orc wyrmic at level 20 on the 19th Haze 122nd year of Ascendancy at 16:34 Killed by fiery orc wyrmic at level 20 on the 19th Haze 122nd year of Ascendancy at 17:29 Killed by orc grand master assassin at level 20 on the 19th Haze 122nd year of Ascendancy at 19:28 Killed by orc pyromancer at level 20 on the 19th Haze 122nd year of Ascendancy at 20:48 Killed by skeleton master archer at level 20 on the 20th Haze 122nd year of Ascendancy at 14:55 Killed by skeleton mage at level 20 on the 21st Haze 122nd year of Ascendancy at 09:06 Killed by skeleton mage at level 20 on the 22nd Haze 122nd year of Ascendancy at 04:46 Killed by Borfast the Broken at level 21 on the 26th Haze 122nd year of Ascendancy at 17:12 Killed by Borfast the Broken at level 21 on the 26th Haze 122nd year of Ascendancy at 17:51 Killed by Borfast the Broken at level 21 on the 26th Haze 122nd year of Ascendancy at 18:16 Killed by Borfast the Broken at level 21 on the 26th Haze 122nd year of Ascendancy at 20:11 Killed by skeleton warrior at level 22 on the 28th Haze 122nd year of Ascendancy at 09:12 Killed by skeleton archer at level 22 on the 29th Haze 122nd year of Ascendancy at 09:06 Killed by bandit at level 22 on the 30th Haze 122nd year of Ascendancy at 05:09 Killed by skeleton archer at level 22 on the 30th Haze 122nd year of Ascendancy at 18:30 Killed by skeleton warrior at level 22 on the 30th Haze 122nd year of Ascendancy at 23:18 Killed by bandit at level 22 on the 31st Haze 122nd year of Ascendancy at 11:18 Killed by weaver young at level 22 on the 31st Haze 122nd year of Ascendancy at 18:53 Killed by delayed explosion trap at level 22 on the 31st Haze 122nd year of Ascendancy at 21:20 Killed by weaver matriarch at level 22 on the 32nd Haze 122nd year of Ascendancy at 03:05 Killed by The Master at level 23 on the 34th Haze 122nd year of Ascendancy at 02:01 Killed by skeleton mage at level 23 on the 34th Haze 122nd year of Ascendancy at 04:09 Killed by armoured skeleton warrior at level 23 on the 34th Haze 122nd year of Ascendancy at 06:09 Killed by armoured skeleton warrior at level 23 on the 34th Haze 122nd year of Ascendancy at 07:17 Killed by skeleton warrior at level 23 on the 34th Haze 122nd year of Ascendancy at 08:17 Killed by skeleton mage at level 23 on the 34th Haze 122nd year of Ascendancy at 09:17 Killed by skeleton warrior at level 23 on the 34th Haze 122nd year of Ascendancy at 09:50 Killed by skeleton archer at level 24 on the 34th Haze 122nd year of Ascendancy at 18:41 Killed by brittle clear ooze at level 24 on the 34th Haze 122nd year of Ascendancy at 22:05 Killed by fire drake at level 24 on the 35th Haze 122nd year of Ascendancy at 00:13 Killed by elven tempest at level 24 on the 38th Haze 122nd year of Ascendancy at 17:28 Killed by Aduma the elven tempest at level 24 on the 38th Haze 122nd year of Ascendancy at 18:05 Killed by elven tempest at level 24 on the 38th Haze 122nd year of Ascendancy at 18:48 Killed by elven corruptor at level 24 on the 38th Haze 122nd year of Ascendancy at 20:29 Killed by elven warrior at level 24 on the 38th Haze 122nd year of Ascendancy at 22:09 Killed by mean looking elven guard at level 24 on the 39th Haze 122nd year of Ascendancy at 14:20 Killed by elven corruptor at level 24 on the 39th Haze 122nd year of Ascendancy at 16:58 Killed by Ce'Nadarin the ogre rune-spinner at level 24 on the 39th Haze 122nd year of Ascendancy at 22:54 Killed by Ce'Nadarin the ogre rune-spinner at level 24 on the 39th Haze 122nd year of Ascendancy at 23:43 Killed by elven tempest at level 24 on the 40th Haze 122nd year of Ascendancy at 06:56 Killed by elven corruptor at level 24 on the 40th Haze 122nd year of Ascendancy at 09:27 Killed by elven elite warrior at level 24 on the 40th Haze 122nd year of Ascendancy at 14:56 Killed by elven blood mage at level 24 on the 40th Haze 122nd year of Ascendancy at 16:05 Killed by elven tempest at level 24 on the 40th Haze 122nd year of Ascendancy at 18:25 Killed by Poluma the elven blood mage at level 25 on the 40th Haze 122nd year of Ascendancy at 20:05 Killed by elven cultist at level 25 on the 40th Haze 122nd year of Ascendancy at 22:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 41st Haze 122nd year of Ascendancy at 10:02 Killed by elven mage at level 25 on the 41st Haze 122nd year of Ascendancy at 23:26 Killed by elven blood mage at level 25 on the 42nd Haze 122nd year of Ascendancy at 16:50 Killed by elven blood mage at level 25 on the 43rd Haze 122nd year of Ascendancy at 01:03 Killed by Betuvena the armoured skeleton warrior at level 26 on the 76th Haze 122nd year of Ascendancy at 06:47 Killed by armoured skeleton warrior at level 26 on the 76th Haze 122nd year of Ascendancy at 12:33 Killed by Urkis, the High Tempest at level 27 on the 8th Decay 122nd year of Ascendancy at 07:37 Killed by Urkis, the High Tempest at level 27 on the 8th Decay 122nd year of Ascendancy at 08:24 Killed by Urkis, the High Tempest at level 27 on the 8th Decay 122nd year of Ascendancy at 09:12 Killed by Adyrita the Guardian at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 09:10 Killed by Velitha the Guardian at level 28 on the 43rd Regrowth 123rd year of Ascendancy at 10:58 Killed by enthralled slave at level 28 on the 11st Pyre 123rd year of Ascendancy at 18:39 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 13 (base 10) |
| Constitution | 52 (base 50) |
| Magic | 60 (base 43) |
| Willpower | 55 (base 27) |
| Cunning | 25 (base 11) |
Resources
| Life | 577/577 |
| Mana | 487/536 |
| Positive | 0/131 |
| Souls | 10/10 |
| Healing Factor | 1.1 |
| Regeneration | 1.705 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 11 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61.5 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 18.05 |
| Ranged Defense | 18.05 |
| Fatigue | 0 |
| Physical Save | 23.125 |
| Spell Save | 40.333333333333 |
| Mental Save | 37.375 |
Defense: Resistances
| All | -10%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 700% for 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by white wolf. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 159. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vampire lord fang. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bloated horror heart. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Daimiyachik the pair of rough leather boots (0 def, 1 armour) Daimiyachik the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 arcane Changes stats: +1 Wil Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (112 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Galdanne the Growoozer (3 def, 0 armour) Galdanne the Growoozer (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +22% acid / +22% fire / +6% nature / +5% arcane Changes damage: +15% acid / +15% fire / +6% nature Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
| On fingers | conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +9 (+2 eff.) Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Nightfall Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +40 (+10 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 138.18 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | silk robe of power (3 def, 0 armour) silk robe of power (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes damage: +9% all Spellpower: +13 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +6 Mag / +5 Wil Spell save: +9 (+3 eff.) Maximum mana: +47.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.30 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 189) healing infusion of the wizard (heal 189)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 258 over 5 turns) regeneration infusion (heal 258 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 258 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the titan (259 fire damage) heat beam rune of the titan (259 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 259.42 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 322 for 4 turns) shielding rune of the wizard (absorb 322 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Morningrot' copper amulet 'Morningrot'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Damage when hit (Melee): 8 light Changes stats: +3 Con Changes resistances cap: +3% all Grants telepathy: Demon/Minor Demon/Major Physical save: +9 (+4 eff.) Amulets can have magical properties. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.65 cold and 16.65 physical damage (based on Willpower) each turn and knocking opponents back, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+6 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+4 eff.) Maximum psi: +30.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Gevea (24-28.8 power, 4 apr, fire element) Gevea (24-28.8 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 mind Burst (radius 1) on hit: +4 arcane When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 arcane Changes damage: +12% mind / +24% fire Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +13.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 13 power out of 14/14) : Effective talent level: 3.0 Power cost: 13 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 106.32 physical (gravity) damage. Each target moved beyond the first increases the damage by 13.29 (up to a maximum of 53.16 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
Hellsbreacher (25-30 power, 5 apr, physical element) Hellsbreacher (25-30 power, 5 apr, physical element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 temporal When wielded/worn: Physical crit. chance: +7.0% Defense: +8 (+5 eff.) Effects on melee hit: * 12% chance to blind Changes stats: +5 Con Changes resistances: +3% temporal / +9% fire Changes damage: +15% fire / +25% physical Talent granted: +1 Command Staff Critical mult.: +15.00% Life regen: +1.10 Spellpower: +17 (+4 eff.) Spell crit. chance: +4% Light radius: +3 Healing mod.: +14% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 88.90 light damage. Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Nunarirain the Morningkiss (dig speed 15 turns) Nunarirain the Morningkiss (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +2 Str Maximum encumbrance: +40 Maximum life: +20.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 68 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 168.76 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 168.76 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp 'Pitchbolt' alchemist's lamp 'Pitchbolt'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness / 16 acid Changes damage: +6% acid / +6% darkness Maximum life: +44.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 562.80 fire damage (based on Magic), costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 294/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psionic dwarven-steel torque of mindblast [power 185] (6 cooldown) psionic dwarven-steel torque of mindblast [power 185] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 8 beam dealing 100.83 to 201.65 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Nagareth the Higher Necromancer level 19
16th Haze 122nd year of Ascendancy at 02:39 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Nagareth the Higher Necromancer level 26
63rd Haze 122nd year of Ascendancy at 02:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nagareth the Higher Necromancer level 12
17th Dusk 122nd year of Ascendancy at 01:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Nagareth the Higher Necromancer level 15
48th Dusk 122nd year of Ascendancy at 13:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nagareth the Higher Necromancer level 16
49th Dusk 122nd year of Ascendancy at 14:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nagareth the Lich Necromancer level 27
8th Decay 122nd year of Ascendancy at 09:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nagareth the Higher Necromancer level 14
29th Dusk 122nd year of Ascendancy at 23:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nagareth the Higher Necromancer level 10
2nd Flare 122nd year of Ascendancy at 12:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nagareth the Higher Necromancer level 20
16th Haze 122nd year of Ascendancy at 22:51 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Nagareth the Higher Necromancer level 27
8th Decay 122nd year of Ascendancy at 09:12 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Nagareth the Higher Necromancer level 15
33rd Dusk 122nd year of Ascendancy at 19:00 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nagareth the Higher Necromancer level 25
43rd Haze 122nd year of Ascendancy at 13:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nagareth the Higher Necromancer level 2
76th Pyre 122nd year of Ascendancy at 14:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nagareth the Higher Necromancer level 11
5th Dusk 122nd year of Ascendancy at 17:24 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Nagareth the Higher Necromancer level 16
49th Dusk 122nd year of Ascendancy at 00:11 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Nagareth the Lich Necromancer level 28
12nd Pyre 123rd year of Ascendancy at 12:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nagareth the Higher Necromancer level 17
68th Dusk 122nd year of Ascendancy at 18:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nagareth the Higher Necromancer level 23
34th Haze 122nd year of Ascendancy at 10:25 see stats
Log
Saving game...
You transfer Sceptre of the Archlich (40-48 power, 12 apr, darkness element) from the online item's vault.
Saving done.
You feel the power of the sceptre flow over your undead form!
Nagareth wears (replacing Hellsbreacher (25-30 power, 5 apr, physical element)): Sceptre of the Archlich (40-48 power, 12 apr, darkness element).
Today is the 13rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:33.
You transfer shielding rune of the wizard (absorb 357 for 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer heat beam rune of the wizard (269 fire damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer lightning rune of the sneak (292 lightning damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
Nagareth deactivates Blurred Mortality.
Nagareth deactivates Will o' the Wisp.
Nagareth deactivates Necrotic Aura.
