Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 50 / 219% |
| Size | big |
| Lifes / Deaths | Killed by steam giant gunner at level 5 on the 14th Retaking 124th year of Ascendancy at 09:15 / 78Killed by steam giant berserker at level 5 on the 14th Retaking 124th year of Ascendancy at 10:15 Killed by steam giant guard at level 7 on the 16th Retaking 124th year of Ascendancy at 10:50 Killed by whitehoof ghoul at level 8 on the 19th Retaking 124th year of Ascendancy at 22:09 Killed by whitehoof ghoul at level 8 on the 19th Retaking 124th year of Ascendancy at 22:50 Killed by whitehoof ghoul at level 8 on the 19th Retaking 124th year of Ascendancy at 23:15 Killed by whitehoof ghoul at level 8 on the 20th Retaking 124th year of Ascendancy at 00:05 Killed by whitehoof ghoul at level 8 on the 20th Retaking 124th year of Ascendancy at 02:04 Killed by whitehoof ghoul at level 8 on the 20th Retaking 124th year of Ascendancy at 03:44 Killed by sun-mage at level 9 on the 31st Retaking 124th year of Ascendancy at 20:56 Killed by sun-mage at level 9 on the 31st Retaking 124th year of Ascendancy at 21:31 Killed by sunwall vindicator at level 9 on the 32nd Retaking 124th year of Ascendancy at 15:43 Killed by sunwall vindicator at level 10 on the 32nd Retaking 124th year of Ascendancy at 16:35 Killed by Outpost Leader John at level 11 on the 34th Retaking 124th year of Ascendancy at 04:47 Killed by eldritch eye at level 14 on the 3rd Revenge 124th year of Ascendancy at 09:38 Killed by ritch hive mother at level 15 on the 3rd Revenge 124th year of Ascendancy at 10:53 Killed by greater multi-hued wyrm at level 15 on the 3rd Revenge 124th year of Ascendancy at 11:17 Killed by multi-hued drake hatchling at level 15 on the 3rd Revenge 124th year of Ascendancy at 11:59 Killed by greater multi-hued wyrm at level 15 on the 3rd Revenge 124th year of Ascendancy at 13:05 Killed by ritch hive mother at level 15 on the 3rd Revenge 124th year of Ascendancy at 14:21 Killed by multi-hued drake at level 16 on the 3rd Revenge 124th year of Ascendancy at 21:18 Killed by luminous horror at level 16 on the 5th Revenge 124th year of Ascendancy at 00:16 Killed by snow giant boulder thrower at level 18 on the 8th Revenge 124th year of Ascendancy at 22:25 Killed by naga tide huntress at level 18 on the 8th Revenge 124th year of Ascendancy at 23:43 Killed by Oriowe the human at level 20 on the 13rd Revenge 124th year of Ascendancy at 17:36 Killed by Star Gazer at level 22 on the 21st Revenge 124th year of Ascendancy at 11:24 Killed by Star Gazer at level 22 on the 21st Revenge 124th year of Ascendancy at 12:10 Killed by Artgorav the human at level 23 on the 42nd Revenge 124th year of Ascendancy at 12:10 Killed by Adura the ritch larva at level 23 on the 52nd Revenge 124th year of Ascendancy at 23:18 Killed by ritch hunter at level 26 on the 4th Pain 124th year of Ascendancy at 04:58 Killed by Isuna the ritch centipede at level 26 on the 4th Pain 124th year of Ascendancy at 11:17 Killed by mecharachnid warrior at level 29 on the 17th Pain 124th year of Ascendancy at 07:32 Killed by mecharachnid flame thrower at level 29 on the 17th Pain 124th year of Ascendancy at 09:11 Killed by Automated Defense System at level 29 on the 18th Pain 124th year of Ascendancy at 08:23 Killed by Automated Defense System at level 29 on the 18th Pain 124th year of Ascendancy at 09:27 Killed by Automated Defense System at level 29 on the 18th Pain 124th year of Ascendancy at 10:56 Killed by necropsych's ghost at level 29 on the 18th Pain 124th year of Ascendancy at 12:55 Killed by Mayarima the mecharachnid destroyer at level 30 on the 19th Pain 124th year of Ascendancy at 04:17 Killed by Mangler's Inner Demon at level 30 on the 19th Pain 124th year of Ascendancy at 05:17 Killed by Automated Defense System at level 30 on the 19th Pain 124th year of Ascendancy at 13:21 Killed by Arubrelaith the hethugoroth at level 30 on the 20th Pain 124th year of Ascendancy at 00:28 Killed by steam giant necropsych at level 30 on the 20th Pain 124th year of Ascendancy at 05:55 Killed by Automated Defense System at level 30 on the 20th Pain 124th year of Ascendancy at 07:05 Killed by Automated Defense System at level 31 on the 20th Pain 124th year of Ascendancy at 17:47 Killed by Laas the shalore at level 32 on the 43rd Pain 124th year of Ascendancy at 16:57 Killed by Glair the shalore at level 32 on the 44th Pain 124th year of Ascendancy at 14:10 Killed by skeleton warrior at level 32 on the 44th Pain 124th year of Ascendancy at 14:54 Killed by Eriaare the shalore at level 32 on the 48th Pain 124th year of Ascendancy at 16:22 Killed by Urain the shalore at level 34 on the 51st Pain 124th year of Ascendancy at 16:05 Killed by High Sun Paladin Aeryn at level 34 on the 5th Dearth 124th year of Ascendancy at 03:04 Killed by High Sun Paladin Aeryn at level 34 on the 5th Dearth 124th year of Ascendancy at 03:55 Killed by High Sun Paladin Aeryn at level 34 on the 5th Dearth 124th year of Ascendancy at 05:04 Killed by anorithil at level 34 on the 5th Dearth 124th year of Ascendancy at 05:45 Killed by anorithil at level 34 on the 5th Dearth 124th year of Ascendancy at 07:07 Killed by anorithil at level 34 on the 5th Dearth 124th year of Ascendancy at 07:41 Killed by anorithil at level 34 on the 5th Dearth 124th year of Ascendancy at 08:26 Killed by Velywyn the sunwall vindicator at level 35 on the 5th Dearth 124th year of Ascendancy at 18:38 Killed by sun-mage at level 35 on the 5th Dearth 124th year of Ascendancy at 19:37 Killed by High Sun Paladin Aeryn at level 37 on the 10th Dearth 124th year of Ascendancy at 02:01 Killed by High Sun Paladin Aeryn at level 37 on the 10th Dearth 124th year of Ascendancy at 02:56 Killed by High Sun Paladin Aeryn at level 37 on the 10th Dearth 124th year of Ascendancy at 04:10 Killed by High Sun Paladin Aeryn at level 37 on the 10th Dearth 124th year of Ascendancy at 05:31 Killed by High Sun Paladin Aeryn at level 37 on the 10th Dearth 124th year of Ascendancy at 06:13 Killed by saw horror at level 39 on the 11st Dearth 124th year of Ascendancy at 12:08 Killed by mecharachnid warrior at level 39 on the 12nd Dearth 124th year of Ascendancy at 16:10 Killed by fire drake at level 42 on the 33rd Dearth 124th year of Ascendancy at 01:04 Killed by fire wyrm at level 42 on the 33rd Dearth 124th year of Ascendancy at 02:15 Killed by retaliator of Atmos at level 43 on the 45th Dearth 124th year of Ascendancy at 13:48 Killed by mecharachnid warrior at level 44 on the 47th Dearth 124th year of Ascendancy at 14:51 Killed by Council Member Nashal at level 45 on the 48th Dearth 124th year of Ascendancy at 05:40 Killed by Council Member Pendor at level 45 on the 48th Dearth 124th year of Ascendancy at 07:03 Killed by worm that walks at level 47 on the 49th Dearth 124th year of Ascendancy at 12:31 Killed by titan battlesmasher at level 48 on the 50th Dearth 124th year of Ascendancy at 06:49 Killed by blade horror at level 48 on the 51st Dearth 124th year of Ascendancy at 05:21 Killed by saw horror at level 48 on the 51st Dearth 124th year of Ascendancy at 20:41 Killed by titan battlesmasher at level 49 on the 52nd Dearth 124th year of Ascendancy at 11:33 Killed by ritch flamespitter at level 49 on the 52nd Dearth 124th year of Ascendancy at 12:51 Killed by spiked tentacle at level 49 on the 52nd Dearth 124th year of Ascendancy at 19:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 102 (base 60) |
| Dexterity | 45 (base 10) |
| Constitution | 65 (base 40) |
| Magic | 9 (base 10) |
| Willpower | 50 (base 49) |
| Cunning | 86 (base 60) |
Resources
| Life | 1600/1600 |
| Equilibrium | 30 |
| Healing Factor | 1.4710638297872 |
| Regeneration | 14.93129787234 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 8 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 61 |
| Crit Chance | 47% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 61 |
| Crit Chance | 46% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 60 (30%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 24 |
| Physical Save | 57 |
| Spell Save | 28 |
| Mental Save | 53 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 100% |
| Confusion Resistance | 33% |
| Knockback Resistance | 40% |
| Stun Resistance | 74% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.6 steam per turn. Can be activated for an instant burst of 43 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 67%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 171% efficiency and cooldown mod of 62%. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Antimagic | 0.80 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Antimagic Shield |
| talent | Melting Point |
| talent | Grinding Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 0/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +4 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | dreamer's dwarven lantern of illusion dreamer's dwarven lantern of illusionInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+3 eff.) Physical save: +13 (+4 eff.) Spell save: +17 (+9 eff.) Mental save: +24 (+8 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +7% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | mindcaging hardened leather hat of trickery (0 def, 3 armour) mindcaging hardened leather hat of trickery (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +13 Cun / +4 Dex Changes resistances: +14% mind Mental save: +30 (+9 eff.) Confusion immunity: +33% A hat made of leather. Very stylish. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +4 Iron Grip Critical mult.: +30.00% Disarm immunity: +140% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Tool | Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | gladiator's voratun ring gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +7 Str / +7 Con Rings can have magical properties. |
| On fingers | stralite ring 'Salilrath' stralite ring 'Salilrath'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 20 arcane / 20 acid Changes resistances: +18% acid Changes resistances penetration: +25% arcane Changes damage: +12% acid / +6% arcane Stun/Freeze immunity: +44% Life regen: +3.40 Rings can have magical properties. |
| Around neck | wanderer's stralite amulet of murder wanderer's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Fatigue: -7% Changes stats: +7 Dex / +7 Cun / +5 Con Critical mult.: +14.00% Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
| In main hand | voratun steamsaw 'Kindlearc' (40.5-60.75 power, 25 apr) voratun steamsaw 'Kindlearc' (40.5-60.75 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +103 On weapon hit: * shock your foe dealing 38 damage and draining some of their resources Damage (Melee): +20 mind Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +24 (+8 eff.) Fatigue: +12% Changes resistances: +6% blight Changes resistances penetration: +20% blight Changes damage: +12% light Talent granted: +3 Block Light radius: +3 Deflect projectiles away: +19% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Slows Projectiles: +15% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Lelirab the stralite steamsaw (33.5-50.25 power, 19 apr) Lelirab the stralite steamsaw (33.5-50.25 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 33.5 - 50.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +66 On weapon hit: * 25% chance to put talents on cooldown * flashes light on your target dealing 89 damage Damage (Melee): +22 insidious poison / +4 acid Burst (radius 1) on hit: +8 acid Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +5 Defense: +13 (+4 eff.) Fatigue: +10% Changes resistances: +6% acid Talent granted: +2 Block Critical mult.: +9.00% Disarm immunity: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +18% lightning / +15% cold Physical save: +10 (+3 eff.) Stun/Freeze immunity: +30% This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | Ce'Nemina the reinforced leather armour (10 def, 13 armour) Ce'Nemina the reinforced leather armour (10 def, 13 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Armour: +13 Defense: +10 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes stats: +7 Str / +7 Dex Changes damage: +27% blight Reduces incoming crit damage: 21.00% Physical save: +15 (+4 eff.) Only die when reaching: -80.00 life Maximum life: +30.00 A suit of armour made of leather. |
Inventory
Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+9 eff.) Spellpower: +40 (+25 eff.) Mindpower: +40 (+14 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
rogue's copper ring of lightning (+22%) rogue's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
Arthidar the Duathelwend (32.5-48.75 power, 19 apr) Arthidar the Duathelwend (32.5-48.75 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.5 - 48.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +70 Burst (radius 1) on hit: +12 acid Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +10 Physical crit. chance: +8.0% Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +20% darkness / +12% acid Changes damage: +9% acid Talent granted: +2 Block Critical mult.: +15.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel waraxe 'Baliduhell' (20.5-28.7 power, 14 apr) dwarven-steel waraxe 'Baliduhell' (20.5-28.7 power, 14 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +31% Damage (Melee): +11 acid When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +9% arcane Spellpower: +10 (+10 eff.) Spell crit. chance: +2% Damage Shield penetration: +10% One-handed war axes. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
hardened leather gloves of war-making (0 def, 2 armour) hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Critical mult.: +9.00% Disarm immunity: +0% Spell crit. chance: +10% Mental crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-9 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
spiked dwarven-steel mail armour of the deep (3 def, 10 armour) spiked dwarven-steel mail armour of the deep (3 def, 10 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +6% acid / +7% cold Allows you to breathe in: water Reduces incoming crit damage: 0.00% A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour) stralite mail armour of Eyal (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Reduces incoming crit damage: 0.00% Life regen: +1.40 Maximum life: +73.00 Healing mod.: +16% A suit of armour made of mail. |
161 alchemist agate 161 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
30 onyx 30 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine 17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 lapis lazuli 24 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
32 emerald 32 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
burglar's alchemist's lamp of the zealot burglar's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +3% all Spell save: +6 (+3 eff.) Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp preserving alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight Life regen: +2.40 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
37 garnet 37 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 409] amazing healing salve [power 409]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 128% efficiency and 67% cooldown modifier. It can be used to heal 409, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing pain suppressor salve [power 358] amazing pain suppressor salve [power 358]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 128% efficiency and 67% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -358 life and reduces all damage by 27% for 7 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 10 turns. Medical salve. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
dwarven steel crystal edge dwarven steel crystal edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' When attach to an other item: Critical mult.: +9.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 quartz 19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Mangler the Orc Sawbutcher level 44
46th Dearth 124th year of Ascendancy at 22:08 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Mangler the Orc Sawbutcher level 11
34th Retaking 124th year of Ascendancy at 05:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mangler the Orc Sawbutcher level 25
3rd Pain 124th year of Ascendancy at 21:44 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Mangler the Orc Sawbutcher level 50
44th Loss 124th year of Ascendancy at 20:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mangler the Orc Sawbutcher level 10
32nd Retaking 124th year of Ascendancy at 16:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mangler the Orc Sawbutcher level 20
11st Revenge 124th year of Ascendancy at 11:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mangler the Orc Sawbutcher level 30
18th Pain 124th year of Ascendancy at 22:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Mangler the Orc Sawbutcher level 40
12nd Dearth 124th year of Ascendancy at 19:35 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Mangler the Orc Sawbutcher level 50
52nd Dearth 124th year of Ascendancy at 21:10 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Mangler the Orc Sawbutcher level 50
29th Loss 124th year of Ascendancy at 06:21 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Mangler the Orc Sawbutcher level 46
48th Dearth 124th year of Ascendancy at 08:43 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Mangler the Orc Sawbutcher level 34
50th Pain 124th year of Ascendancy at 02:35 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Mangler the Orc Sawbutcher level 39
12nd Dearth 124th year of Ascendancy at 19:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mangler the Orc Sawbutcher level 32
44th Pain 124th year of Ascendancy at 23:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mangler the Orc Sawbutcher level 12
34th Retaking 124th year of Ascendancy at 09:16 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Mangler the Orc Sawbutcher level 49
52nd Dearth 124th year of Ascendancy at 21:10 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Mangler the Orc Sawbutcher level 37
10th Dearth 124th year of Ascendancy at 06:33 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Mangler the Orc Sawbutcher level 50
1st Loss 124th year of Ascendancy at 11:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mangler the Orc Sawbutcher level 32
45th Pain 124th year of Ascendancy at 01:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mangler the Orc Sawbutcher level 19
9th Revenge 124th year of Ascendancy at 21:25 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 1.35 gold from the melting of chilling voratun waraxe of phasing (40-56 power, 17 apr).
You gain 1.85 gold from the melting of potent elven-wood magestaff of blasting (32-38.4 power, 5 apr, lightning element).
You collect a new ingredient: lump of voratun (1).
You gain 2.58 gold from the melting of glacial voratun mace of nature (46.5-65.1 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 2.21 gold from the melting of balanced voratun dagger of daylight (37.5-48.75 power, 9 apr).
You collect a new ingredient: lump of voratun (1).
You gain 1.05 gold from the melting of flaming voratun battleaxe of massacre (73-109.5 power, 4 apr).
You gain 0.19 gold from the melting of teleportation rune (range 91).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 35th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 36th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 37th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 38th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:48.
Today is the 39th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 40th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
There is a Kruk Pride (Town) here (press '' or right click to use).
Mangler deactivates Antimagic Shield.
Mangler deactivates Grinding Shield.
Mangler deactivates Melting Point.
Mangler deactivates Furnace.
