Ribow Femurrow the level 4 Skeleton Archer by Shamalahamaha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp4 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 12)
Dexterity41 (base 26)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning12 (base 12)

Resources

Life192/192
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth30.703251193202
See Invisible30.703251193202

Offense: Mainhand

Damage52
Accuracy34
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save12
Spell Save7
Mental Save18

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance22%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


--------------------------------

You gain 3.78 gold from the transmogrification of
manaburning pouch of iron shots of wind (16/16, 112% power, 1 apr).
You gain 1.36 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 46.5 block).
You gain 0.91 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 1.10 gold from the transmogrification of
grounding linen wizard hat of nature (+6%) (1 def, 0 armour).
You gain 1.62 gold from the transmogrification of
steady iron gauntlets (0 def, 1 armour).
You gain 0.60 gold from the transmogrification of
linen robe of the mind (+10%) (0 def, 0 armour).
You gain 1.10 gold from the transmogrification of
linen cloak of the Shaloren (1 def, 0 armour).
You gain 1.02 gold from the transmogrification of
insulating rough leather belt of life.
You gain 1.29 gold from the transmogrification of
insulating rough leather belt of carrying.
You gain 2.45 gold from the transmogrification of
arcing iron waraxe of daylight (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 1.44 gold from the transmogrification of
acidic steel mace of massacre (121% power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (114% power, 2 apr).
You gain 1.55 gold from the transmogrification of
arcing steel greatsword of massacre (133% power, 2 apr).
You gain 1.77 gold from the transmogrification of
iron greatmaul of daylight (115% power, 1 apr).
You gain 2.61 gold from the transmogrification of
hateful iron dagger of erosion (98% power, 5 apr).
You gain 1.07 gold from the transmogrification of
healing infusion of the warrior (heal 86).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.