










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Steamtech UI 1.1.4 Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Barbarian Class Fork 1.2.3Adds the Barbarian class to the Wilder sub-group. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Barbarian |
| Level / Exp | 21 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Vorywyn the blade horror at level 16 on the 19th Dusk 122nd year of Ascendancy at 04:56 0 / 6Killed by greater gwelgoroth at level 16 on the 22nd Dusk 122nd year of Ascendancy at 08:42 Killed by snow giant boulder thrower at level 16 on the 33rd Dusk 122nd year of Ascendancy at 04:30 Killed by snow giant boulder thrower at level 17 on the 35th Dusk 122nd year of Ascendancy at 12:49 Killed by Vorywyn the blade horror at level 17 on the 43rd Dusk 122nd year of Ascendancy at 18:45 Killed by Chronolith Twin at level 21 on the 69th Pyre 123rd year of Ascendancy at 05:46 |
Primary Stats
| Strength | 71 (base 42) |
| Dexterity | 21 (base 14) |
| Constitution | 18 (base 15) |
| Magic | 1 (base 1) |
| Willpower | 46 (base 39) |
| Cunning | 35 (base 17) |
Resources
| Life | -43/553 |
| Stamina | 47/250 |
| Healing Factor | 1.363829787234 |
| Regeneration | 41.992319148936 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +81.081081081081% |
Vision
| Sight | 11 |
| Lite | 5 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 34 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 34 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Arcane | +6% |
| Acid | +18% |
| Temporal | +11% |
Offense: Damage Penetration
| Lightning | +10% |
| Acid | +11% |
| Physical | +15% |
| Cold | +10% |
| Fire | +11% |
Defense: Base
| Armour (hardiness) | 24.018561806506 (30%) |
| Defense | 29 |
| Ranged Defense | 34 |
| Fatigue | 4 |
| Physical Save | 41 |
| Spell Save | 33 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 35%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 16%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Confusion Resistance | 19% |
| Teleport Resistance | 0% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 129 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 132 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Raider | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Thug | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Barbarian | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Gladiator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Genetics | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mutations | 1.50 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Reduces global action speed by 23%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+10 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| beneficial effect | A flow of life spins around the target, regenerating 25.84 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed pouch of luminous horror dust. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of hardened leather boots 'Elyth' (0 def, 7 armour) (On feet)]pair of hardened leather boots 'Elyth' (0 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 (-) Fatigue: +3% (-) Changes stats: +6(-) Lck / +4(-) Dex Changes resistances: +3%(-) acid / +3%(-) physical Stealth bonus: +8 (-) Spell save: +6 (+3 eff.) (-) Stun/Freeze immunity: +20% (-) Knockback immunity: +5% (-) Only die when reaching: -20.00 life (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Veluridhelle' (Light source)]brass lantern 'Veluridhelle' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +18%(-) acid / +5%(-) arcane Changes damage: +18%(-) acid Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Layuthra' (0 def, 5 armour) (On head)]iron helm 'Layuthra' (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour penetration: +2 (-) Armour: +5 (-) Fatigue: +5% (-) Changes stats: +3(-) Cun / +2(-) Wil Changes damage: +12%(-) physical Stamina each turn: +0.40 (-) Mindpower: +3 (+1 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Gorinaridan (0 def, 1 armour) (On hands)]Gorinaridan (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +3 (-) Physical crit. chance: +2.0% (-) Physical power: +7 (+2 eff.) (-) Armour: +1 (-) Changes stats: +3(-) Str Changes resistances: +3%(-) nature When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 40% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. steel torque of kinetic psionic shield 'Salerida' [power 47] (20 cooldown) (Tool)]steel torque of kinetic psionic shield 'Salerida' [power 47] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Armour: +8 (-) Changes stats: +1(-) Str Maximum wards: +3(-) physical / +3(-) mind / +4(-) darkness Talents granted: +2.00(-) Ward Physical save: +10 (+5 eff.) (-) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% (-) Mental save: -7 (-3 eff.) (-) Life leech chance: +15% (-) Life leech: +30% (-) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]mule's copper ring of time (+11%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes resistances: +11% temporal Changes damage: +11% temporal Maximum encumbrance: +21 Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Life leech chance: +0% (-15%) Life leech: +0% (-30%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. serendipitous gold amulet (Around neck)]serendipitous gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) (-) Defense: +10 (+5 eff.) (-) Changes stats: +11(-) Lck Reduce all damage from unseen attackers: 13% (-) Amulets can have magical properties. |
| In main hand | [vs. Lelugar (18-25.2 power, 2 apr) (In main hand, 1 of 3)]Lelugar (18-25.2 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) Damage (Melee): +7(-) darkness / +12(-) physical Burst (radius 1) on hit: +16(-) physical Damage against: +8% (-)Living When wielded/worn: Changes stats: +1(-) Dex Critical mult.: +3.00% (-) Life regen: +0.20 (-) Maximum life: +30.00 (-) One-handed war axes. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. Lelugar (18-25.2 power, 2 apr) (In main hand, 1 of 3)]Xerethra the Strike's kiss (22.5-31.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5(+4.5 - +6.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (+2) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: + Random elemental explosion Damage (Melee): +0(-7) darkness / +0(-12) physical Burst (radius 1) on hit: +8 arcane / +0(-16) physical Damage against: +0% (-8% )Living When wielded/worn: Changes stats: +0(-1) Dex Changes resistances penetration: +11% acid / +11% fire / +10% cold / +10% lightning Changes damage: +6% arcane Critical mult.: +0.00% (-3.00%) Life regen: +0.00 (-0.20) Maximum life: +0.00 (-30.00) Sharp, long, and deadly. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping cashmere cloak of Iron Throne (9 def, 0 armour) (Cloak)]enveloping cashmere cloak of Iron Throne (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) (-) Changes stats: +2(-) Str / +2(-) Con Physical save: +7 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour 'Bethynor' (10 def, 2 armour) (Main armor)]rough leather armour 'Bethynor' (10 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) (-) Armour: +2 (-) Defense: +10 (+5 eff.) (-) Ranged Defense: +9 (+5 eff.) (-) Fatigue: +6% (-) Changes stats: +1(-) Con Changes resistances: +15%(-) temporal Changes resistances penetration: +15%(-) physical Physical save: +6 (+3 eff.) (-) A suit of armour made of leather. |
Inventory
[vs. serendipitous gold amulet (Around neck)]Daneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Armour: +10 Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +2% Changes stats: +6 Str / +0(-11) Lck / +6 Con Reduce all damage from unseen attackers: 0% (-13%) Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
[vs. serendipitous gold amulet (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-11) Lck Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Reduce all damage from unseen attackers: 0% (-13%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Bloodcaller (On fingers, 1 of 2)]mule's copper ring of fire (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% (+1%) Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +21 Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Life leech chance: +0% (-15%) Life leech: +0% (-30%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)]steel ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: +0% (+5%) Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +1 Cun Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 Life leech chance: +0% (-15%) Life leech: +0% (-30%) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Lelugar (18-25.2 power, 2 apr) (In main hand, 1 of 3)]Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0(+2.0 - +0.8) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (+8) Crit. chance: +12.0% (+8.5%) Attack speed: 100% (-) Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn / +0(-7) darkness / +0(-12) physical Burst (radius 1) on hit: +0(-16) physical Burst (radius 2) on crit: +20 infective blight / +20 fire Damage against: +0% (-8% )Living When wielded/worn: Changes stats: +0(-1) Dex / +5 Mag Changes resistances: +10% blight / +10% fire Critical mult.: +0.00% (-3.00%) Life regen: +0.00 (-0.20) Maximum life: +0.00 (-30.00) This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
[vs. Lelugar (18-25.2 power, 2 apr) (In main hand, 1 of 3)]iron longsword (12.5-17.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5(-5.5 - -7.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-7) darkness / +0(-12) physical Burst (radius 1) on hit: +0(-16) physical Damage against: +0% (-8% )Living When wielded/worn: Changes stats: +0(-1) Dex Critical mult.: +0.00% (-3.00%) Life regen: +0.00 (-0.20) Maximum life: +0.00 (-30.00) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Lelugar (18-25.2 power, 2 apr) (In main hand, 1 of 3)]iron longsword 'Torugen' (10-14 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0(-8.0 - -11.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: + 25% chance to put talents on cooldown Damage (Melee): +0(-7) darkness / +0(-12) physical Burst (radius 1) on hit: +0(-16) physical Damage against: +0% (-8% )Living When wielded/worn: Changes stats: +4 Cun / +0(-1) Dex Critical mult.: +0.00% (-3.00%) Life regen: +0.00 (-0.20) Maximum life: +0.00 (-30.00) Maximum hate: +4.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Lelugar (18-25.2 power, 2 apr) (In main hand, 1 of 3)]truestriking steel mace of the leech (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9(-4.5 - -6.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+1) Crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 8% (+8%) + leeches stamina from the target Damage (Melee): +0(-12) physical / +0(-7) darkness Burst (radius 1) on hit: +0(-16) physical Damage against: +0% (-8% )Living When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +5 Damage when hit (Melee): 5 nature slow Changes stats: +0(-1) Dex Changes resistances penetration: +9% physical Critical mult.: +0.00% (-3.00%) Life regen: +0.00 (-0.20) Maximum life: +0.00 (-30.00) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Girdle of the Calm Waters (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Healing mod.: +0% (-30%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. rough leather armour 'Bethynor' (10 def, 2 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +0 (-2) Defense: +12 (+6 eff.) (+2 (+1 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-5 eff.)) Fatigue: +0% (-6%) Damage when hit (Melee): 10 cold Changes stats: +0(-1) Con Changes resistances: +0%(-15%) temporal / +15% cold Changes resistances penetration: +0%(-15%) physical / +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. pair of hardened leather boots 'Elyth' (0 def, 7 armour) (On feet)]Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +0 (-7) Defense: +4 (+2 eff.) Fatigue: -10% (-13%) Changes stats: +3(-1) Dex / +0(-6) Lck Changes resistances: +0%(-3%) acid / +5%(+2%) physical Talent mastery: +0.20 Psionic / Augmented mobility Stealth bonus: +0 (-8) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Pinning immunity: +100% Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-5%) Only die when reaching: +0.00 life (+20.00 life) Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
[vs. pair of hardened leather boots 'Elyth' (0 def, 7 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-6) Fatigue: +1% (-2%) Changes stats: +0(-6) Lck / +0(-4) Dex Changes resistances: +0%(-3%) acid / +0%(-3%) physical Stealth bonus: +0 (-8) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-5%) Only die when reaching: +0.00 life (+20.00 life) A pair of boots made of leather. |
[vs. Gorinaridan (0 def, 1 armour) (On hands)]Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +0 (-3) Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Armour: +3 (+2) Changes stats: +0(-3) Str / +4 Mag Changes resistances: +15% lightning / +0%(-3%) nature Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2(+11.0 - +19.0) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 (+9) Crit. chance: +4.0% (+3.0%) Attack speed: 83% (-17%) When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). On weapon hit: * Slows global speed by 0% (-40%) Damage (Melee): +20 lightning It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 7.49 to 22.47 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. iron helm 'Layuthra' (0 def, 5 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour penetration: +0 (-2) Armour: +1 (-4) Fatigue: +1% (-4%) Changes stats: +0(-2) Wil / +0(-3) Cun / +3 Con Changes damage: +0%(-12%) physical Stamina each turn: +0.00 (-0.40) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) A cap made of leather. |
[vs. rough leather armour 'Bethynor' (10 def, 2 armour) (Main armor)]Duathelbender (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +11 (+9) Defense: +5 (+3 eff.) (-5 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-5 eff.)) Fatigue: +24% (+18%) Changes stats: +0(-1) Con Changes resistances: +15% acid / +0%(-15%) temporal / +9% darkness / +5% arcane Changes resistances penetration: +25% arcane / +0%(-15%) physical Physical save: +0 (+0 eff.) (-6 (-3 eff.)) A suit of armour made of metal plates. |
[vs. rough leather armour 'Bethynor' (10 def, 2 armour) (Main armor)]impenetrable steel plate armour of cold resistance (4 def, 15 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +15 (+13) Defense: +4 (+2 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-5 eff.)) Fatigue: +22% (+16%) Changes stats: +0(-1) Con Changes resistances: +0%(-15%) temporal / +18% cold Changes resistances penetration: +0%(-15%) physical Physical save: +0 (+0 eff.) (-6 (-3 eff.)) A suit of armour made of metal plates. |
[vs. steel torque of kinetic psionic shield 'Salerida' [power 47] (20 cooldown) (Tool)]Gilesin the Stormquick (dig speed 40 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +0 (-8) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +1(-) Str Changes resistances: +11% nature / +12% acid Maximum wards: +0(-3) physical / +0(-3) mind / +0(-4) darkness Changes damage: +5% nature Talent granted: +0(+-2) Ward Physical save: +0 (+0 eff.) (-10 (-5 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. steel torque of kinetic psionic shield 'Salerida' [power 47] (20 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +0 (-8) Changes stats: +1(-) Str Maximum wards: +0(-3) physical / +0(-3) mind / +0(-4) darkness Talent granted: +0(+-2) Ward Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. brass lantern 'Veluridhelle' (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +0%(-18%) acid / +30% light / +0%(-5%) arcane Changes damage: +10% light / +0%(-18%) acid Light radius: +4 (-) Healing mod.: +10% It can be used to call light (103 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. brass lantern 'Veluridhelle' (Light source)]scorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +0%(-18%) acid / +6% fire / +0%(-5%) arcane Changes damage: +0%(-18%) acid Mental save: +6 (+3 eff.) Light radius: +2 (-2) See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. steel torque of kinetic psionic shield 'Salerida' [power 47] (20 cooldown) (Tool)]Flashbliss [power 77] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +0 (-8) Changes stats: +0(-1) Str Changes resistances: +3% light / +6% acid Maximum wards: +0(-3) physical / +0(-3) mind / +0(-4) darkness Changes resistances penetration: +25% acid Changes damage: +18% acid Talent cooldown: Silence (-1 turn) Talents granted: +3 Silence +0(+-2) Ward Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Light radius: +1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 77 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. steel torque of kinetic psionic shield 'Salerida' [power 47] (20 cooldown) (Tool)]quiet steel torque of thermal psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +0 (-8) Changes stats: +0(-1) Str Maximum wards: +0(-3) physical / +0(-3) mind / +0(-4) darkness Talent cooldown: Silence (-1 turn) Talents granted: +1 Silence +0(+-2) Ward Physical save: +0 (+0 eff.) (-10 (-5 eff.)) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Clio the Cornac Barbarian level 17
44th Dusk 122nd year of Ascendancy at 16:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Clio the Cornac Barbarian level 18
79th Haze 122nd year of Ascendancy at 18:41 see stats
Exterminator
Killed 1000 creatures.By Clio the Cornac Barbarian level 17
35th Dusk 122nd year of Ascendancy at 06:07 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Clio the Cornac Barbarian level 19
30th Pyre 123rd year of Ascendancy at 21:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Clio the Cornac Barbarian level 17
44th Dusk 122nd year of Ascendancy at 18:39 see stats
Level 10
Got a character to level 10.By Clio the Cornac Barbarian level 10
3rd Summertide 122nd year of Ascendancy at 05:46 see stats
Level 20
Got a character to level 20.By Clio the Cornac Barbarian level 20
34th Pyre 123rd year of Ascendancy at 20:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Clio the Cornac Barbarian level 18
15th Haze 122nd year of Ascendancy at 10:17 see stats
Size matters
Did over 600 damage in one attack.By Clio the Cornac Barbarian level 21
68th Pyre 123rd year of Ascendancy at 05:36 see stats
The Arena
Unlocked Arena mode.By Clio the Cornac Barbarian level 9
2nd Mirth 122nd year of Ascendancy at 13:44 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Clio the Cornac Barbarian level 17
44th Dusk 122nd year of Ascendancy at 16:56 see stats
The secret city
Discovered the truth about mages.By Clio the Cornac Barbarian level 9
6th Mirth 122nd year of Ascendancy at 19:13 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Clio the Cornac Barbarian level 18
78th Regrowth 123rd year of Ascendancy at 18:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Clio the Cornac Barbarian level 16
34th Dusk 122nd year of Ascendancy at 12:44 see stats
Log
Clio resists!
Chronolith Clone's Temporal Bolt hits Chronolith Clone's temporal clone for 40 temporal damage.
Clio slows down.
Chronolith Twin's gravity area effect hits Clio for 31 physical damage.
Chronolith Clone's temporal clone receives 15 healing from Temporal Restoration Field.
Chronolith Clone receives 47 healing from Temporal Restoration Field.
Chronolith Clone's temporal clone makes several targets blink uncontrollably.
Chronolith Twin's gravity area effect hits Clio for 31 physical damage.
Chronolith Clone receives 47 healing from Temporal Restoration Field.
Chronolith Clone slows down.
Chronolith Twin's gravity area effect hits Clio for 31 physical damage.
Chronolith Twin's gravity area effect hits Chronolith Clone for 15 physical damage.
Clio is free from the entropy.
Chronolith Clone casts Temporal Bolt.
Chronolith Clone hits Clio for 94 temporal damage.
Chronolith Twin's gravity area effect hits Clio for 31 physical damage.
Chronolith Clone's temporal clone speeds up.
Chronolith Clone's temporal clone receives 15 healing from Temporal Restoration Field.
Chronolith Twin's gravity area effect hits Clio for 31 physical damage.
Talent Infusion: Regeneration is ready to use.
Clio uses Infusion: Regeneration.
Clio starts regenerating health quickly.
The fabric of time around Chronolith Clone's temporal clone returns to normal.
Chronolith Twin casts Gravity Spike.
Clio resists the knockback!
Saving game...









































