Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Reaver Tweaks 1.2.4 Items Vault 1.3.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 50 / 1333% |
| Size | big |
| Lifes / Deaths | Killed by Xanoselaith the red crystal at level 10 on the 22nd Profit 122nd year of Ascendancy at 20:13 / 39Killed by devourer at level 11 on the 27th Profit 122nd year of Ascendancy at 10:20 Killed by elven corruptor at level 12 on the 27th Profit 122nd year of Ascendancy at 17:33 Killed by bandit at level 12 on the 37th Profit 122nd year of Ascendancy at 09:06 Killed by multi-hued drake at level 21 on the 16th Shortage 122nd year of Ascendancy at 11:05 Killed by war hound at level 22 on the 18th Shortage 122nd year of Ascendancy at 06:49 Killed by ritch flamespitter at level 22 on the 18th Shortage 122nd year of Ascendancy at 07:52 Killed by nightshade trap at level 24 on the 28th Shortage 122nd year of Ascendancy at 15:19 Killed by Urkis, the High Tempest at level 24 on the 11st Iron 123rd year of Ascendancy at 22:35 Killed by Aeruvea the lesser vampire at level 32 on the 9th Gold 123rd year of Ascendancy at 01:36 Killed by Emowen the elder vampire at level 32 on the 9th Gold 123rd year of Ascendancy at 05:43 Killed by Ivirin the skeleton mage at level 32 on the 9th Gold 123rd year of Ascendancy at 08:10 Killed by Doomed Shade of Taste The Ooze at level 35 on the 15th Stralite 123rd year of Ascendancy at 01:29 Killed by war hound at level 35 on the 21st Stralite 123rd year of Ascendancy at 01:14 Killed by ritch flamespitter at level 35 on the 21st Stralite 123rd year of Ascendancy at 03:31 Killed by naga myrmidon at level 35 on the 22nd Stralite 123rd year of Ascendancy at 05:06 Killed by shadow at level 37 on the 24th Profit 123rd year of Ascendancy at 01:29 Killed by Mayada the orc high pyromancer at level 38 on the 27th Profit 123rd year of Ascendancy at 17:54 Killed by Massok the Dragonslayer at level 43 on the 11st Loss 123rd year of Ascendancy at 14:13 Killed by Massok the Dragonslayer at level 43 on the 11st Loss 123rd year of Ascendancy at 16:41 Killed by Massok the Dragonslayer at level 43 on the 11st Loss 123rd year of Ascendancy at 19:13 Killed by Taste The Ooze at level 44 on the 19th Loss 123rd year of Ascendancy at 20:19 Killed by skeleton archer at level 46 on the 21st Iron 124th year of Ascendancy at 19:38 Killed by Salann the ghoul at level 46 on the 22nd Iron 124th year of Ascendancy at 06:02 Killed by Xanossra the dragon turtle at level 47 on the 25th Iron 124th year of Ascendancy at 23:01 Killed by Xewen the orc berserker at level 48 on the 17th Steel 124th year of Ascendancy at 03:47 Killed by skeleton warrior at level 48 on the 33rd Steel 124th year of Ascendancy at 23:19 Killed by Nurghiar the Crusher at level 50 on the 12nd Gold 124th year of Ascendancy at 18:13 Killed by Mepfaasu the daelach at level 50 on the 10th Stralite 124th year of Ascendancy at 18:07 Killed by Khulmanar, General of Urh'Rok at level 50 on the 12nd Stralite 124th year of Ascendancy at 02:20 Killed by Keisor the champion of Urh'Rok at level 50 on the 13rd Stralite 124th year of Ascendancy at 13:49 Killed by Keisor the champion of Urh'Rok at level 50 on the 13rd Stralite 124th year of Ascendancy at 18:09 Killed by orc high cryomancer at level 50 on the 14th Stralite 124th year of Ascendancy at 10:13 Killed by shadow at level 50 on the 14th Stralite 124th year of Ascendancy at 17:32 Killed by thaurhereg at level 50 on the 15th Stralite 124th year of Ascendancy at 05:43 Killed by orc elite fighter at level 50 on the 19th Stralite 124th year of Ascendancy at 05:53 Killed by Elandar at level 50 on the 19th Stralite 124th year of Ascendancy at 15:58 Killed by Argoniel at level 50 on the 19th Stralite 124th year of Ascendancy at 18:56 Killed by Elandar at level 50 on the 19th Stralite 124th year of Ascendancy at 21:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 78 (base 34) |
| Dexterity | 24 (base 7) |
| Constitution | 101 (base 60) |
| Magic | 17 (base 7) |
| Willpower | 110.41224696721 (base 62) |
| Cunning | 100.70612348361 (base 60) |
Resources
| Life | 1400/1400 |
| Equilibrium | 106 |
| Healing Factor | 1.4 |
| Regeneration | 5.81 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 10 |
| Infravision | 20 |
| See Invisible | 29 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 62 |
| Crit Chance | 36% |
| APR | 88 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 153 |
| Accuracy | 62 |
| Crit Chance | 36% |
| APR | 88 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.25 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86.315024298358 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 47 (50%) |
| Defense | 32.45 |
| Ranged Defense | 34.45 |
| Fatigue | 20 |
| Physical Save | 90.28 |
| Spell Save | 62.586071609631 |
| Mental Save | 67.910357414447 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 90% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 91% |
| Bleed Resistance | 76% |
| Pinning Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 614 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 964% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 13 turns. While Heroism is active, you will only die when reaching -995 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by ghast. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by Poribeth the luminous horror. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by storm wyrm. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 974. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. Press to compare |
| Light source | bright dwarven lantern of focus bright dwarven lantern of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes damage: +15% mind Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Mayymira the elven-silk wizard hat (3 def, 0 armour) Mayymira the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +3 (+2 eff.) Changes stats: +6 Wil / +6 Cun / +2 Con Changes resistances: +28% lightning / +28% fire / +12% nature Changes damage: +19% lightning / +19% fire Physical save: +26 (+5 eff.) Stamina each turn: +0.40 Mindpower: +5 (+1 eff.) Healing mod.: +10% A pointy cloth hat, very wizardly... Press to compare |
| On hands | scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour) scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 24% chance to reduce powers by 20% * 28 arcane resource burn Changes stats: +6 Con Physical save: +30 (+6 eff.) Spell save: +26 (+6 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +44% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Zubegamira the elven-wood totem of healing [power 135] (16 cooldown) Zubegamira the elven-wood totem of healing [power 135] (16 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% cold / +6% nature / +6% temporal Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Rushing Claws Psi when hit: +0.04 Maximum psi: +20.00 Heals friendly targets nearby when you use a nature summon: +10 It can be used to heal a target within range 10 (Willpower) for 135, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | sneakthief's voratun ring of tenacity sneakthief's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +10 Cun / +7 Dex Disarm immunity: +47% Pinning immunity: +48% Knockback immunity: +33% Maximum life: +34.00 Rings can have magical properties. Press to compare |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. Press to compare |
| Around neck | Earthspiker the voratun amulet Earthspiker the voratun amuletInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Changes resistances: +34% blight / +24% nature / +6% mind Changes damage: +3% nature Physical save: +20 (+4 eff.) Spell save: +3 (+1 eff.) Blindness immunity: +61% Poison immunity: +60% Disease immunity: +50% Pinning immunity: +15% Infravision radius: +20 Sight radius: +4 See invisible: +29 Amulets can have magical properties. Press to compare |
| In main hand | Nexus of the Way (22-24.2 power, 78 apr, mind damage) Nexus of the Way (22-24.2 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +34 (+7 eff.) Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. Press to compare |
| Around waist | Stormrock StormrockInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 15% * 15% chance to daze Changes stats: +6 Str / +6 Con Changes resistances: +15% acid / +9% temporal / +18% blight / +13% cold / +18% fire Changes resistances penetration: +10% lightning Changes damage: +12% lightning Physical save: +15 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
| In off hand | Living Mindstar of OOZE TASTE (16.5-18.15 power, 78 apr, mind damage) Living Mindstar of OOZE TASTE (16.5-18.15 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 9 mind / 10 darkness Changes stats: +1 Dex / +1 Mag / +6 Con Changes damage: +10% acid / +10% mind / +7% darkness Reduces incoming crit damage: 5.00% Equilibrium when hit: +1.70 Mindpower: +63 (+13 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Lorelasin (16 def, 6 armour) Lorelasin (16 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Armour: +6 Defense: +16 (+8 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +9% acid / +6% light Physical save: +37 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +20% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Chalirath (9 def, 8 armour) Chalirath (9 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +8 Defense: +9 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 physical Changes resistances: +30% acid / +10% physical / +6% darkness / +12% cold Physical save: +24 (+5 eff.) Life regen: +3.90 Only die when reaching: -60.00 life Maximum life: +140.00 Healing mod.: +30% A suit of armour made of leather. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
Ce'Nelle Ce'NelleInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +8 Dex / +4 Cun / +12 Con Changes resistances: +6% mind / +3% blight Changes resistances penetration: +5% mind Changes damage: +24% mind Blindness immunity: +23% Life regen: +0.90 Stamina each turn: +1.00 Infravision radius: +6 Sight radius: +2 See invisible: +10 Movement speed: +10% Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 22.39 cold and 25.53 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
Layovena the gold ring Layovena the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Damage when hit (Melee): 16 mind Changes stats: +7 Cun / +6 Dex Changes resistances: +11% blight / +11% nature / +9% acid Mental save: +25 (+6 eff.) Poison immunity: +18% Disease immunity: +18% Life regen: +1.20 Psi when hit: +0.12 Maximum life: +63.00 Healing mod.: +18% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. painweaver's voratun ring of speedpainweaver's voratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+7 eff.) Physical power: +19 (+5 eff.) Defense: +13 (+6 eff.) Changes damage: +8% all Spellpower: +20 (+3 eff.) Mindpower: +20 (+4 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring of pilferingsolipsist's voratun ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+8 eff.) Armour penetration: +17 Defense: +17 (+8 eff.) Changes stats: +8 Cun / +8 Wil Mindpower: +15 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff (30-36 power, 6 apr, arcane element)dragonbone magestaff (30-36 power, 6 apr, arcane element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff of protection (30-36 power, 6 apr, fire element)infernal dragonbone magestaff of protection (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes resistances: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +24 (+3 eff.) Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone vilestaff (30-36 power, 6 apr, fire element)void walker's dragonbone vilestaff (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% darkness / +15% temporal Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +32 Resist all after a teleport: +24% New effects duration reduction after a teleport: +44% Reduces paradox anomalies(equivalent to willpower): +23 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone vilestaff of projection (30-36 power, 6 apr, darkness element)void walker's dragonbone vilestaff of projection (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% darkness / +15% temporal Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +20 (+3 eff.) Spell crit. chance: +9% Defense after a teleport: +35 Resist all after a teleport: +25% New effects duration reduction after a teleport: +35% Reduces paradox anomalies(equivalent to willpower): +20 It can be used to project a bolt from the staff (to range 10) dealing 34.20 - 41.04 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+6 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of shearing (55-82.5 power, 4 apr)plaguebringer's voratun battleaxe of shearing (55-82.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease Damage (Melee): +28 blight When wielded/worn: Armour penetration: +20 Changes resistances penetration: +21% physical Changes damage: +21% physical Disease immunity: +49% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of nature (57.5-86.25 power, 4 apr)voratun battleaxe of nature (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% all Changes resistances penetration: +21% nature Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing orichalcum trident of paradox (53-84.8 power, 16 apr)arcing orichalcum trident of paradox (53-84.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +28 temporal When wielded/worn: Damage when hit (Melee): 28 temporal Changes resistances: +28% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning voratun longsword of erosion (43.5-60.9 power, 6 apr)manaburning voratun longsword of erosion (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21 arcane resource burn Damage (Melee): +16 temporal / +20 nature Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun mace of massacre (61.5-86.1 power, 6 apr)thunderous voratun mace of massacre (61.5-86.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 31% chance to daze When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +14% lightning Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe of massacre (56.5-79.1 power, 6 apr)acidic voratun waraxe of massacre (56.5-79.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +18 acid One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of erosion (40-56 power, 6 apr)blazebringer's voratun waraxe of erosion (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature / +19 temporal Burst (radius 2) on crit: +15 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +6% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of massacre (55-77 power, 6 apr)quick voratun waraxe of massacre (55-77 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+8 eff.) Changes stats: +5 Dex One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. honing living mindstar of frost (15-16.5 power, 40 apr, mind damage)honing living mindstar of frost (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 20 ice Changes stats: +4 Cun / +4 Wil Changes resistances: +8% physical / +17% cold Changes resistances penetration: +10% physical / +20% cold Changes damage: +9% physical / +20% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of dampeningmighty dragonbone longbow of dampening Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +7 Str Changes resistances: +17% acid / +17% fire / +14% lightning / +17% cold Spell save: +15 (+4 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of lightningmighty dragonbone longbow of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +18 lightning When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +7 Str Changes damage: +22% lightning Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning quiver of dragonbone arrows of accuracy (21/21, 53.5-74.9 power, 18 apr)manaburning quiver of dragonbone arrows of accuracy (21/21, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * 25 arcane resource burn Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of dragonbone arrows of accuracy (59/59, 67.5-94.5 power, 26 apr)sentry's quiver of dragonbone arrows of accuracy (59/59, 67.5-94.5 power, 26 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.5 - 94.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +26 Physical crit. chance: +3.0% Capacity: 59 Turns elapse between self-loadings: 2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of crushing (12 def, 3 armour, 206 block)wintry voratun shield of crushing (12 def, 3 armour, 206 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice Changes stats: +6 Wil Changes resistances: +20% cold Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe (5 def, 0 armour)dreamer's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +23% mind / +25% darkness Physical save: +17 (+3 eff.) Spell save: +20 (+5 eff.) Mental save: +40 (+10 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of corrosion (+25%) (5 def, 0 armour)spellwoven elven-silk robe of corrosion (+25%) (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +25% acid Changes damage: +17% acid Spell save: +29 (+7 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
voratun mail armour 'Blazeream' (17 def, 20 armour) voratun mail armour 'Blazeream' (17 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +17 (+8 eff.) Fatigue: +16% Damage when hit (Melee): 12 light / 8 fire Changes stats: +6 Cun / +5 Wil Changes resistances: +30% blight / +10% physical / +38% darkness Changes damage: +15% fire Physical save: +16 (+3 eff.) Mental save: +25 (+6 eff.) Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mail armour of cold resistance (5 def, 10 armour)voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +29% cold A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of the deep (9 def, 22 armour)enlightening voratun plate armour of the deep (9 def, 22 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +9 Cun / +9 Wil Changes resistances: +15% acid / +15% cold Allows you to breathe in: water Mental save: +23 (+6 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of the deep (9 def, 22 armour)enlightening voratun plate armour of the deep (9 def, 22 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +9 Cun / +9 Wil Changes resistances: +12% acid / +15% cold Allows you to breathe in: water Mental save: +25 (+6 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of delving (9 def, 36 armour)impenetrable voratun plate armour of delving (9 def, 36 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +10 Str Changes resistances: +17% darkness / +15% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+2 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of burglaryreinforced drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+8 eff.) Changes stats: +6 Dex / +6 Cun / +10 Lck Trap disarming bonus: +29 Stealth bonus: +15 Physical save: +20 (+4 eff.) Infravision radius: +6 A belt that goes around your waist. Press to compare |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 83 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. Press to compare |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of mindcraft (18 def, 0 armour)enveloping elven-silk cloak of mindcraft (18 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+9 eff.) Changes stats: +3 Cun / +6 Wil Physical save: +13 (+3 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. resilient elven-silk cloak of Iron Throne (3 def, 0 armour)resilient elven-silk cloak of Iron Throne (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +1 Str / +4 Con Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's pair of drakeskin leather boots of phasing (0 def, 5 armour)dreamer's pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag / +4 Wil Physical save: +15 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +13 (+3 eff.) It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 25 turns. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding pair of voratun boots of strife (0 def, 5 armour)grounding pair of voratun boots of strife (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Con / +6 Wil Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +10% physical Mindpower: +8 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots of evasion (22 def, 5 armour)restorative pair of voratun boots of evasion (22 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +22 (+10 eff.) Fatigue: +4% Life regen: +5.50 Healing mod.: +30% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 28 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of phasing (0 def, 5 armour)wanderer's pair of voratun boots of phasing (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Mag / +4 Wil / +6 Cun / +6 Con Physical save: +24 (+5 eff.) Mental save: +23 (+6 eff.) It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 13.15 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. Press to compare |
This item will automatically be transmogrified when you leave the level. naturalist's voratun gauntlets of strength (+4) (0 def, 3 armour)naturalist's voratun gauntlets of strength (+4) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +3 Damage (Melee): 15 nature Changes stats: +4 Str Changes resistances: +10% nature Changes damage: +7% nature Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. augmenting elven-silk wizard hat of knowledge (3 def, 0 armour)augmenting elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +7 Cun / +7 Wil Changes damage: +15% acid / +12% lightning / +14% cold / +14% arcane / +15% fire Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk wizard hat of darkness (+30%) (3 def, 0 armour)spellwoven elven-silk wizard hat of darkness (+30%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +30% darkness Changes damage: +20% darkness Mana each turn: +0.40 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A pointy cloth hat, very wizardly... Press to compare |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." Press to compare |
dwarven-steel helm 'Layeriayawe' (5 def, 10 armour) dwarven-steel helm 'Layeriayawe' (5 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +4% Changes stats: +1 Con / +4 Wil Changes resistances: +7% blight / +10% darkness / +13% light / +4% all Physical save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Life regen: +0.60 Only die when reaching: -80.00 life Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
prismatic dwarven-steel helm of the depths (0 def, 4 armour) prismatic dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% cold / +13% light / +14% darkness Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's voratun helm of trickery (0 def, 5 armour)dragonslayer's voratun helm of trickery (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +5 Dex Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 4.15 cold damage and 4.74 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Press to compare |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 294.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
quick steel torque of kinetic psionic shield [power 33] (15 cooldown) quick steel torque of kinetic psionic shield [power 33] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 33 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
steel torque of clear mind [power 2] (10 cooldown) steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
psionic voratun torque of thermal psionic shield [power 143] (20 cooldown) psionic voratun torque of thermal psionic shield [power 143] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 143 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
telekinetic voratun torque of charged psionic shield [power 137] (20 cooldown) telekinetic voratun torque of charged psionic shield [power 137] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 137 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of kinetic psionic shield [power 173] (20 cooldown)telekinetic voratun torque of kinetic psionic shield [power 173] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Pitchedge [power 33] (20 cooldown) Pitchedge [power 33] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +3% darkness Changes damage: +9% darkness Reduces incoming crit damage: 5.00% Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
dragonbone totem of cure ailments [power 4] (10 cooldown) dragonbone totem of cure ailments [power 4] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone totem of thorny skin [power 90] (20 cooldown)dragonbone totem of thorny skin [power 90] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. striking dragonbone wand of firewall [power 365] (6 cooldown)striking dragonbone wand of firewall [power 365] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 365 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Taste The Ooze the Dwarf Oozemancer level 31
35th Steel 123rd year of Ascendancy at 23:30 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Taste The Ooze the Dwarf Oozemancer level 38
27th Profit 123rd year of Ascendancy at 06:42 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Taste The Ooze the Dwarf Oozemancer level 31
23rd Steel 123rd year of Ascendancy at 14:31 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Taste The Ooze the Dwarf Oozemancer level 45
7th Shortage 123rd year of Ascendancy at 15:19 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Taste The Ooze the Dwarf Oozemancer level 47
27th Iron 124th year of Ascendancy at 13:57 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Taste The Ooze the Dwarf Oozemancer level 47
26th Iron 124th year of Ascendancy at 22:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Taste The Ooze the Dwarf Oozemancer level 34
29th Gold 123rd year of Ascendancy at 18:00 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Taste The Ooze the Dwarf Oozemancer level 24
12nd Iron 123rd year of Ascendancy at 06:51 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Taste The Ooze the Dwarf Oozemancer level 13
25th Dearth 122nd year of Ascendancy at 09:49 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Taste The Ooze the Dwarf Oozemancer level 36
25th Stralite 123rd year of Ascendancy at 05:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Taste The Ooze the Dwarf Oozemancer level 33
22nd Gold 123rd year of Ascendancy at 03:51 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Taste The Ooze the Dwarf Oozemancer level 50
15th Stralite 124th year of Ascendancy at 04:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Taste The Ooze the Dwarf Oozemancer level 22
20th Shortage 122nd year of Ascendancy at 07:17 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Taste The Ooze the Dwarf Oozemancer level 50
20th Stralite 124th year of Ascendancy at 01:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Taste The Ooze the Dwarf Oozemancer level 17
19th Loss 122nd year of Ascendancy at 21:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Taste The Ooze the Dwarf Oozemancer level 24
11st Iron 123rd year of Ascendancy at 23:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Taste The Ooze the Dwarf Oozemancer level 41
6th Dearth 123rd year of Ascendancy at 18:17 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Taste The Ooze the Dwarf Oozemancer level 50
13rd Gold 124th year of Ascendancy at 12:44 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Taste The Ooze the Dwarf Oozemancer level 50
30th Gold 124th year of Ascendancy at 13:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Taste The Ooze the Dwarf Oozemancer level 20
2nd Shortage 122nd year of Ascendancy at 06:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Taste The Ooze the Dwarf Oozemancer level 10
18th Profit 122nd year of Ascendancy at 15:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Taste The Ooze the Dwarf Oozemancer level 20
1st Shortage 122nd year of Ascendancy at 06:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Taste The Ooze the Dwarf Oozemancer level 30
19th Steel 123rd year of Ascendancy at 23:35 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Taste The Ooze the Dwarf Oozemancer level 40
1st Wealth 123rd year of Ascendancy at 19:15 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Taste The Ooze the Dwarf Oozemancer level 50
41st Steel 124th year of Ascendancy at 07:35 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Taste The Ooze the Dwarf Oozemancer level 45
25th Shortage 123rd year of Ascendancy at 23:31 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Taste The Ooze the Dwarf Oozemancer level 46
12nd Iron 124th year of Ascendancy at 17:25 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Taste The Ooze the Dwarf Oozemancer level 50
44th Steel 124th year of Ascendancy at 21:10 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Taste The Ooze the Dwarf Oozemancer level 46
12nd Iron 124th year of Ascendancy at 20:42 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Taste The Ooze the Dwarf Oozemancer level 39
1st Wealth 123rd year of Ascendancy at 18:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Taste The Ooze the Dwarf Oozemancer level 13
37th Profit 122nd year of Ascendancy at 10:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Taste The Ooze the Dwarf Oozemancer level 45
29th Loss 123rd year of Ascendancy at 17:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Taste The Ooze the Dwarf Oozemancer level 33
19th Gold 123rd year of Ascendancy at 09:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Taste The Ooze the Dwarf Oozemancer level 34
22nd Gold 123rd year of Ascendancy at 05:11 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Taste The Ooze the Dwarf Oozemancer level 6
21st Voratun 122nd year of Ascendancy at 05:41 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Taste The Ooze the Dwarf Oozemancer level 50
20th Stralite 124th year of Ascendancy at 01:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Taste The Ooze the Dwarf Oozemancer level 32
9th Gold 123rd year of Ascendancy at 01:35 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Taste The Ooze the Dwarf Oozemancer level 48
18th Steel 124th year of Ascendancy at 03:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Taste The Ooze the Dwarf Oozemancer level 25
26th Iron 123rd year of Ascendancy at 10:06 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Taste The Ooze the Dwarf Oozemancer level 25
20th Iron 123rd year of Ascendancy at 15:44 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Taste The Ooze the Dwarf Oozemancer level 40
20th Wealth 123rd year of Ascendancy at 01:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Taste The Ooze the Dwarf Oozemancer level 29
18th Steel 123rd year of Ascendancy at 00:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Taste The Ooze the Dwarf Oozemancer level 20
1st Shortage 122nd year of Ascendancy at 22:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Taste The Ooze the Dwarf Oozemancer level 30
23rd Steel 123rd year of Ascendancy at 04:02 see stats
Log
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Taste The Ooze uses Mucus.
There is no portal to activate here.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Taste The Ooze uses Mucus.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.
Today is the 21st Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Taste The Ooze deactivates Antimagic Shield.
Taste The Ooze deactivates Wild Growth.
The skin of Taste The Ooze starts dripping acid.
Taste The Ooze deactivates Psiblades.
Taste The Ooze deactivates Unstoppable Nature.
Taste The Ooze deactivates Mitosis.
Taste The Ooze deactivates Acidic Soil.
