









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 37 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by arcane crystal at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:48 / 385Killed by skeleton magus at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:34 Killed by arcane crystal at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:25 Killed by luminous horror at level 13 on the 18th Dusk 122nd year of Ascendancy at 23:01 Killed by worm that walks at level 14 on the 19th Dusk 122nd year of Ascendancy at 23:37 Killed by worm that walks at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:56 Killed by worm that walks at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:39 Killed by worm that walks at level 14 on the 20th Dusk 122nd year of Ascendancy at 04:23 Killed by Orlavan the human at level 15 on the 28th Dusk 122nd year of Ascendancy at 05:29 Killed by Polylratha the ghoulking at level 16 on the 5th Haze 122nd year of Ascendancy at 13:15 Killed by Xanirevena the eternal bone giant at level 16 on the 5th Haze 122nd year of Ascendancy at 20:22 Killed by Xanirevena the eternal bone giant at level 16 on the 5th Haze 122nd year of Ascendancy at 21:44 Killed by Xanirevena the eternal bone giant at level 16 on the 5th Haze 122nd year of Ascendancy at 23:40 Killed by Xanirevena the eternal bone giant at level 16 on the 6th Haze 122nd year of Ascendancy at 02:09 Killed by Xanirevena the eternal bone giant at level 16 on the 6th Haze 122nd year of Ascendancy at 05:54 Killed by Xanirevena the eternal bone giant at level 16 on the 6th Haze 122nd year of Ascendancy at 22:26 Killed by Xanirevena the eternal bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 01:34 Killed by Xanirevena the eternal bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 03:32 Killed by Xanirevena the eternal bone giant at level 16 on the 7th Haze 122nd year of Ascendancy at 08:29 Killed by Layamivena the ghoul at level 16 on the 7th Haze 122nd year of Ascendancy at 13:25 Killed by Xanirevena the eternal bone giant at level 16 on the 8th Haze 122nd year of Ascendancy at 05:35 Killed by Xanirevena the eternal bone giant at level 16 on the 8th Haze 122nd year of Ascendancy at 08:31 Killed by Xanirevena the eternal bone giant at level 16 on the 8th Haze 122nd year of Ascendancy at 11:22 Killed by Xanirevena the eternal bone giant at level 16 on the 8th Haze 122nd year of Ascendancy at 13:34 Killed by Xanirevena the eternal bone giant at level 16 on the 9th Haze 122nd year of Ascendancy at 22:51 Killed by Emuwe the elder vampire at level 16 on the 10th Haze 122nd year of Ascendancy at 05:37 Killed by Celia at level 16 on the 10th Haze 122nd year of Ascendancy at 07:21 Killed by Voralrama the bone giant at level 16 on the 10th Haze 122nd year of Ascendancy at 08:03 Killed by Celia at level 16 on the 10th Haze 122nd year of Ascendancy at 08:40 Killed by Voralrama the bone giant at level 16 on the 10th Haze 122nd year of Ascendancy at 09:29 Killed by naga myrmidon at level 17 on the 58th Haze 122nd year of Ascendancy at 19:16 Killed by Isogavea the ravenous horror at level 18 on the 60th Haze 122nd year of Ascendancy at 08:56 Killed by Weirdling Beast at level 18 on the 60th Haze 122nd year of Ascendancy at 19:06 Killed by Weirdling Beast at level 18 on the 60th Haze 122nd year of Ascendancy at 20:22 Killed by Weirdling Beast at level 18 on the 60th Haze 122nd year of Ascendancy at 22:04 Killed by Weirdling Beast at level 18 on the 61st Haze 122nd year of Ascendancy at 08:47 Killed by orc necromancer at level 18 on the 64th Haze 122nd year of Ascendancy at 22:36 Killed by Aduwe the orc cryomancer at level 18 on the 64th Haze 122nd year of Ascendancy at 23:45 Killed by Aduwe the orc cryomancer at level 18 on the 65th Haze 122nd year of Ascendancy at 02:14 Killed by orc necromancer at level 18 on the 65th Haze 122nd year of Ascendancy at 03:28 Killed by orc necromancer at level 18 on the 65th Haze 122nd year of Ascendancy at 04:07 Killed by Aduwe the orc cryomancer at level 18 on the 65th Haze 122nd year of Ascendancy at 04:30 Killed by Aduwe the orc cryomancer at level 18 on the 65th Haze 122nd year of Ascendancy at 04:48 Killed by Aduwe the orc cryomancer at level 18 on the 65th Haze 122nd year of Ascendancy at 04:58 Killed by Aduwe the orc cryomancer at level 19 on the 65th Haze 122nd year of Ascendancy at 05:06 Killed by Aduwe the orc cryomancer at level 19 on the 65th Haze 122nd year of Ascendancy at 05:47 Killed by Aduwe the orc cryomancer at level 19 on the 65th Haze 122nd year of Ascendancy at 06:50 Killed by Aduwe the orc cryomancer at level 19 on the 65th Haze 122nd year of Ascendancy at 06:55 Killed by greater mummy at level 19 on the 65th Haze 122nd year of Ascendancy at 20:39 Killed by Betydassra the rotting mummy at level 19 on the 66th Haze 122nd year of Ascendancy at 03:42 Killed by Betydassra the rotting mummy at level 19 on the 66th Haze 122nd year of Ascendancy at 04:31 Killed by Betydassra the rotting mummy at level 19 on the 66th Haze 122nd year of Ascendancy at 05:35 Killed by skeleton assassin at level 19 on the 66th Haze 122nd year of Ascendancy at 05:45 Killed by Betydassra the rotting mummy at level 19 on the 66th Haze 122nd year of Ascendancy at 05:54 Killed by skeleton assassin at level 19 on the 66th Haze 122nd year of Ascendancy at 06:17 Killed by skeleton assassin at level 19 on the 66th Haze 122nd year of Ascendancy at 06:47 Killed by Rungof the Warg Titan at level 19 on the 66th Haze 122nd year of Ascendancy at 11:34 Killed by Rungof the Warg Titan at level 19 on the 66th Haze 122nd year of Ascendancy at 12:17 Killed by Rungof the Warg Titan at level 19 on the 66th Haze 122nd year of Ascendancy at 12:43 Killed by Rungof the Warg Titan at level 19 on the 66th Haze 122nd year of Ascendancy at 12:59 Killed by Isumina the naga myrmidon at level 20 on the 66th Haze 122nd year of Ascendancy at 21:20 Killed by Arovea the giant netherworm at level 20 on the 66th Haze 122nd year of Ascendancy at 21:43 Killed by Arovea the giant netherworm at level 20 on the 66th Haze 122nd year of Ascendancy at 23:05 Killed by Arovea the giant netherworm at level 20 on the 66th Haze 122nd year of Ascendancy at 23:33 Killed by Arovea the giant netherworm at level 20 on the 66th Haze 122nd year of Ascendancy at 23:59 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 00:10 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 02:33 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 03:26 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 03:39 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 09:24 Killed by Isumina the naga myrmidon at level 20 on the 67th Haze 122nd year of Ascendancy at 09:32 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 09:38 Killed by Isumina the naga myrmidon at level 20 on the 67th Haze 122nd year of Ascendancy at 09:45 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 09:54 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 10:01 Killed by Isumina the naga myrmidon at level 20 on the 67th Haze 122nd year of Ascendancy at 10:33 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 12:50 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 13:23 Killed by Isumina the naga myrmidon at level 20 on the 67th Haze 122nd year of Ascendancy at 13:31 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 13:45 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 15:29 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 16:03 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 16:33 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 17:07 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 17:13 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 17:57 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 19:04 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 19:25 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 20:26 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 21:12 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 22:09 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 22:53 Killed by Arovea the giant netherworm at level 20 on the 67th Haze 122nd year of Ascendancy at 23:32 Killed by netherworm mass at level 20 on the 68th Haze 122nd year of Ascendancy at 00:31 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 01:24 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 02:05 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 02:54 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 03:42 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 04:27 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 05:13 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 06:09 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 07:02 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 07:37 Killed by Arovea the giant netherworm at level 20 on the 68th Haze 122nd year of Ascendancy at 08:23 Killed by Greater Mummy Lord at level 20 on the 72nd Haze 122nd year of Ascendancy at 20:41 Killed by Greater Mummy Lord at level 20 on the 72nd Haze 122nd year of Ascendancy at 21:20 Killed by Greater Mummy Lord at level 20 on the 72nd Haze 122nd year of Ascendancy at 21:50 Killed by Greater Mummy Lord at level 20 on the 72nd Haze 122nd year of Ascendancy at 22:54 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 00:05 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 01:16 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 01:46 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 02:15 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 03:22 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 04:03 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 04:35 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 05:06 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 05:19 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 06:09 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 06:25 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 07:18 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 07:57 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 09:25 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 10:07 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 10:54 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 11:50 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 12:34 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 13:16 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 13:47 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 14:31 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 15:27 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 16:50 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 17:34 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 18:07 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 19:16 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 20:27 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 21:16 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 21:56 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 22:36 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 23:06 Killed by Greater Mummy Lord at level 20 on the 73rd Haze 122nd year of Ascendancy at 23:40 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 00:18 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 05:55 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 07:10 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 07:54 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 08:30 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 09:14 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 10:05 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 11:08 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 12:10 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 21:26 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 22:13 Killed by Greater Mummy Lord at level 20 on the 74th Haze 122nd year of Ascendancy at 23:11 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 00:16 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 01:23 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 02:26 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 03:36 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 04:36 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 05:13 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 06:52 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 08:05 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 09:18 Killed by Greater Mummy Lord at level 20 on the 75th Haze 122nd year of Ascendancy at 10:30 Killed by animated mummy wrappings at level 20 on the 75th Haze 122nd year of Ascendancy at 13:20 Killed by Risen Ghoul at level 20 on the 75th Haze 122nd year of Ascendancy at 16:22 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 02:53 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 04:10 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 05:17 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 06:31 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 12:14 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 12:49 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 13:24 Killed by Greater Mummy Lord at level 20 on the 76th Haze 122nd year of Ascendancy at 14:11 Killed by Isyleba the ancient elven mummy at level 20 on the 76th Haze 122nd year of Ascendancy at 15:14 Killed by Isygatira the ancient elven mummy at level 20 on the 76th Haze 122nd year of Ascendancy at 17:26 Killed by Isygatira the ancient elven mummy at level 20 on the 76th Haze 122nd year of Ascendancy at 18:06 Killed by Isygatira the ancient elven mummy at level 20 on the 76th Haze 122nd year of Ascendancy at 18:41 Killed by Isygatira the ancient elven mummy at level 20 on the 76th Haze 122nd year of Ascendancy at 19:24 Killed by Greater Mummy Lord at level 21 on the 76th Haze 122nd year of Ascendancy at 20:53 Killed by Greater Mummy Lord at level 21 on the 76th Haze 122nd year of Ascendancy at 21:25 Killed by Greater Mummy Lord at level 21 on the 76th Haze 122nd year of Ascendancy at 22:08 Killed by umbral horror at level 21 on the 77th Haze 122nd year of Ascendancy at 03:32 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 06:45 Killed by Risen Ghoul at level 21 on the 77th Haze 122nd year of Ascendancy at 07:24 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 08:10 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 09:09 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 10:50 Killed by Risen Ghoul at level 21 on the 77th Haze 122nd year of Ascendancy at 12:16 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 13:07 Killed by Risen Ghoul at level 21 on the 77th Haze 122nd year of Ascendancy at 14:12 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 14:56 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 16:08 Killed by Arura the rotting mummy at level 21 on the 77th Haze 122nd year of Ascendancy at 17:35 Killed by Greater Mummy Lord at level 21 on the 77th Haze 122nd year of Ascendancy at 21:50 Killed by Greater Mummy Lord at level 21 on the 77th Haze 122nd year of Ascendancy at 22:28 Killed by Greater Mummy Lord at level 21 on the 77th Haze 122nd year of Ascendancy at 23:04 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 00:13 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 01:18 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 02:18 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 03:21 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 04:37 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 05:57 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 07:19 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 08:23 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 09:29 Killed by Greater Mummy Lord at level 21 on the 78th Haze 122nd year of Ascendancy at 10:35 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 11:50 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 13:42 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 15:03 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 16:09 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 17:17 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 18:18 Killed by Risen Ghoul at level 21 on the 78th Haze 122nd year of Ascendancy at 19:18 Killed by Eilinyminn the rotting mummy at level 21 on the 78th Haze 122nd year of Ascendancy at 20:31 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 01:03 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 02:07 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 03:14 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 04:27 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 08:26 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 09:42 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 12:40 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 13:55 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 14:58 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 16:01 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 17:07 Killed by Greater Mummy Lord at level 21 on the 79th Haze 122nd year of Ascendancy at 18:16 Killed by Bethoba the bloated horror at level 21 on the 79th Haze 122nd year of Ascendancy at 21:29 Killed by armoured skeleton warrior at level 21 on the 79th Haze 122nd year of Ascendancy at 22:47 Killed by skeleton mage at level 21 on the 80th Haze 122nd year of Ascendancy at 00:11 Killed by armoured skeleton warrior at level 21 on the 80th Haze 122nd year of Ascendancy at 03:28 Killed by armoured skeleton warrior at level 21 on the 80th Haze 122nd year of Ascendancy at 06:13 Killed by armoured skeleton warrior at level 21 on the 80th Haze 122nd year of Ascendancy at 07:47 Killed by Bethoba the bloated horror at level 21 on the 80th Haze 122nd year of Ascendancy at 09:00 Killed by Bethoba the bloated horror at level 21 on the 80th Haze 122nd year of Ascendancy at 10:12 Killed by armoured skeleton warrior at level 21 on the 80th Haze 122nd year of Ascendancy at 11:33 Killed by armoured skeleton warrior at level 21 on the 80th Haze 122nd year of Ascendancy at 12:40 Killed by Bethoba the bloated horror at level 21 on the 80th Haze 122nd year of Ascendancy at 13:41 Killed by armoured skeleton warrior at level 21 on the 80th Haze 122nd year of Ascendancy at 14:50 Killed by Greater Mummy Lord at level 21 on the 80th Haze 122nd year of Ascendancy at 18:45 Killed by Greater Mummy Lord at level 21 on the 80th Haze 122nd year of Ascendancy at 19:53 Killed by Shasshhiy'Kaish at level 21 on the 80th Haze 122nd year of Ascendancy at 20:54 Killed by Greater Mummy Lord at level 21 on the 80th Haze 122nd year of Ascendancy at 22:18 Killed by Shasshhiy'Kaish at level 21 on the 80th Haze 122nd year of Ascendancy at 23:30 Killed by Shasshhiy'Kaish at level 21 on the 1st Decay 122nd year of Ascendancy at 01:12 Killed by Shasshhiy'Kaish at level 21 on the 1st Decay 122nd year of Ascendancy at 02:34 Killed by Shasshhiy'Kaish at level 21 on the 1st Decay 122nd year of Ascendancy at 03:59 Killed by sfafad's Inner Demon at level 21 on the 1st Decay 122nd year of Ascendancy at 05:21 Killed by Shasshhiy'Kaish at level 21 on the 1st Decay 122nd year of Ascendancy at 07:06 Killed by Greater Mummy Lord at level 22 on the 1st Decay 122nd year of Ascendancy at 09:08 Killed by Greater Mummy Lord at level 22 on the 1st Decay 122nd year of Ascendancy at 10:23 Killed by radiant horror at level 22 on the 1st Decay 122nd year of Ascendancy at 15:22 Killed by searing horror at level 22 on the 1st Decay 122nd year of Ascendancy at 23:15 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 00:31 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 01:43 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 02:55 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 03:52 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 04:42 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 05:47 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 07:02 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 08:18 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 09:28 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 10:41 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 11:50 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 12:53 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 14:05 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 15:18 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 16:23 Killed by searing horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 17:30 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 18:36 Killed by luminous horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 20:03 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 02:28 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 03:40 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 04:48 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 05:55 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 07:05 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 09:53 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 11:11 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 12:46 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 13:55 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 14:59 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 16:00 Killed by Greater Mummy Lord at level 22 on the 3rd Decay 122nd year of Ascendancy at 23:05 Killed by Greater Mummy Lord at level 22 on the 4th Decay 122nd year of Ascendancy at 00:11 Killed by Greater Mummy Lord at level 22 on the 4th Decay 122nd year of Ascendancy at 01:22 Killed by Greater Mummy Lord at level 24 on the 4th Decay 122nd year of Ascendancy at 07:46 Killed by Greater Mummy Lord at level 24 on the 4th Decay 122nd year of Ascendancy at 08:55 Killed by Cyrira the devourer at level 24 on the 40th Regrowth 123rd year of Ascendancy at 17:05 Killed by eldritch eye at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 14:07 Killed by ghast at level 25 on the 44th Regrowth 123rd year of Ascendancy at 14:30 Killed by elven blood mage at level 25 on the 46th Regrowth 123rd year of Ascendancy at 14:32 Killed by elven blood mage at level 26 on the 47th Regrowth 123rd year of Ascendancy at 14:24 Killed by Adildarialaith the elven mage at level 26 on the 47th Regrowth 123rd year of Ascendancy at 23:57 Killed by elven corruptor at level 26 on the 48th Regrowth 123rd year of Ascendancy at 16:55 Killed by elven corruptor at level 26 on the 48th Regrowth 123rd year of Ascendancy at 18:08 Killed by Arylaith the elven elite warrior at level 26 on the 48th Regrowth 123rd year of Ascendancy at 19:33 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 00:41 Killed by elven mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 03:16 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 09:01 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 09:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 11:03 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 12:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 49th Regrowth 123rd year of Ascendancy at 13:52 Killed by elven cultist at level 27 on the 49th Regrowth 123rd year of Ascendancy at 20:20 Killed by elven cultist at level 27 on the 49th Regrowth 123rd year of Ascendancy at 22:49 Killed by elven cultist at level 27 on the 50th Regrowth 123rd year of Ascendancy at 01:47 Killed by elven corruptor at level 27 on the 50th Regrowth 123rd year of Ascendancy at 03:29 Killed by Silomivea the ogre pounder at level 27 on the 50th Regrowth 123rd year of Ascendancy at 04:35 Killed by elven corruptor at level 27 on the 50th Regrowth 123rd year of Ascendancy at 05:43 Killed by elven corruptor at level 27 on the 50th Regrowth 123rd year of Ascendancy at 06:36 Killed by Cyragaba the elven blood mage at level 27 on the 51st Regrowth 123rd year of Ascendancy at 06:54 Killed by Ce'Noda the elven cultist at level 27 on the 51st Regrowth 123rd year of Ascendancy at 13:28 Killed by Neregathra the skeleton master archer at level 27 on the 8th Pyre 123rd year of Ascendancy at 21:17 Killed by Giyanne the skeleton master archer at level 27 on the 9th Pyre 123rd year of Ascendancy at 00:32 Killed by barrow wight at level 28 on the 11st Pyre 123rd year of Ascendancy at 01:01 Killed by Poltergeist Eye of Winter at level 28 on the 11st Pyre 123rd year of Ascendancy at 17:25 Killed by The Divine Writhing Mass at level 30 on the 16th Pyre 123rd year of Ascendancy at 19:59 Killed by corrupted corrupted acidic digestor at level 30 on the 17th Pyre 123rd year of Ascendancy at 11:00 Killed by venom wyrm at level 31 on the 43rd Pyre 123rd year of Ascendancy at 10:26 Killed by multi-hued drake at level 31 on the 44th Pyre 123rd year of Ascendancy at 22:01 Killed by radiant horror at level 31 on the 45th Pyre 123rd year of Ascendancy at 03:31 Killed by radiant horror at level 31 on the 45th Pyre 123rd year of Ascendancy at 05:28 Killed by greater multi-hued wyrm at level 33 on the 7th Mirth 123rd year of Ascendancy at 20:18 Killed by dreaming horror at level 33 on the 8th Mirth 123rd year of Ascendancy at 09:06 Killed by Ivann the skeleton warrior at level 33 on the 8th Mirth 123rd year of Ascendancy at 12:54 Killed by sfafad's Inner Demon at level 33 on the 9th Mirth 123rd year of Ascendancy at 01:57 Killed by lich at level 33 on the 9th Mirth 123rd year of Ascendancy at 06:15 Killed by Porethra the skeleton warrior at level 33 on the 1st Summertide 123rd year of Ascendancy at 05:25 Killed by Porethra the skeleton warrior at level 33 on the 1st Summertide 123rd year of Ascendancy at 06:24 Killed by orc high cryomancer at level 34 on the 2nd Summertide 123rd year of Ascendancy at 01:09 Killed by Dozing Lisorin at level 34 on the 1st Flare 123rd year of Ascendancy at 06:07 Killed by Dozing Velema at level 34 on the 1st Flare 123rd year of Ascendancy at 07:23 Killed by fire drake at level 34 on the 1st Flare 123rd year of Ascendancy at 08:20 Killed by Dozing Velema at level 34 on the 1st Flare 123rd year of Ascendancy at 11:28 Killed by Dozing Velema at level 34 on the 1st Flare 123rd year of Ascendancy at 12:35 Killed by Dozing Lisorin at level 34 on the 1st Flare 123rd year of Ascendancy at 13:45 Killed by rimebark at level 34 on the 1st Flare 123rd year of Ascendancy at 14:56 Killed by rimebark at level 34 on the 1st Flare 123rd year of Ascendancy at 16:11 Killed by Sleeping Arera at level 34 on the 1st Flare 123rd year of Ascendancy at 17:32 Killed by Sleeping Arera at level 34 on the 1st Flare 123rd year of Ascendancy at 18:47 Killed by fire drake at level 34 on the 1st Flare 123rd year of Ascendancy at 20:13 Killed by Sleeping Arera at level 34 on the 1st Flare 123rd year of Ascendancy at 21:16 Killed by Sleeping Arera at level 34 on the 1st Flare 123rd year of Ascendancy at 22:40 Killed by rimebark at level 34 on the 1st Flare 123rd year of Ascendancy at 23:48 Killed by rimebark at level 34 on the 2nd Flare 123rd year of Ascendancy at 00:48 Killed by Sleeping Arera at level 34 on the 2nd Flare 123rd year of Ascendancy at 01:51 Killed by Sleeping Arera at level 34 on the 2nd Flare 123rd year of Ascendancy at 03:26 Killed by rimebark at level 34 on the 2nd Flare 123rd year of Ascendancy at 04:48 Killed by ritch flamespitter at level 34 on the 2nd Flare 123rd year of Ascendancy at 06:05 Killed by rimebark at level 34 on the 2nd Flare 123rd year of Ascendancy at 07:25 Killed by rimebark at level 34 on the 2nd Flare 123rd year of Ascendancy at 09:20 Killed by onilug at level 35 on the 2nd Flare 123rd year of Ascendancy at 16:59 Killed by luminous horror at level 35 on the 4th Flare 123rd year of Ascendancy at 00:45 Killed by searing horror at level 35 on the 4th Flare 123rd year of Ascendancy at 10:06 Killed by searing horror at level 35 on the 4th Flare 123rd year of Ascendancy at 11:49 Killed by radiant horror at level 35 on the 4th Flare 123rd year of Ascendancy at 13:10 Killed by radiant horror at level 35 on the 4th Flare 123rd year of Ascendancy at 15:07 Killed by The Master at level 35 on the 5th Flare 123rd year of Ascendancy at 02:55 Killed by The Master at level 35 on the 5th Flare 123rd year of Ascendancy at 04:38 Killed by Lord of Skulls (warrior) at level 35 on the 5th Flare 123rd year of Ascendancy at 06:13 Killed by ghast at level 35 on the 5th Flare 123rd year of Ascendancy at 06:58 Killed by The Master at level 35 on the 5th Flare 123rd year of Ascendancy at 08:08 Killed by elder vampire at level 35 on the 5th Flare 123rd year of Ascendancy at 09:17 Killed by elder vampire at level 35 on the 5th Flare 123rd year of Ascendancy at 10:15 Killed by The Master at level 35 on the 5th Flare 123rd year of Ascendancy at 11:23 Killed by saw horror at level 35 on the 5th Flare 123rd year of Ascendancy at 13:15 Killed by The Master at level 35 on the 5th Flare 123rd year of Ascendancy at 15:11 Killed by The Master at level 35 on the 5th Flare 123rd year of Ascendancy at 16:25 Killed by dread at level 35 on the 5th Flare 123rd year of Ascendancy at 17:54 Killed by elder vampire at level 35 on the 5th Flare 123rd year of Ascendancy at 19:16 Killed by ghast at level 35 on the 5th Flare 123rd year of Ascendancy at 20:26 Killed by luminous horror at level 35 on the 5th Flare 123rd year of Ascendancy at 21:55 Killed by ghast at level 35 on the 5th Flare 123rd year of Ascendancy at 23:18 Killed by radiant horror at level 36 on the 6th Flare 123rd year of Ascendancy at 00:49 Killed by radiant horror at level 36 on the 6th Flare 123rd year of Ascendancy at 02:06 Killed by searing horror at level 36 on the 6th Flare 123rd year of Ascendancy at 05:12 Killed by Celia at level 37 on the 6th Dusk 123rd year of Ascendancy at 04:41 Killed by Celia at level 37 on the 6th Dusk 123rd year of Ascendancy at 07:29 Killed by Celia at level 37 on the 6th Dusk 123rd year of Ascendancy at 09:08 Killed by Celia at level 37 on the 6th Dusk 123rd year of Ascendancy at 11:20 Killed by Celia at level 37 on the 6th Dusk 123rd year of Ascendancy at 12:36 Killed by Celia at level 37 on the 6th Dusk 123rd year of Ascendancy at 14:06 Killed by oozing horror at level 37 on the 8th Dusk 123rd year of Ascendancy at 00:20 Killed by Polama the skeleton warrior at level 37 on the 9th Dusk 123rd year of Ascendancy at 05:14 Killed by Elormor the dolleg at level 37 on the 10th Dusk 123rd year of Ascendancy at 01:49 Killed by Salorivea the losselhing at level 37 on the 10th Dusk 123rd year of Ascendancy at 03:19 Killed by searing horror at level 37 on the 10th Dusk 123rd year of Ascendancy at 04:47 |
Primary Stats
| Strength | 63 (base 43) |
| Dexterity | 53 (base 35) |
| Constitution | 45 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 50 (base 45) |
Resources
| Life | -13/1149 |
| Stamina | 217/233 |
| Healing Factor | 1.2511689881048 |
| Regeneration | 4.0662992113406 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 68.595095619122 |
| See Invisible | 68.595095619122 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 104 |
| Accuracy | 61 |
| Crit Chance | 40% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Light | +25% |
| Temporal | +18% |
| Lightning | +20% |
| Physical | +13% |
| Mind | +44% |
| All | +8% |
Offense: Damage Penetration
| Lightning | +41% |
| Physical | +25% |
| Blight | +25% |
| Arcane | +20% |
| Mind | +10% |
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 20 (44.574340358689%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 30 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 15%( 70%) |
| Lightning | + 58%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 144. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. * You've found the needed mummified bone. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of voratun boots 'Jetquill' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 21% chance to reduce damage dealt by 19% Changes resistances: +21% acid / +21% darkness Changes resistances penetration: +26% lightning Changes damage: +18% acid / +18% mind Maximum encumbrance: +39 Physical save: +15 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | heroic voratun gauntlets of strength (+2) (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +14 (+3 eff.) Armour: +7 Fatigue: +5% Changes stats: +2 Str Mental save: +10 (+3 eff.) Maximum life: +43.00 When used to modify unarmed attacks: Base power: 40.0 - 56.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Malugotir the Flashbreak (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 12 Changes resistances: +15% acid / +6% cold Changes resistances penetration: +25% blight / +25% acid / +15% lightning Changes damage: +12% lightning Psi each turn: +0.27 Mindpower: +5 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | gold amber ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +13 Physical crit. chance: +4.0% Defense: +12 (+3 eff.) Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | EmebaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Dex / +3 Con Changes resistances: +5% physical / +34% light / +9% darkness Changes resistances penetration: +25% physical Changes damage: +17% light Spell save: +18 (+9 eff.) Mental save: +9 (+3 eff.) Maximum life: +80.00 Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| Main armor | Eloba the drakeskin leather armour (40 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +40 (+10 eff.) Fatigue: +8% Changes resistances: +28% lightning / +12% light Changes resistances penetration: +20% arcane Physical save: +12 (+4 eff.) Disease immunity: +20% Cut immunity: +20% Maximum life: +80.00 A suit of armour made of leather. |
| Light source | Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| Cloak | Arctrencher (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Changes stats: +3 Str / +3 Con Changes resistances: +30% lightning / +6% nature Changes resistances penetration: +10% mind Changes damage: +18% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | balancing drakeskin leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Fatigue: -8% Changes stats: +5 Cun / +5 Dex Maximum encumbrance: +47 Mental crit. chance: +8% A belt that goes around your waist. |
Inventory
regeneration infusion of the sneak (heal 387; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 30%; magical; dur 3; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 27%; mental; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the duelist (absorb 359; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 31; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
restful voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Life regen: +5.00 Amulets make your neck look great! |
Golaith the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Defense: +25 (+7 eff.) Changes stats: +4 Str / +6 Wil / +6 Cun Changes resistances penetration: +10% physical Physical save: +18 (+6 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
conjurer's stralite ring of blight (+14%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +6 Wil Changes resistances: +14% blight Changes damage: +14% blight Spellpower: +9 (+4 eff.) Rings make your fingers look great! |
copper garnet ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +12% acid / +10% fire / +12% lightning / +12% cold Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Rings make your fingers look great! |
gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +6 Con Life regen: +9.00 Maximum life: +66.00 Healing mod.: +10% Rings make your fingers look great! |
marksman's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
rogue's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Cun Changes resistances: +18% acid / +18% fire / +16% lightning / +15% cold Rings make your fingers look great! |
savage's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) Changes stats: +1 Con Spell save: +11 (+5 eff.) Maximum stamina: +12.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +6.00 Maximum life: +63.00 Mindpower: +8 (+4 eff.) Healing mod.: +13% Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
stormbringer's voratun battleaxe of torment (58-87 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +31 lightning / +13 cold When wielded/worn: Changes resistances penetration: +33% lightning / +7% cold Movement speed: +62% Massive two-handed battleaxes. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. This item has been sent to the Item's Vault. |
arcing stralite dagger of evisceration (28-36 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+3 eff.) Sharp, short and deadly. |
Poltergeist's Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Physical crit. chance: +2.0% Changes stats: +6 Con Changes damage: +25% nature / +4% all Spell save: +15 (+7 eff.) Spell crit. chance: +2% Mental crit. chance: +2% This large steel greatmaul has thick vines wrapped around the handle. |
Poltergeist's Tirakai's Maul (68-88 power, 15 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 88.4 Uses stats: 10% Mag, 120% Str Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +14.0% Attack speed: 100% Damage (radius 2) on crit: +60 flameshock When wielded/worn: Changes stats: +10 Dex / +10 Cun / +10 Mag Changes damage: +20% fire Stun/Freeze immunity: +60% Bloodstone: Fire It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Poltergeist's Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
quick voratun greatsword of crippling (62-98 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +26 (+6 eff.) Physical crit. chance: +21.0% Changes stats: +7 Dex Combat speed: +10% Massive two-handed swords. |
voratun greatsword of corruption (59-94 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). Massive two-handed swords. |
warbringer's voratun greatsword of massacre (78-125 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.0 - 124.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +16 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +20% physical Disarm immunity: +28% Massive two-handed swords. |
Poltergeist's CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Defense: +4 (+1 eff.) Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 12 Damage (Ranged): 20 blight Changes damage: +20% blight Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Disease immunity: +50% Spellpower: +10 (+5 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Anmalice (47-66 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-15 eff.) Mindpower: +9 (+5 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Gloreda (44-62 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +20 (+5 eff.) Changes resistances: +15% acid / +24% fire Disarm immunity: +21% Knockback immunity: +21% Teleport immunity: +21% Vim when firing critical spell: +2.11 Damage Shield penetration: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Gunudin the Glintblast (24-34 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 light Damage (radius 2) on crit: +20 light When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +8 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances: +24% fire / +6% light / +15% darkness Changes resistances penetration: +25% light Changes damage: +9% fire Disarm immunity: +38% Sharp, long, and deadly. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+1 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
This item will automatically be transmogrified when you leave the level.Gossra the Gloompassion (14-15 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 19% Damage (radius 1) on hit: +20 acid When wielded/worn: Damage when hit (Melee): 10 darkness Changes resistances penetration: +25% darkness / +10% acid Changes damage: +30% acid / +9% darkness Talent granted: +1 Attune Mindstar Physical save: +9 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +9 (+3 eff.) Equilibrium when hit: +1.90 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Poltergeist's Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 17 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Noonwind the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). Damage (Ranged): +8 light / +20 cold Damage (radius 1) on hit: +21 mind Damage (radius 2) on crit: +20 mind When wielded/worn: Changes stats: +6 Mag Changes resistances: +5% arcane / +18% light Changes damage: +12% cold / +13% arcane / +12% light Spellpower: +13 (+6 eff.) Slings are used to hurl stones or metal shots at your foes. |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+6 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+12 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 67.92 physical (gravity) damage. Each target moved beyond the first increases the damage by 8.49 (up to a maximum of 33.96 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Poltergeist's Eclipse (18-22 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Changes damage: +15% temporal / +15% darkness / +15% light / +15% physical / +4% all Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+6 eff.) Spell crit. chance: +10% Mental crit. chance: +2% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+5 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
elemental orichalcum trident of projection (54-86 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 29 cold damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes resistances penetration: +37% cold Changes damage: +23% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Alakath (53-74 power, 8 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 53.0 - 74.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +5 Physical crit. chance: +8.0% Defense: +44 (+11 eff.) Damage when hit (Melee): 10 mind Changes stats: +5 Con Disarm immunity: +44% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
Golatharab the stralite waraxe (31-43 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 12 * 25% chance for lightning to strike from the target to a second target dealing 29 damage Damage (radius 1) on hit: +21 temporal Damage (radius 2) on crit: +21 blight When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Changes damage: +24% blight / +21% temporal / +9% arcane One-handed war axes. |
Stormlash (17-19 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 17.07 to 51.20 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. This item has been sent to the Item's Vault. |
Isowyn the SmolderstingerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Physical power: +15 (+4 eff.) Armour: +6 Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +5% fire A belt that goes around your waist. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
elven-silk cloak 'Dazzlevalor' (3 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Changes resistances: +24% lightning / +6% temporal / +9% light / +9% fire / +9% nature Changes damage: +6% temporal Reduces incoming crit damage: 15.70% Spell save: +14 (+7 eff.) Mental save: +13 (+4 eff.) Only die when reaching: -83.71 life Maximum life: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% nature / +12% blight Life regen: +4.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Searmoon the silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 23 Changes stats: +5 Cun Changes resistances: +18% cold / +15% fire / +13% all Changes resistances penetration: +26% fire Changes damage: +12% mind / +9% fire Mana each turn: +0.33 Equilibrium when hit: +0.24 Maximum mana: +88.00 Maximum hate: +4.00 Spellpower: +27 (+13 eff.) Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+7 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
dreamer's silk robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +14% darkness / +13% mind / +13% all Physical save: +12 (+4 eff.) Spell save: +15 (+7 eff.) Mental save: +27 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flowerimmortal (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to slow global speed by 49% Changes resistances: +3% darkness / +6% temporal Changes resistances penetration: +5% nature Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
Aerolen the dwarven-steel gauntlets (0 def, 8 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Damage (Melee): 6 physical Changes damage: +6% mind / +5% physical Spell save: +6 (+3 eff.) Maximum hate: +2.00 Maximum psi: +20.00 Mindpower: +25 (+10 eff.) When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +10 physical Damage (radius 2) on crit: +6 physical Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 105% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Quick as Thought (10% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Sewerwasp (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 cold Damage when hit (Melee): 8 nature Changes resistances: +7% cold Changes resistances penetration: +20% acid Changes damage: +3% acid / +5% cold Light radius: +2 When used to modify unarmed attacks: Base power: 18.0 - 25.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 3). Damage (radius 2) on crit: +7 ice Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+6 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Chain Lightning (20% chance level 2). When this weapon hits: Nova (15% chance level 1). Damage (Melee): +20 lightning Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
scouring dwarven-steel gauntlets of the verdant (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 17 arcane resource burn Changes resistances: +7% blight / +10% darkness / +7% arcane Damage affinity(heal): +6% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +27 (+12 eff.) When used to modify unarmed attacks: Base power: 18.0 - 25.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 32.19 fire and 33.68 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+3 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Hellvengeance (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 10 fire Changes stats: +2 Str / +10 Con Changes damage: +9% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+4 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
drakeskin leather cap of fortune (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +13 Lck Spell crit. chance: +6% Mental crit. chance: +8% A cap made of leather. |
insulating dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +6% fire / +8% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Lorenik' (6 def, 2 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Damage when hit (Melee): 4 physical Changes resistances: +3% mind / +16% fire Changes damage: +11% fire Critical mult.: +20.00% Psi when hit: +0.04 Maximum psi: +10.00 A pointy cloth hat, very wizardly... |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eclipseonslaught the hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 19% * 20% chance to reduce strength, dexterity, and constitution by 12 Damage when hit (Melee): 4 light Changes resistances: +6% blight Changes resistances penetration: +15% darkness Changes damage: +15% blight Life regen: +6.00 Maximum life: +47.00 Light radius: +2 Healing mod.: +14% A suit of armour made of leather. |
Xanyvea (20 def, 23 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +23 Defense: +20 (+5 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 7 fire Changes stats: +2 Cun Changes resistances: +5% acid / +20% cold / +15% fire / +21% physical Changes damage: +9% mind / +21% arcane Allows you to breathe in: water Maximum psi: +20.00 A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Crystalline Mummy wrappings (12 def, 9 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: +2% Changes stats: +13 Mag / +8 Con / +12 Lck Changes resistances: -25% fire / +35% arcane / +15% physical Changes damage: +15% cold / +15% arcane / +15% darkness Physical save: +25 (+8 eff.) Spell save: +35 (+15 eff.) Poison immunity: +60% Disease immunity: +60% Spellpower: +9 (+4 eff.) It can be used to recover the Crystal Heart (destroys this armour) Activation costs 1 power out of 1/1. Decaying mummy wrappings. Transformed with the power of the Spellblaze. |
Black Mesh (8 def, 2 armour, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Quiver of Domination (20/20, 24-34 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
135 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's dwarven lantern of the moonsPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Changes stats: +5 Wil Changes resistances: +10% light Changes damage: +13% darkness Damage affinity(heal): +5% darkness Critical mult.: +14.00% Light radius: +5 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 79.09 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 345.60 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dourreign the stralite torque of mindblast [power 305] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 19% * 20% chance to reduce all saves and defense by 23 Changes damage: +3% darkness / +15% mind It can be used to blast the opponent's mind dealing 439 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By sfafad the Cornac Brawler level 16
2nd Haze 122nd year of Ascendancy at 12:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By sfafad the Cornac Brawler level 24
2nd Wintertide 123rd year of Ascendancy at 07:56 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By sfafad the Cornac Brawler level 18
61st Haze 122nd year of Ascendancy at 13:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sfafad the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 04:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By sfafad the Cornac Brawler level 20
66th Haze 122nd year of Ascendancy at 14:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By sfafad the Cornac Brawler level 30
14th Pyre 123rd year of Ascendancy at 08:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By sfafad the Cornac Brawler level 37
10th Dusk 123rd year of Ascendancy at 03:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By sfafad the Cornac Brawler level 21
80th Haze 122nd year of Ascendancy at 01:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By sfafad the Cornac Brawler level 20
67th Haze 122nd year of Ascendancy at 23:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By sfafad the Cornac Brawler level 8
1st Mirth 122nd year of Ascendancy at 13:18 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By sfafad the Cornac Brawler level 27
49th Regrowth 123rd year of Ascendancy at 13:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By sfafad the Cornac Brawler level 31
32nd Pyre 123rd year of Ascendancy at 05:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By sfafad the Cornac Brawler level 28
10th Pyre 123rd year of Ascendancy at 01:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By sfafad the Cornac Brawler level 16
31st Haze 122nd year of Ascendancy at 07:20 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By sfafad the Cornac Brawler level 37
10th Dusk 123rd year of Ascendancy at 04:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By sfafad the Cornac Brawler level 35
6th Flare 123rd year of Ascendancy at 00:41 see stats
Log
Searing horror's Body of Fire hits sfafad for 55 fire damage.
Searing horror casts Sun Flare.
Sfafad loses sight!
Something hits sfafad for 91 light damage.
Something hits sfafad for 55 fire damage.
Sfafad recovers sight.
Sfafad has recovered!
Something hits sfafad for 27 fire, 12 light, 22 physical (61 total damage).
Sfafad slows down.
Searing horror shrugs off the effect 'Exposed'!
Searing horror starts to bleed.
Searing horror's Healing Light is disrupted by his wounds!
Melee retaliation hits sfafad for 17 fire damage.
sfafad hits Searing horror for 87 physical, 17 physical (104 total damage).
Searing horror casts Firebeam.
Searing horror hits sfafad for 42 fire damage.
Searing horror's Body of Fire hits sfafad for 55 fire damage.
Sfafad stops regenerating health quickly.
Sfafad speeds up.
Bleeding from Sfafad hits Searing horror for 2 physical damage.
Searing horror casts Sunburst.
Searing horror hits sfafad for 91 light damage.
Sfafad is pulled in!
Searing horror hits sfafad for 20 fire damage.
Bleeding from Sfafad hits Searing horror for 2 physical damage.
sfafad the level 37 cornac brawler was blazed to death by a searing horror on level 1 of Eidolon Plane.
Personal New Achievement: Utterly Destroyed (Exploration mode)!
The raging fire around searing horror calms down and disappears.













































































































































































