










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.5.4Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Whitehoof |
| Class | Arcane Blade |
| Level / Exp | 28 / 62% |
| Size | big |
| Lifes / Deaths | Killed by Elylrayavena the large white snake at level 28 on the 28th Dearth 124th year of Ascendancy at 06:49 / 1 |
Primary Stats
| Strength | 60 (base 40) |
| Dexterity | 22 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 63 (base 40) |
| Willpower | 45 (base 34) |
| Cunning | 37 (base 19) |
Resources
| Life | -14/873 |
| Mana | 135/272 |
| Stamina | 204/228 |
| Steam | 100/100 |
| Healing Factor | 1.186387434555 |
| Regeneration | 5.9912565445025 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +123.95666499557% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 30.605042297471 |
| See Invisible | 30.605042297471 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 31 |
| Crit Chance | 40% |
| APR | 16 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 23% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 9% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +22% |
| Light | +25% |
| Darkness | +32% |
| Physical | +14% |
| Fire | +19% |
| All | +9% |
Offense: Damage Penetration
| Lightning | +25% |
| Darkness | +12% |
| Physical | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 26 (50%) |
| Defense | 8 |
| Ranged Defense | 16 |
| Fatigue | 1 |
| Physical Save | 44 |
| Spell Save | 38 |
| Mental Save | 36 |
Defense: Resistances
| Lightning | + 30%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 16%( 70%) |
| Nature | + 9%( 70%) |
| Darkness | + 19%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 59% |
| Confusion Resistance | 40% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 15% |
| Stun Resistance | 61% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 29% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 692% for 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Inner Power |
| talent | Arcane Combat |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Shielding |
| detrimental effect | The target is on fire, taking 37.61 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 17%. Slow |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | You have 3 charges. Death Momentum |
| beneficial effect | Increases global action speed by 41%. Speed |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Phlegmfurnace the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% light Res.pen +20% nature Apr +7 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +9% nature +9% light A pair of boots made of leather. |
| Quiver | pouch of steel shots (15/15, 126% power, 2 apr)3.0 T2 shot ammo [Normal] Power 127% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 15 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Belugas the Starquick (0 def, 7 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +8 Dex +3 Mag +6 Cun ----- def ----- Armour +7 Fatigue +0% Mind.save +9 (+4 eff.) ---------- misc Light +3 Infravis +2 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elven-wood wand of clairvoyance 'Ureroddarosta' [power 13] (6 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Max.HP +40.00 ---------- misc Vim/s.crit +3.00 Talents +3 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 13, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 7 negative energy. 100% to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +15 (+6 eff.) Confus- +25% Rings can have magical properties. |
| On fingers | steel ring 'Airpain'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness +9% lightning Res.pen +5% lightning ----- def ----- Resists +6% darkness +6% lightning HP.reg +1.20 Stun/Frz- +23% Rings can have magical properties. |
| Around waist | noble's hardened leather belt of the giants 1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Fatigue -12% D.Red.from +17% Summoned Spell.save +8 (+3 eff.) ---------- misc Max.enc +30 Size +1 A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword 'Hettegomas' (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +7.5% Atk.spd 100% Melee+ +14 darkness Against +10% Living While equipped: Stats +4 Str +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Phys.save +30 (+10 eff.) Massive two-handed swords. |
| On hands | Durukalthogorn (0 def, 9 armour) 1.0 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 physical Dmg.mod +5% physical ----- def ----- Armour +9 Resists +9% cold Confus- +15% Pinning- +15% Teleport- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Sand Shredder Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating cured leather armour of alacrity (2 def, 7 armour) 9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 0 physical ----- def ----- Armour +7 Hardiness +20% Defense +2 (+2 eff.) Fatigue +10% HP.reg +2.20 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
| Cloak | cashmere cloak 'Glidamina' (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +8% darkness Res.pen +12% darkness +15% physical ----- def ----- Defense +2 (+2 eff.) Resists +13% darkness +18% lightning Spell.save +5 (+2 eff.) Stealth +6 Stun/Frz- +30% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Boltbrace the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con +5 Wil dps ---------- Dmg.mod +6% fire Res.pen +20% lightning ----- def ----- Resists +6% lightning +16% temporal Phys.save +7 (+2 eff.) Max.HP +52.00 HP.reg +1.40 Pinning- +28% Knockbk- +29% Amulets can have magical properties. |
Inventory
phase door rune of the warrior (range 12; power 39; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
thorny mindstar (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 93% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
spiked hardened leather armour of fire resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +8% Resists +18% fire A suit of armour made of leather. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Fatigue +0% Resists +6% cold +6% fire ---------- misc Max.enc +0 A belt that goes around your waist. |
cashmere cloak 'Undeathstoker' (13 def, 0 armour) =slow=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +18% nature Res.pen +15% acid Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +13 (+12 eff.) Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-8 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
35 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
31 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
28 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Polira the Whitehoof Arcane Blade level 14
46th Revenge 124th year of Ascendancy at 03:48 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Polira the Whitehoof Arcane Blade level 11
44th Retaking 124th year of Ascendancy at 18:52 see stats
Level 10 (Roguelike)
Got a character to level 10.By Polira the Whitehoof Arcane Blade level 10
40th Retaking 124th year of Ascendancy at 08:47 see stats
Level 20 (Roguelike)
Got a character to level 20.By Polira the Whitehoof Arcane Blade level 20
23rd Pain 124th year of Ascendancy at 15:43 see stats
This will make a big Omelette! (Roguelike)
Collected 40 ritch eggs in the Ritch Hive.By Polira the Whitehoof Arcane Blade level 19
23rd Pain 124th year of Ascendancy at 13:58 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Polira the Whitehoof Arcane Blade level 14
46th Revenge 124th year of Ascendancy at 11:53 see stats
Log
Polira misses Elylrayavena the large white snake.
Elylrayavena the large white snake uses Block.
Burning from Elylrayavena the large white snake hits Polira for (12 resist armour), 28 fire (28 total damage).
Elylrayavena the large white snake slows down.
Elylrayavena the large white snake is dazed!
Polira hits Elylrayavena the large white snake for (41 blocked), 0 physical, (3 to psi shield), 2 darkness, (3 blocked), 0 physical, (1 to psi shield), 1 lightning, 4 fire (7 total damage).
Elylrayavena the large white snake hits Polira for (11 resist armour), 0 nature, (12 resist armour), 5 arcane (5 total damage).
Elylrayavena the large white snake is not dazed anymore.
Polira's Volcano hits Elylrayavena the large white snake for 6 fire, (6 blocked), 0 physical (6 total damage).
The fabric of space around Polira stabilizes to normal.
Polira teleports some damage to Elylrayavena the large white snake!
Elylrayavena the large white snake's Beyond the Flesh hits Polira for (12 resist armour), (35 teleported), 66 physical, (12 resist armour), 3 physical, (10 resist armour), 0 lightning (68 total damage).
Elylrayavena the large white snake's Beyond the Flesh hits Elylrayavena the large white snake for 35 teleported damage.
Elylrayavena the large white snake uses Telekinetic Smash.
Elylrayavena the large white snake hits Polira for (12 resist armour), 86 physical, (12 resist armour), 3 physical, (10 resist armour), 0 lightning, (12 resist armour), 96 physical, (12 resist armour), 3 physical, (10 resist armour), 0 lightning (188 total damage).
Polira is dazed!
Polira is not dazed anymore.
Burning from Elylrayavena the large white snake hits Polira for (12 resist armour), 22 fire (22 total damage).
Polira casts Arcane Reconstruction.
Polira receives 236 healing.
Polira's Volcano hits Elylrayavena the large white snake for 7 fire, (4 to psi shield), 2 physical (10 total damage).
Elylrayavena the large white snake's Beyond the Flesh performs a melee critical strike against Polira!
Elylrayavena the large white snake's Beyond the Flesh hits Polira for (12 resist armour), 139 physical, (12 resist armour), 5 physical, (12 resist armour), 0 lightning (145 total damage).
Burning from Elylrayavena the large white snake hits Polira for (18 resist armour), 22 fire (22 total damage).
Elylrayavena the large white snake uses Kinetic Strike.
Elylrayavena the large white snake performs a melee critical strike against Polira!
Saving game...



































































































