Master of Many the level 12 Skeleton Necromancer by shandriz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp12 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity21 (base 10)
Constitution12 (base 12)
Magic43 (base 37)
Willpower36 (base 25)
Cunning13 (base 11)

Resources

Life224/224
Mana267/267
Soul8/10
Healing Factor1.3164835164835
Regeneration0.32912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision6
See Stealth23.286325232638
See Invisible23.286325232638

Offense: Mainhand

Damage27
Accuracy17
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower40
Crit Chance16%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+4%
Mind+5%
Temporal+14%

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save21
Spell Save41
Mental Save27

Defense: Resistances

Blight+ 57%( 70%)
Cold+ 27%( 70%)
All 0%( 70%)
Darkness+ 17%( 70%)
Light+ 19%( 70%)
Temporal+ 17%( 70%)
Lightning+ 13%( 70%)
Fire+ 6%( 70%)
Nature+ 50%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
0/5
Spell / Necrotic minions1.50
3/5
4/5
1/5
1/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
2/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
2/5
2/5
3/5
1/5

Effects

talent
talent

Quests

done
done
done
active
active
done
done
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Master of Many the Skeleton Necromancer level 10
7th Dusk 122nd year of Ascendancy at 10:47
see stats
The Arena Unlocked Arena mode.
By Master of Many the Skeleton Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 18:39
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Degenerated skeleton warrior decays into a pile of ash!
There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 0.69 gold from the transmogrification of
miner's iron pickaxe (dig speed 28 turns).
You gain 2.93 gold from the transmogrification of
scorching brass lantern of focus.
You gain 1.56 gold from the transmogrification of
scorching brass lantern.
You gain 2.28 gold from the transmogrification of
brass lantern of clarity.
You gain 1.12 gold from the transmogrification of
stabilizing iron helm of strength (+3) (0 def, 3 armour).
You gain 2.14 gold from the transmogrification of
umbral iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 6.30 gold from the transmogrification of
enlightening iron mail armour of command (7 def, 8 armour).
You gain 1.59 gold from the transmogrification of
shimmering linen robe of protection (2 def, 2 armour).
You gain 1.89 gold from the transmogrification of
barbed quiver of elm arrows of purging (17/17, 12.5-17.5 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18.2 power, 2 apr).
You gain 1.92 gold from the transmogrification of
iron greatsword of daylight (18-28.8 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14.5-21.75 power, 1 apr).
You gain 2.59 gold from the transmogrification of
shimmering elm vilestaff of power (10-12 power, 2 apr, darkness element).
You gain 1.96 gold from the transmogrification of
potent elm starstaff of fate (13-15.6 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 25.00 gold from the transmogrification of
Vargh Redemption.
You gain 0.75 gold from the transmogrification of
copper ring of nature (+22%).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 32; turns 4; dispels darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 41; turns 4; dispels darkness).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 81 over 5 turns).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Master of Many deactivates Necrotic Aura.

Master of Many deactivates Blurred Mortality.