Fred the level 2 Cornac Doomed by Eldakar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassDoomed
Level / Exp2 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower17 (base 19)
Cunning16 (base 16)

Resources

Life-6/102
Hate77/100
Healing Factor0.80557104279734
Regeneration0.20139276069933

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy11
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy11
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

Cold+ 13%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
0/5
0/5
0/5
0/5
Cursed / Punishments1.30
3/5
0/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
3/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
3/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Infusion: Wild is still on cooldown for 15 turns.
Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Infusion: Wild is still on cooldown for 15 turns.

Fred uses
Infusion: Regeneration.
Fred starts regenerating health quickly.

Skeleton archer shoots!
Skeleton archer's Shoot hits
Fred for 22 physical, 7 blight (30 total damage).
Fred the level 2 cornac doomed was fouled to death by a skeleton archer on level 1 of Trollmire.