Magia the level 5 Higher Archmage by ZyrgonT

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp5 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower17 (base 13)
Cunning16 (base 11)

Resources

Life123/123
Mana150/163
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save13
Mental Save17

Defense: Resistances

Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Matrix style! (Nightmare (Adventure) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Magia the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 08:28
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Magia the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 07:03
see stats

Log

Talent Phase Door is ready to use.

Space around you starts to dissolve...


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Wrath of the Highborn is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!

Magia wears (replacing
brass lantern): Summertide Phial.

Magia wears:
The Cog.

You gain 0.02 gold from the transmogrification of
brass lantern.
Magia wears:
rough leather belt of the mystic.

You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (22-35 power, 1 apr).
You gain 2.82 gold from the transmogrification of
flaming iron greatmaul of paradox (18-28 power, 1 apr).
New Achievement: Matrix style! (Nightmare (Adventure) difficulty)!
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)