Fortia the level 19 Drem Stone Warden by ZyrgonT

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDrem
ClassStone Warden
Level / Exp19 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 21)
Dexterity14 (base 10)
Constitution25 (base 10)
Magic64 (base 40)
Willpower43 (base 38)
Cunning18 (base 10)

Resources

Life602/602
Mana323/323
Equilibrium45
Steam100/100
Healing Factor1.1745178243369
Regeneration0.29362945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision5
See Stealth20.155423598945
See Invisible30.155423598945

Offense: Mainhand

Damage62
Accuracy40
Crit Chance6%
APR0
Speed1.00

Offense: Offhand

Damage30
Accuracy40
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower60
Crit Chance3%
Speed1

Offense: Mind

Mindpower47
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+5%
Fire+6%
Nature+27%

Offense: Damage Penetration

Arcane+5%

Defense: Base

Armour (hardiness)34 (50.65183292883%)
Defense20
Ranged Defense20
Fatigue2
Physical Save29
Spell Save34
Mental Save35

Defense: Resistances

Acid+ 25%( 70%)
Physical+ 21%( 70%)
All+ 14%( 70%)
Darkness+ 19%( 70%)
Light+ 17%( 70%)
Temporal+ 18%( 70%)
Lightning+ 35%( 70%)
Fire+ 22%( 70%)
Nature+ 32%( 70%)

Defense: Immunities

Stun Resistance29%
Confusion Resistance46%
Poison Resistance22%
Blind Resistance100%
Silence Resistance21%
Pinning Resistance22%
Disarm Resistance100%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Earthen vines1.30
1/5
1/5
1/5
1/5
Wild-gift / Dwarven nature1.30
3/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
3/5
3/5
1/5
5/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
3/5
1/5
5/5
0/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Drem1.00
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Fortia the Drem Stone Warden level 15
18th Wealth 122nd year of Ascendancy at 03:46
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Fortia the Drem Stone Warden level 10
4th Profit 122nd year of Ascendancy at 18:24
see stats
Poisonous (Nightmare (Roguelike) difficulty) Sided with the assassin lord.
By Fortia the Drem Stone Warden level 19
8th Loss 122nd year of Ascendancy at 13:09
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Fortia the Drem Stone Warden level 6
21st Voratun 122nd year of Ascendancy at 00:18
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Fortia the Drem Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 18:05
see stats

Log


There is a way up here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.


Bought:
schematic: Iron Grip for 40.00 gold.
Learnt new tinker schematic:
Iron Grip
You have no more
schematic: Iron Grip.

Sold:
schematic: Air Recycler for 4.00 gold.
Fortia uses
Create Tinker.
Created tinker:
dwarven steel grip

You attach
dwarven steel grip to your naturalist's dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) .

Fortia uses
Create Tinker.
Created tinker:
steel back support

You attach
steel back support to your grounding rough leather belt of resilience .

Fortia uses
Create Tinker.
Resting starts...

Talent Iron Grip is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is a way up here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).