Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Steamtech UI 1.1.4 Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 23 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Harmbil the halfling at level 13 on the 38th Haze 122nd year of Ascendancy at 01:14 0 / 6Killed by blade horror at level 16 on the 75th Haze 122nd year of Ascendancy at 11:15 Killed by Mayobeth the faeros at level 22 on the 25th Regrowth 123rd year of Ascendancy at 22:41 Killed by Mayobeth the faeros at level 22 on the 26th Regrowth 123rd year of Ascendancy at 00:33 Killed by Eilinilrann the king cobra at level 22 on the 38th Regrowth 123rd year of Ascendancy at 00:55 Killed by Urkis, the High Tempest at level 23 on the 50th Regrowth 123rd year of Ascendancy at 00:33 |
Primary Stats
| Strength | 67 (base 53) |
| Dexterity | 35 (base 27) |
| Constitution | 38 (base 28) |
| Magic | 18 (base 10) |
| Willpower | 35 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | -62/605 |
| Positive | 23/116 |
| Stamina | 87/224 |
| Healing Factor | 1 |
| Regeneration | 6.4675469764853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 11 |
| See Stealth | 10 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 50 |
| Crit Chance | 75% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.45 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 52.2 (93.924050632911%) |
| Defense | 21.875 |
| Ranged Defense | 21.875 |
| Fatigue | 27 |
| Physical Save | 41.583333333333 |
| Spell Save | 43.416666666667 |
| Mental Save | 48.033333333333 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 51% |
| Confusion Resistance | 10% |
| Disarm Resistance | 25% |
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases critical hit chance by 42%. Berserker Rage |
| detrimental effect | The target is in the center of a lightning hurricane, doing 33.76 to 101.28 lightning damage to itself and others around every turn. Hurricane |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 68. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | [vs. Hornet Stingers (20/20, 117% power, 10 apr) (Quiver)] Hornet Stingers (20/20, 117% power, 10 apr)Hornet Stingers (20/20, 117% power, 10 apr) Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-) Physical crit. chance: +5.0% (-) Capacity: 20 (-) Damage (Ranged): +45(-) crippling poison A vile poison drips from the tips of these arrows. |
| Light source | [vs. bright brass lantern of corpselight (Light source)] bright brass lantern of corpselightbright brass lantern of corpselight Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6%(-) blight / +6%(-) darkness Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +3% (-) Light radius: +5 (-) Infravision radius: +4 (-) See invisible: +6 (-) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 21 blight damage or heals 31 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+5 eff.) (-) Spell save: +12 (+4 eff.) (-) Mental save: +12 (+4 eff.) (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. Coalwreck the dwarven-steel pickaxe (dig speed 30 turns) (Tool)] Coalwreck the dwarven-steel pickaxe (dig speed 30 turns)Coalwreck the dwarven-steel pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% (-) Effects on melee hit: * 40% chance to inflict damage reduction Damage (Melee): 0(-40) item darkness numbing Damage when hit (Melee): 4(-) fire Changes stats: +5(-) Str Changes damage: +6%(-) darkness / +3%(-) fire When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Silytha the gold ring (On fingers, 1 of 2)] Silytha the gold ringSilytha the gold ring Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage (Melee): 0(-10) item blight disease Changes stats: +4(-) Mag / +5(-) Wil / +5(-) Cun Changes resistances penetration: +5%(-) acid / +10%(-) blight Spell save: +8 (+3 eff.) (-) Blindness immunity: +20% (-) Mindpower: +9 (+4 eff.) (-) Infravision radius: +5 (-) See stealth: +10 (-) See invisible: +7 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Silytha the gold ring (On fingers, 1 of 2)] Wheel of FateWheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 14% chance to blind Damage (Melee): 0(-10) item blight disease Effects on ranged hit: * 22% chance to blind Damage when hit (Melee): 20 blight Changes stats: +0(-4) Mag / +5(-) Wil / +6(+1) Cun / +2 Con Changes resistances: +3% mind Changes resistances penetration: +0%(-5%) acid / +5% mind / +0%(-10%) blight Spell save: +15 (+5 eff.) (+7 (+2 eff.)) Blindness immunity: +0% (-20%) Maximum stamina: +15.00 Mindpower: +11 (+6 eff.) (+2 (+1 eff.)) Infravision radius: +0 (-5) See stealth: +0 (-10) See invisible: +0 (-7) Cannot be unequipped or rerolled until level 24. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around waist | [vs. hardened leather belt 'Alytonik' (Around waist)] hardened leather belt 'Alytonik'hardened leather belt 'Alytonik' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 (-) Changes stats: +2(-) Dex Changes resistances: +8%(-) cold / +9%(-) fire Life regen: +0.40 (-) Stamina each turn: +0.20 (-) A belt that goes around your waist. |
| In main hand | [vs. River's Fury (125% power, 8 apr) (In main hand, 1 of 2)] River's Fury (125% power, 8 apr)River's Fury (125% power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +15(-) cold When wielded/worn: Accuracy: +10 (+3 eff.) (-) Changes resistances: +10%(-) cold Changes damage: +10%(-) cold Spellpower: +10 (+5 eff.) (-) Movement speed: +10% (-) Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 9.25 cold damage and 8.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. Tap to cycle through comparison choices |
| On hands | [vs. hardened leather gloves 'Yvyra' (0 def, 2 armour) (On hands)] hardened leather gloves 'Yvyra' (0 def, 2 armour)hardened leather gloves 'Yvyra' (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Damage when hit (Melee): 4(-) physical Changes stats: +2(-) Str / +3(-) Con Physical save: +16 (+7 eff.) (-) Spell save: +5 (+2 eff.) (-) Mental save: +5 (+2 eff.) (-) Disarm immunity: +25% (-) Infravision radius: +2 (-) Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. enlightening dwarven-steel plate armour of command (12 def, 15 armour) (Main armor)] enlightening dwarven-steel plate armour of command (12 def, 15 armour)enlightening dwarven-steel plate armour of command (12 def, 15 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 (-) Defense: +12 (+10 eff.) (-) Fatigue: +24% (-) Changes stats: +5(-) Cun / +5(-) Wil Mental save: +29 (+10 eff.) (-) A suit of armour made of metal plates. |
| Cloak | [vs. thick cashmere cloak of the Shaloren (2 def, 7 armour) (Cloak)] thick cashmere cloak of the Shaloren (2 def, 7 armour)thick cashmere cloak of the Shaloren (2 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 (-) Defense: +2 (+1 eff.) (-) Changes stats: +1(-) Wil / +2(-) Mag Changes resistances: +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. restful gold amulet of willpower (+2) (Around neck)] restful gold amulet of willpower (+2)restful gold amulet of willpower (+2) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% (-) Changes stats: +2(-) Wil Life regen: +2.40 (-) Amulets can have magical properties. |
Inventory
healing infusion of the titan (heal 126) healing infusion of the titan (heal 126)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 111)healing infusion of the titan (heal 111) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 187) healing infusion of the warrior (heal 187)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 210 over 5 turns)] (on body)] regeneration infusion of the titan (heal 189 over 5 turns)regeneration infusion of the titan (heal 189 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(+1) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189(-99) life over 5(-) turns. Its effects scale with your -Strength, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (479% speed; 4 turns)movement infusion (479% speed; 4 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (414% speed; 5 turns) movement infusion of the titan (414% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 414% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (487% speed; 6 turns) movement infusion of the titan (487% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (88 acid damage; dur 5; apply 20)acid wave rune (88 acid damage; dur 5; apply 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 87.72 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 89) teleportation rune of the titan (range 89)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. restful gold amulet of willpower (+2) (Around neck)] copper amulet 'Yvuvena'copper amulet 'Yvuvena' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+6%) Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Cun / +0(-2) Wil Changes resistances: +3% temporal Life regen: +0.00 (-2.40) Amulets can have magical properties. |
[vs. restful gold amulet of willpower (+2) (Around neck)] gold amulet of mastery (0.19 Technique / Warcries)gold amulet of mastery (0.19 Technique / Warcries) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-2) Wil Talent mastery: +0.19 Technique / Warcries Life regen: +0.00 (-2.40) Amulets can have magical properties. |
[vs. restful gold amulet of willpower (+2) (Around neck)] stabilizing gold amuletstabilizing gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-2) Wil Changes resistances: +13% temporal Pinning immunity: +20% Knockback immunity: +28% Life regen: +0.00 (-2.40) Amulets can have magical properties. |
[vs. Silytha the gold ring (On fingers, 1 of 2)] copper ring of the mind (+11%)copper ring of the mind (+11%) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-10) item blight disease Changes stats: +0(-4) Mag / +0(-5) Wil / +0(-5) Cun Changes resistances: +11% mind Changes resistances penetration: +0%(-5%) acid / +0%(-10%) blight Changes damage: +11% mind Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-9 (-4 eff.)) Infravision radius: +0 (-5) See stealth: +0 (-10) See invisible: +0 (-7) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Silytha the gold ring (On fingers, 1 of 2)] mule's copper ring of light (+22%)mule's copper ring of light (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Damage (Melee): 0(-10) item blight disease Changes stats: +0(-4) Mag / +0(-5) Wil / +0(-5) Cun Changes resistances: +22% light Changes resistances penetration: +0%(-5%) acid / +0%(-10%) blight Changes damage: +11% light Maximum encumbrance: +20 Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-9 (-4 eff.)) Infravision radius: +0 (-5) See stealth: +0 (-10) See invisible: +0 (-7) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Silytha the gold ring (On fingers, 1 of 2)] rogue's copper ring of clarityrogue's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-4) Mag / +0(-5) Wil / +3(-2) Cun Changes resistances penetration: +0%(-5%) acid / +0%(-10%) blight Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Mental save: +6 (+2 eff.) Blindness immunity: +0% (-20%) Confusion immunity: +21% Mindpower: +0 (+0 eff.) (-9 (-4 eff.)) Infravision radius: +0 (-5) See stealth: +0 (-10) See invisible: +0 (-7) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Silytha the gold ring (On fingers, 1 of 2)] rogue's copper ring of perseverancerogue's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-4) Mag / +0(-5) Wil / +2(-3) Cun Changes resistances penetration: +0%(-5%) acid / +0%(-10%) blight Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +0% (-20%) Stun/Freeze immunity: +20% Life regen: +0.80 Mindpower: +0 (+0 eff.) (-9 (-4 eff.)) Infravision radius: +0 (-5) See stealth: +0 (-10) See invisible: +0 (-7) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Silytha the gold ring (On fingers, 1 of 2)] Blazewrest the gold ringBlazewrest the gold ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 0(-10) item blight disease / 6 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +0(-4) Mag / +0(-5) Wil / +4(-1) Cun Changes resistances: +8% blight / +7% nature / +6% mind Changes resistances penetration: +0%(-5%) acid / +25% fire / +0%(-10%) blight Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +0% (-20%) Poison immunity: +10% Disease immunity: +16% Stun/Freeze immunity: +27% Life regen: +2.80 Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Mindpower: +0 (+0 eff.) (-9 (-4 eff.)) Infravision radius: +0 (-5) See stealth: +0 (-10) See invisible: +0 (-7) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. River's Fury (125% power, 8 apr) (In main hand, 1 of 2)] shimmering ash starstaff of power (111% power, 3 apr, darkness element)This item will automatically be transmogrified when you leave the level. shimmering ash starstaff of power (111% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-15%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-5) Physical crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-15) cold When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Changes resistances: +0%(-10%) cold Changes damage: +15% darkness / +0%(-10%) cold Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +36.00 Spellpower: +14 (+7 eff.) (+4 (+2 eff.)) Spell crit. chance: +2% Movement speed: +0% (-10%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. River's Fury (125% power, 8 apr) (In main hand, 1 of 2)] arcing steel greatsword of massacre (143% power, 2 apr)This item will automatically be transmogrified when you leave the level. arcing steel greatsword of massacre (143% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 144% (+18%) Range: 1.6x (+0.2x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-6) Physical crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +0(-15) cold When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Changes resistances: +0%(-10%) cold Changes damage: +0%(-10%) cold Spellpower: +0 (+0 eff.) (-10 (-5 eff.)) Movement speed: +0% (-10%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. River's Fury (125% power, 8 apr) (In main hand, 1 of 2)] nature's vined mindstar (83% power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. nature's vined mindstar (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% (-42%) Range: 1.1x (-0.3x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+10) Physical crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-15) cold When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Changes resistances: +2% blight / +0%(-10%) cold Changes damage: +3% nature / +0%(-10%) cold Disease immunity: +14% Spellpower: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Movement speed: +0% (-10%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. enlightening dwarven-steel plate armour of command (12 def, 15 armour) (Main armor)] Vestments of the Conclave (0 def, 0 armour)Vestments of the Conclave (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-15) Defense: +0 (+0 eff.) (-12 (-10 eff.)) Fatigue: +0% (-24%) Changes stats: +6 Mag / +0(-5) Wil / +0(-5) Cun Changes damage: +10% arcane Mental save: +0 (+0 eff.) (-29 (-10 eff.)) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
[vs. enlightening dwarven-steel plate armour of command (12 def, 15 armour) (Main armor)] Thalore-Wood Cuirass (4 def, 12 armour)Thalore-Wood Cuirass (4 def, 12 armour) Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 (-3) Defense: +4 (+4 eff.) (-8 (-6 eff.)) Fatigue: +14% (-10%) Changes stats: +3 Dex / +3(-2) Wil / +0(-5) Cun / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Mental save: +0 (+0 eff.) (-29 (-10 eff.)) Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Coalwreck the dwarven-steel pickaxe (dig speed 30 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Fatigue: +0% (+6%) Damage (Melee): 0(-40) item darkness numbing Damage when hit (Melee): 15 blight / 0(-4) fire Changes stats: +0(-5) Str Changes damage: +4% blight / +0%(-3%) fire / +0%(-6%) darkness When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Coalwreck the dwarven-steel pickaxe (dig speed 30 turns) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Fatigue: +0% (+6%) Damage (Melee): 0(-40) item darkness numbing Damage when hit (Melee): 0(-4) fire Changes stats: +0(-5) Str / +5 Wil Changes damage: +0%(-6%) darkness / +0%(-3%) fire Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Coalwreck the dwarven-steel pickaxe (dig speed 30 turns) (Tool)] Telekinetic CoreTelekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Fatigue: +0% (+6%) Damage (Melee): 0(-40) item darkness numbing Damage when hit (Melee): 0(-4) fire Changes stats: +0(-5) Str / +5 Wil Changes resistances: +5% physical Changes damage: +6% physical / +0%(-6%) darkness / +0%(-3%) fire Physical save: +12 (+4 eff.) Mindpower: +3 (+2 eff.) When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Berserker the Shalore Berserker level 17
76th Haze 122nd year of Ascendancy at 16:01 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Berserker the Shalore Berserker level 13
26th Haze 122nd year of Ascendancy at 02:45 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Berserker the Shalore Berserker level 23
41st Regrowth 123rd year of Ascendancy at 04:39 see stats
Exterminator
Killed 1000 creatures.By Berserker the Shalore Berserker level 17
3rd Decay 122nd year of Ascendancy at 04:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Berserker the Shalore Berserker level 17
76th Haze 122nd year of Ascendancy at 16:57 see stats
Level 10
Got a character to level 10.By Berserker the Shalore Berserker level 10
12nd Dusk 122nd year of Ascendancy at 21:12 see stats
Level 20
Got a character to level 20.By Berserker the Shalore Berserker level 20
17th Regrowth 123rd year of Ascendancy at 09:32 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Berserker the Shalore Berserker level 13
43rd Dusk 122nd year of Ascendancy at 13:16 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Berserker the Shalore Berserker level 17
76th Haze 122nd year of Ascendancy at 16:01 see stats
The Arena
Unlocked Arena mode.By Berserker the Shalore Berserker level 5
2nd Mirth 122nd year of Ascendancy at 13:25 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Berserker the Shalore Berserker level 17
76th Haze 122nd year of Ascendancy at 16:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Berserker the Shalore Berserker level 18
6th Allure 123rd year of Ascendancy at 22:26 see stats
The secret city
Discovered the truth about mages.By Berserker the Shalore Berserker level 9
5th Dusk 122nd year of Ascendancy at 21:40 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Berserker the Shalore Berserker level 18
6th Allure 123rd year of Ascendancy at 08:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Berserker the Shalore Berserker level 16
74th Haze 122nd year of Ascendancy at 06:27 see stats
Log
A shield forms around Berserker.
Berserker Rage's rage awakens!
Berserker uses Fearless Cleave.
Berserker hits Urkis, the High Tempest for 161 physical, 15 cold, , , (176 total damage).
Snow giant casts Mind Disruption.
Urkis, the High Tempest's spell attains critical power!
Urkis, the High Tempest casts Lightning.
Your shield crumbles under the damage!
The shield around Berserker crumbles.
Berserker is caught inside a Hurricane.
Thunderstorm hits Berserker for (62 absorbed), 0 lightning (0 total damage).
Urkis, the High Tempest hits Berserker for (38 absorbed), 168 lightning (168 total damage).
Berserker is dazed!
Berserker is not dazed anymore.
Berserker has finished recovering.
Berserker no longer revels in blood quite so much.
Talent Infusion: Regeneration is ready to use.
Hurricane from Urkis, the High Tempest hits Berserker for 52 lightning damage.
Hurricane from Urkis, the High Tempest hits Storm drake hatchling for 29 lightning damage.
Berserker casts Healing Light.
Berserker receives 91 healing.
Ultimate gwelgoroth casts Lightning.
Urkis, the High Tempest casts Shock.
Thunderstorm hits Berserker for 32 lightning damage.
Ultimate gwelgoroth hits Urkis, the High Tempest for 0 lightning damage.
Ultimate gwelgoroth hits Berserker for 87 lightning damage.
Ultimate gwelgoroth hits Storm drake hatchling for 0 lightning damage.
Saving game...
