










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Ashes of Urh'Rok 1.5.0Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Possessor |
| Level / Exp | 3 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:19 0 / 3Killed by Adulaith the cave bear at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:49 Killed by Adulaith the cave bear at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:27 |
Primary Stats
| Strength | 18 (base 17) |
| Dexterity | 14 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 20 (base 17) |
| Cunning | 17 (base 12) |
Resources
| Life | -2/97 |
| Psi | 35/131 |
| Healing Factor | 1.15 |
| Regeneration | 14.0875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 25 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Acid | +11% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 7 |
| Physical Save | 15 |
| Spell Save | 11 |
| Mental Save | 24 |
Defense: Resistances
| Cold | + 5%( 70%) |
| Acid | + 22%( 70%) |
| Fire | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The more the target summons creatures the longer it will take to summon more (+5 turns). Summoning Destabilization |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost anorithil from death by blue crystal. Escort: lost anorithil (level 3 of Scintillating Caves) | failed |
Equipment
| On feet | [vs. pair of iron boots 'Duskrot' (0 def, 3 armour) (On feet)]pair of iron boots 'Duskrot' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour: +3 (-) Fatigue: +2% (-) Changes resistances: +5%(-) cold / +6%(-) fire Changes resistances penetration: +5%(-) darkness Changes damage: +3%(-) darkness Maximum stamina: +5.00 (-) Healing mod.: +15% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. pouch of iron shots of daylight (17/17, 113% power, 1 apr) (Quiver)]pouch of iron shots of daylight (17/17, 113% power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +4.0% (-) Capacity: 17 (-) Damage (Ranged): +6(-) light Damage against: +5% (-)Undead Shots are used with slings to pummel your foes to death. |
| On hands | [vs. rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]rough leather gloves of strength (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +1 (-) Changes stats: +3(-) Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. iron helm (0 def, 3 armour) (On head)]iron helm (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | [vs. copper ring of corrosion (+22%) (On fingers, 1 of 2)]copper ring of corrosion (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22%(-) acid Changes damage: +11%(-) acid Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of corrosion (+22%) (On fingers, 1 of 2)]rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +0%(-22%) acid Changes damage: +0%(-11%) acid Rings can have magical properties. Tap to cycle through comparison choices |
| Main armor | [vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +16 (+12 eff.) (-) Mindpower: +2 (+1 eff.) (-) Mental crit. chance: +3% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 2)]balanced iron greatmaul (119% power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 120% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +7 (+4 eff.) (-) Defense: +7 (+7 eff.) (-) Disarm immunity: +29% (-) Massive two-handed mauls. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak of Eldoral (6 def, 0 armour) (Cloak)]enveloping linen cloak of Eldoral (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Changes stats: +1(-) Cun / +1(-) Dex Physical save: +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. scorching brass lantern (Light source)]scorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10(-) fire Changes resistances: +6%(-) fire Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 2)]iron battleaxe (111% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 111% (-9%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +4.5% (+4.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-4 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Disarm immunity: +0% (-29%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 2)]iron greatsword of erosion (113% power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% (-7%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +7 nature / +9 temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-4 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Disarm immunity: +0% (-29%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 2)]iron mace (104% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% (-15%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (+1) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-4 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Disarm immunity: +0% (-29%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 2)]iron mace (108% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 108% (-12%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (+1) Crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-4 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Disarm immunity: +0% (-29%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 3)]mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-47%) Range: 1.1x (-0.4x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-4 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Disarm immunity: +0% (-29%) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. balanced iron greatmaul (119% power, 1 apr) (In main hand, 1 of 3)]mossy mindstar (72% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-47%) Range: 1.1x (-0.4x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-4 eff.)) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Disarm immunity: +0% (-29%) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-16 (-12 eff.)) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-3%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. iron helm (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+0 eff.) Fatigue: +0% (-5%) A pointy cloth hat, very wizardly... |
[vs. scorching brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-10) fire Changes resistances: +0%(-6%) fire Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Mhaeric resists the mind attack!
Mhaeric converts some damage to Psi!
Mhaeric hits Adulaith the cave bear for 3 fire damage.
Adulaith the cave bear's Shoot hits Mhaeric for 7 to psi, 15 physical, 3 to psi, 7 physical (32 total damage).
Adulaith the cave bear hits Mhaeric for 2 to psi, 4 mind (5 total damage).
Mhaeric converts some damage to Psi!
Black crystal's Blight Bolt hits Mhaeric for 11 to psi, 25 blight (36 total damage).
Adulaith the cave bear shoots!
Spellblaze Crystal casts Elemental Bolt!
White crystal casts Phase Door.
Crimson crystal casts Phase Door.
Mhaeric converts some damage to Psi!
Mhaeric hits Adulaith the cave bear for 3 fire damage.
Adulaith the cave bear hits Mhaeric for 3 to psi, 6 mind (9 total damage).
Adulaith the cave bear's Shoot hits Mhaeric for 7 to psi, 15 physical, 3 to psi, 7 physical (32 total damage).
Mhaeric picks up (h.): linen wizard hat (1 def, 0 armour).
Mhaeric is not stunned anymore.
Talent Possession Talent 2 is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Infusion: Regeneration is ready to use.
Black crystal casts Phase Door.
Spellblaze Crystal's Elemental Bolt hits Adulaith the cave bear for 65 nature damage.
Mhaeric uses Infusion: Regeneration.
Mhaeric starts regenerating health quickly.
White worm mass uses Multiply.
Adulaith the cave bear shoots!
Mhaeric resists the mind attack!
Saving game...






































