














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Psyshot |
| Level / Exp | 34 / 15% |
| Size | big |
| Lifes / Deaths | Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 22:31 / 100Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 19:41 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 22:03 Killed by High Guard Talosis at level 10 on the 22nd Retaking 124th year of Ascendancy at 10:41 Killed by High Guard Talosis at level 10 on the 22nd Retaking 124th year of Ascendancy at 13:40 Killed by High Guard Talosis at level 10 on the 22nd Retaking 124th year of Ascendancy at 14:55 Killed by sunwall archer at level 10 on the 24th Retaking 124th year of Ascendancy at 01:10 Killed by sunwall guard at level 11 on the 24th Retaking 124th year of Ascendancy at 06:49 Killed by sun paladin at level 11 on the 24th Retaking 124th year of Ascendancy at 10:39 Killed by sunwall guard at level 11 on the 24th Retaking 124th year of Ascendancy at 14:22 Killed by sunwall archer at level 11 on the 25th Retaking 124th year of Ascendancy at 04:18 Killed by whitehoof ghoul at level 13 on the 32nd Retaking 124th year of Ascendancy at 15:24 Killed by whitehoof ghoul at level 13 on the 33rd Retaking 124th year of Ascendancy at 15:52 Killed by whitehoof maulotaur at level 13 on the 33rd Retaking 124th year of Ascendancy at 23:13 Killed by whitehoof hailstorm at level 14 on the 34th Retaking 124th year of Ascendancy at 10:23 Killed by Beliretta the whitehoof ghoul at level 14 on the 34th Retaking 124th year of Ascendancy at 20:37 Killed by electric eel at level 15 on the 35th Retaking 124th year of Ascendancy at 13:17 Killed by Tyr at level 15 on the 35th Retaking 124th year of Ascendancy at 20:09 Killed by whitehoof maulotaur at level 15 on the 36th Retaking 124th year of Ascendancy at 00:34 Killed by naga myrmidon at level 17 on the 45th Retaking 124th year of Ascendancy at 12:50 Killed by naga myrmidon at level 17 on the 45th Retaking 124th year of Ascendancy at 13:50 Killed by naga myrmidon at level 17 on the 45th Retaking 124th year of Ascendancy at 15:45 Killed by naga myrmidon at level 17 on the 45th Retaking 124th year of Ascendancy at 20:37 Killed by troll captain at level 18 on the 47th Retaking 124th year of Ascendancy at 01:40 Killed by troll marauder at level 19 on the 51st Retaking 124th year of Ascendancy at 07:11 Killed by troll marauder at level 19 on the 51st Retaking 124th year of Ascendancy at 12:25 Killed by ritch larva at level 20 on the 11st Revenge 124th year of Ascendancy at 13:19 Killed by thaurhereg at level 21 on the 12nd Revenge 124th year of Ascendancy at 18:17 Killed by skeleton warrior at level 21 on the 12nd Revenge 124th year of Ascendancy at 23:33 Killed by orc necromancer at level 21 on the 13rd Revenge 124th year of Ascendancy at 00:59 Killed by skeleton warrior at level 21 on the 13rd Revenge 124th year of Ascendancy at 02:19 Killed by skeleton warrior at level 21 on the 13rd Revenge 124th year of Ascendancy at 03:47 Killed by Aroressra the ritch centipede at level 22 on the 13rd Revenge 124th year of Ascendancy at 10:20 Killed by Aroressra the ritch centipede at level 22 on the 13rd Revenge 124th year of Ascendancy at 12:10 Killed by Aroressra the ritch centipede at level 22 on the 13rd Revenge 124th year of Ascendancy at 13:35 Killed by Ce'Nelrabeth the ritch larva at level 22 on the 14th Revenge 124th year of Ascendancy at 00:15 Killed by orc necromancer at level 23 on the 18th Revenge 124th year of Ascendancy at 07:07 Killed by ghoulking at level 23 on the 18th Revenge 124th year of Ascendancy at 08:44 Killed by skeleton archer at level 23 on the 18th Revenge 124th year of Ascendancy at 09:13 Killed by naga myrmidon at level 23 on the 18th Revenge 124th year of Ascendancy at 11:00 Killed by orc elite berserker at level 23 on the 18th Revenge 124th year of Ascendancy at 12:40 Killed by Burb the snow giant champion at level 23 on the 18th Revenge 124th year of Ascendancy at 15:38 Killed by radiant horror at level 25 on the 18th Revenge 124th year of Ascendancy at 22:50 Killed by radiant horror at level 25 on the 19th Revenge 124th year of Ascendancy at 01:11 Killed by orc necromancer at level 25 on the 19th Revenge 124th year of Ascendancy at 02:59 Killed by radiant horror at level 25 on the 19th Revenge 124th year of Ascendancy at 05:08 Killed by radiant horror at level 25 on the 19th Revenge 124th year of Ascendancy at 07:10 Killed by Kagow the human at level 25 on the 34th Revenge 124th year of Ascendancy at 15:14 Killed by Ewamoea the human at level 25 on the 34th Revenge 124th year of Ascendancy at 16:52 Killed by Ewamoea the human at level 25 on the 34th Revenge 124th year of Ascendancy at 18:51 Killed by Kagow the human at level 25 on the 34th Revenge 124th year of Ascendancy at 20:33 Killed by Kagow the human at level 25 on the 34th Revenge 124th year of Ascendancy at 21:59 Killed by Ewamoea the human at level 25 on the 35th Revenge 124th year of Ascendancy at 00:05 Killed by Ewamoea the human at level 25 on the 35th Revenge 124th year of Ascendancy at 02:18 Killed by Ewamoea the human at level 25 on the 35th Revenge 124th year of Ascendancy at 03:51 Killed by Ewamoea the human at level 25 on the 35th Revenge 124th year of Ascendancy at 05:31 Killed by Ewamoea the human at level 25 on the 35th Revenge 124th year of Ascendancy at 07:56 Killed by radiant horror at level 26 on the 11st Pain 124th year of Ascendancy at 02:59 Killed by radiant horror at level 26 on the 11st Pain 124th year of Ascendancy at 04:23 Killed by paradox multi-hued drake hatchling at level 26 on the 31st Pain 124th year of Ascendancy at 21:17 Killed by paradox headless horror at level 27 on the 32nd Pain 124th year of Ascendancy at 14:18 Killed by eldritch eye at level 27 on the 32nd Pain 124th year of Ascendancy at 16:51 Killed by temporal naga myrmidon at level 27 on the 33rd Pain 124th year of Ascendancy at 05:20 Killed by timeswapped orc berserker at level 27 on the 33rd Pain 124th year of Ascendancy at 07:25 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 13:20 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 15:15 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 17:11 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 18:55 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 20:18 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 21:38 Killed by Maltoth the Mad at level 27 on the 34th Pain 124th year of Ascendancy at 22:54 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 01:47 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 03:14 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 04:37 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 06:08 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 07:28 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 08:52 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 10:15 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 12:10 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 14:08 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 16:22 Killed by Maltoth the Mad at level 27 on the 35th Pain 124th year of Ascendancy at 17:49 Killed by lava floor at level 27 on the 35th Pain 124th year of Ascendancy at 20:03 Killed by Disuth the Guardian at level 27 on the 5th Dearth 124th year of Ascendancy at 23:48 Killed by Disuth the Guardian at level 27 on the 6th Dearth 124th year of Ascendancy at 01:28 Killed by Xeronne the Guardian at level 28 on the 6th Dearth 124th year of Ascendancy at 04:33 Killed by Globeth the Guardian at level 28 on the 6th Dearth 124th year of Ascendancy at 11:49 Killed by Globeth the Guardian at level 28 on the 6th Dearth 124th year of Ascendancy at 17:12 Killed by Adossra the crystalbark at level 32 on the 52nd Dearth 124th year of Ascendancy at 06:24 Killed by Nerorin the crystalbark at level 32 on the 52nd Dearth 124th year of Ascendancy at 13:10 Killed by Eilinurenor the crystalbark at level 32 on the 52nd Dearth 124th year of Ascendancy at 16:28 Killed by flame turret at level 32 on the 52nd Dearth 124th year of Ascendancy at 18:12 Killed by flame turret at level 32 on the 1st Loss 124th year of Ascendancy at 02:33 Killed by war hound at level 32 on the 1st Loss 124th year of Ascendancy at 04:33 Killed by ritch flamespitter at level 32 on the 1st Loss 124th year of Ascendancy at 06:06 Killed by High Sun Paladin Aeryn at level 34 on the 37th Loss 124th year of Ascendancy at 09:00 Killed by High Sun Paladin Aeryn at level 34 on the 37th Loss 124th year of Ascendancy at 11:43 Killed by High Sun Paladin Aeryn at level 34 on the 37th Loss 124th year of Ascendancy at 15:52 Killed by High Sun Paladin Aeryn at level 34 on the 37th Loss 124th year of Ascendancy at 18:52 Killed by High Sun Paladin Aeryn at level 34 on the 37th Loss 124th year of Ascendancy at 22:18 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 80 (base 45) |
| Constitution | 52 (base 28) |
| Magic | 9 (base 10) |
| Willpower | 64 (base 38) |
| Cunning | 75 (base 40) |
Resources
| Life | 883/883 |
| Psi | 129/129 |
| Steam | 119/130 |
| Healing Factor | 1.2837837837838 |
| Regeneration | 6.7398648648649 |
Speed
| Mental | 0% |
| Attack | +10% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 25 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 48 |
| Crit Chance | 30% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 24% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 30% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +33% |
| Temporal | +3% |
| Nature | +20% |
| Mind | +10% |
| Cold | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Darkness | +10% |
| Nature | +30% |
| Blight | +15% |
| Physical | +7% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 22 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 33%( 70%) |
| Cold | + 31%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 45%( 70%) |
| Lightning | + 57%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 25% |
| Poison Resistance | 50% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (91% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 127% efficiency and cooldown mod of 87%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Automated Cloak Tessellation |
| talent | Gestalt |
| talent | Embedded Restoration Systems |
| talent | Mechanical Arms |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Morningravage the pair of hardened leather boots (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 6 acid / 10 light Changes stats: +4 Str / +5 Wil / +4 Con Changes resistances penetration: +25% acid / +7% physical Changes damage: +18% light Reduces incoming crit damage: 15.00% Physical save: +15 (+5 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Mindpower: +6 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Wind Worn Shot (14/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 123, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 231.15 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | hardened leather hat 'Nivor' (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 14% Changes stats: +4 Dex / +6 Cun / +6 Con Changes resistances: +11% lightning / +10% temporal / +9% acid Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A hat made of leather. Very stylish. |
| On hands | hardened leather gloves 'Ce'Nunor' (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes stats: +3 Str Changes resistances: +9% blight / +6% cold / +9% light Changes damage: +5% cold Talent granted: +1 Sand Shredder Reduces incoming crit damage: 15.00% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | sneakthief's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 36 Damage (Melee): 8 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 36 Damage (Ranged): 9 physical Changes stats: +6 Cun / +5 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +5 Dex Rings can have magical properties. |
| Around neck | FesterpainInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to slow global speed by 64% Changes stats: +3 Dex / +4 Wil / +5 Cun / +8 Con Changes resistances penetration: +10% nature Changes damage: +3% temporal Physical save: +7 (+3 eff.) Life regen: +5.00 Stamina each turn: +0.50 Maximum life: +32.00 Movement speed: +10% Amulets can have magical properties. |
| In main hand | S.H. SpearRequires: - Willpower 15 - Dexterity 20 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 90% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Boiling Shot (-1 turn) Vacuum Shot (-1 turn) Blunt Shot (-1 turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Mental speed: +10% Steampower: +5 (+2 eff.) Steamtech Speed: +10% This gun is engraved with a strange material which focuses mental powers. It seems like your mind will operate even faster with this equipped. |
| Around waist | HellsboreInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage when hit (Melee): 6 fire Changes stats: +4 Str / +5 Wil / +4 Cun / +5 Con Changes resistances penetration: +15% blight Damage against: +22% Summoned Reduced damage from: +26% Summoned Physical save: +7 (+3 eff.) Maximum life: +30.00 Size category: +1 A belt that goes around your waist. |
| In off hand | Overseer (17-18.7 power, 27 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+8 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +7% It can be used to either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower) Activation costs 60 power out of 60/60. Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
| Cloak | Serpentine Cloak (20 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances: +30% lightning Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Stun/Freeze immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Pressure-enhanced Slashproof Combat Suit (14 def, 22 armour) Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +22 Defense: +14 (+5 eff.) Changes stats: +8 Dex Reduces incoming crit damage: 35.00% Reduces opponents crit chance: 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
Inventory
steam generator implant of the psychic (steam 8)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (91% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Perseverance (31-43.4 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+9 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+6 eff.) Psi each turn: +1.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
enlightening hardened leather armour of Eyal (9 def, 6 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +4 Cun / +5 Wil Reduces incoming crit damage: 0.00% Mental save: +10 (+3 eff.) Life regen: +4.00 Maximum life: +38.00 Healing mod.: +12% A suit of armour made of leather. |
noble's hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Damage against: +30% Summoned Reduced damage from: +22% Summoned A belt that goes around your waist. |
enveloping cashmere cloak of mindcraft (7 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +0% lightning Physical save: +8 (+3 eff.) Stun/Freeze immunity: +0% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-9 eff.) Mindpower: -10 (-3 eff.) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 14] simple frost salve [power 14]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 127% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 171] simple healing salve [power 171]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 127% efficiency and 87% cooldown modifier. It can be used to heal 171 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
dwarven-steel pickaxe (dig speed 32 turns)3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 77 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Tyr the Orc Psyshot level 16
40th Retaking 124th year of Ascendancy at 00:58 see stats
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Tyr the Orc Psyshot level 29
28th Dearth 124th year of Ascendancy at 20:12 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Tyr the Orc Psyshot level 12
27th Retaking 124th year of Ascendancy at 22:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tyr the Orc Psyshot level 27
5th Dearth 124th year of Ascendancy at 21:08 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Tyr the Orc Psyshot level 15
36th Retaking 124th year of Ascendancy at 00:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tyr the Orc Psyshot level 10
22nd Retaking 124th year of Ascendancy at 10:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tyr the Orc Psyshot level 20
11st Revenge 124th year of Ascendancy at 08:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tyr the Orc Psyshot level 30
33rd Dearth 124th year of Ascendancy at 16:30 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Tyr the Orc Psyshot level 27
32nd Pain 124th year of Ascendancy at 07:26 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Tyr the Orc Psyshot level 31
35th Dearth 124th year of Ascendancy at 04:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tyr the Orc Psyshot level 9
21st Retaking 124th year of Ascendancy at 11:49 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Tyr the Orc Psyshot level 33
30th Loss 124th year of Ascendancy at 05:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tyr the Orc Psyshot level 25
1st Pain 124th year of Ascendancy at 19:52 see stats
Log
Tyr tessellates his cloak!
Talent Gestalt is ready to use.
Tyr activates Gestalt.
Talent Implant: Steam Generator is ready to use.
Saving done.
Talent Mechanical Arms is ready to use.
Tyr activates Mechanical Arms.
A psionic shield forms around Tyr.
The psionic shield around Tyr crumbles.
Talent Improved Gestalt is ready to use.
Talent Embedded Restoration Systems is ready to use.
Tyr activates Embedded Restoration Systems.
Tyr activates his cloak's restoration systems!
A psionic shield forms around Tyr.
The psionic shield around Tyr crumbles.
Talent Improved Gestalt is ready to use.
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!
Tyr deactivates Gestalt.
Tyr deactivates Embedded Restoration Systems.
Tyr deactivates his cloak's restoration systems.
Tyr deactivates Mechanical Arms.
Tyr tessellates his cloak!
Tyr deactivates Molten Iron Blood.






































































































