Zil the level 2 Skeleton Necromancer by Jack Frost

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp2 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic21 (base 21)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life16/16
Mana122/122
Soul10/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save9
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Black Ice is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
extending elm wand of clairvoyance [power 9] (15 cooldown).
You gain 4.62 gold from the transmogrification of
restful iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.19 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.25 gold from the transmogrification of
blooming mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.87 gold from the transmogrification of
iron mace of persecution (12-17 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 18%; physical; dur 4; cd 12).
An illusion appears around Skeleton warrior making him appear human.
There is a next level here (press '' or right click to use).