Necro the level 15 Cornac Necromancer by robproctor83

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceCornac
ClassNecromancer
Level / Exp15 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic40 (base 40)
Willpower30 (base 30)
Cunning14 (base 11)

Resources

Life227/227
Mana258/258
Souls5/10
Healing Factor1.13
Regeneration0.2825

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth16
See Invisible19

Offense: Mainhand

Damage19
Accuracy6
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower33.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower25.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense12.7
Ranged Defense12.7
Fatigue2
Physical Save15.75
Spell Save27.25
Mental Save20.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
4/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
5/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
1/5
Spell / Conveyance1.20
5/5
4/5
3/5
0/5
Cunning / Survival0.90
1/5
0/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
done
active
done
active
active
active

Equipment

On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of pouch of steel shots (16/16, 22-26.4 power, 2 apr).
You gain 8.16 gold from the transmogrification of
Maludil the Singeransom (6 def, 2 armour, 39.5 block).
You gain 1.91 gold from the transmogrification of
spiked steel plate armour of clarity (4 def, 9 armour).
You gain 1.05 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 1.42 gold from the transmogrification of
miner's hardened leather cap of dexterity (+4) (0 def, 5 armour).
You gain 1.63 gold from the transmogrification of
steel waraxe of erosion (13.5-18.9 power, 3 apr).
You gain 1.44 gold from the transmogrification of
flaming steel waraxe of massacre (18-25.2 power, 3 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 4.28 gold from the transmogrification of
thunderous cured leather sling.
You gain 3.30 gold from the transmogrification of
projecting vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 3.67 gold from the transmogrification of
hungering vined mindstar of life (5-5.5 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel longsword (15-21 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (15.5-21.7 power, 3 apr).
You gain 1.94 gold from the transmogrification of
insidious steel longsword of massacre (20-28 power, 3 apr).
You gain 3.15 gold from the transmogrification of
steel greatmaul of the leech (28-42 power, 2 apr).
You gain 4.72 gold from the transmogrification of
plaguebringer's steel greatmaul (27-40.5 power, 2 apr).
You gain 4.32 gold from the transmogrification of
hateful steel greatmaul of daylight (28-42 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11-14.3 power, 6 apr).
You gain 2.54 gold from the transmogrification of
balanced steel dagger of massacre (18-23.4 power, 6 apr).
You gain 1.35 gold from the transmogrification of
acidic steel battleaxe (24-36 power, 2 apr).
You gain 2.18 gold from the transmogrification of
vision rune of the duelist (radius 11; dur 14; see undead).
You gain 1.78 gold from the transmogrification of
biting gale rune of the warrior (51 cold damage; 28 apply power).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 28; turns 5; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 29; turns 3; dispells darkness).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Necro deactivates Necrotic Aura.

Necro deactivates Blurred Mortality.