Idilill the level 2 Cornac Archer by metalmeteor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp2 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity16 (base 16)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life129/129
Stamina103/103
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy24
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 65 turns (stop reason: at exit).
--------------------------------

Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).

--------------------------------

Idilill can not wear (on head):
cleansing iron helm of strength (+2) (0 def, 3 armour) (missing Heavy armour training).
You gain 5.00 gold from the transmogrification of
iron torque of psionic shield [power 23] (25 cooldown).
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 1.19 gold from the transmogrification of
cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.97 gold from the transmogrification of
iron longsword of paradox (104% power, 2 apr).
You gain 2.28 gold from the transmogrification of
wizard's steel ring of arcana (+0.11/turn).
You gain 2.05 gold from the transmogrification of
blink rune of the duelist (range 3; phase 12; cd 12).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Saving done.