Diedaal the level 12 Dwarf Adventurer by Adrian Parsons

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDwarf
ClassAdventurer
Level / Exp12 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 23)
Dexterity13 (base 12)
Constitution18 (base 12)
Magic44 (base 37)
Willpower44 (base 30)
Cunning26 (base 16)

Resources

Mana179/196
Equilibrium15
Life468/468
Positive73/73
Stamina230/230
Negative26/48
Healing Factor1.3711363549267
Regeneration8.569602218292

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage47
Accuracy52
Crit Chance8%
APR36
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower35
Crit Chance12%
Speed1

Offense: Mind

Mindpower32
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+10%
Darkness+7%
Blight+5%
Physical+27%
Fire+9%
All0%

Defense: Base

Armour (hardiness)32.907516081996 (72.903125182002%)
Defense26
Ranged Defense26
Fatigue52
Physical Save18
Spell Save25
Mental Save25

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 5%( 70%)
Darkness+ 10%( 70%)
Temporal+ 6%( 70%)
Blight+ 10%( 70%)
Acid+ 10%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance20%
Silence Resistance20%
Knockback Resistance50%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Celestial / Eclipse1.30
1
1
4
0
Spell / Enhancement1.30
1
1
1
1
Spell / Battlemage1.30
4
1
1
1
Spell / Battle channeling1.30
2
1
1
0
Spell / Mage adept1.30
1
0
0
0
Spell / Magic Steel1.30
3
1
0
0
Wild-gift / Earthen vines1.30
5
2
0
0

Generic Talents

Race / Dwarf1.00
1
1
0
0
Spell / Stone alchemy1.30
5
5
0
0
Spell / Staff combat1.30
5
3
2
0
Celestial / Hymns1.30
1
1
1
1
Technique / Combat training1.30
0
3
0
4
0
0

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Diedaal the Dwarf Adventurer level 8
25th Voratun 122nd year of Ascendancy at 00:22
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Diedaal the Dwarf Adventurer level 10
3rd Profit 122nd year of Ascendancy at 23:45
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By Diedaal the Dwarf Adventurer level 5
18th Voratun 122nd year of Ascendancy at 23:35
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Diedaal the Dwarf Adventurer level 8
30th Voratun 122nd year of Ascendancy at 17:27
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Diedaal the Dwarf Adventurer level 8
1st Acquisition 122nd year of Ascendancy at 23:47
see stats

Log

You extract spinel from pair of iron boots of speed (0 def, 3 armour)

Diedaal casts
Extract Gems.
You extract
aquamarine from impenetrable steel mail armour of command (8 def, 15 armour)

Diedaal casts
Extract Gems.
You extract
topaz from steel mail armour of command (8 def, 10 armour)

Diedaal casts
Extract Gems.
You extract
agate from flaming iron shield of resistance (0 def, 2 armour, 8-10 power, 19 block)

Diedaal casts
Extract Gems.
You extract
amethyst from windwalling steel shield of reflection (0 def, 4 armour, 14-16 power, 38 block)

Diedaal casts
Extract Gems.
You extract
topaz from barbed pouch of steel shots of vileness (17/21, 26-31 power, 2 apr)

You gain 3.86 gold from the melting of
cured leather armour of Eyal (6 def, 4 armour).
You gain 3.76 gold from the melting of
steady hardened leather gloves of strength (+2) (0 def, 2 armour).
You collect a new ingredient:
stack of herbs (bilberry) (1).
You gain 1.18 gold from the melting of
thorny mindstar of clarity (8-9 power, 24 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 5.16 gold from the melting of
inquisitor's vined mindstar of sand (5-6 power, 18 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).


You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

A shield forms around Diedaal.