Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Custom Auto Use 1.2.2Adds additional options to talent auto-use |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dark Faerie |
Class | Doombringer |
Level / Exp | 11 / 22% |
Size | tiny |
Lifes / Deaths | Killed by Akada the thalore at level 7 on the 8th Dusk 122nd year of Ascendancy at 00:56 1 / 3Killed by Dicon the human at level 9 on the 42nd Dusk 122nd year of Ascendancy at 23:02 Killed by fire drake hatchling at level 11 on the 74th Dusk 122nd year of Ascendancy at 12:57 |
Primary Stats
Strength | 33 (base 32) |
Dexterity | 13 (base 10) |
Constitution | 13 (base 17) |
Magic | 33 (base 22) |
Willpower | 16 (base 10) |
Cunning | 14 (base 11) |
Resources
Life | 266/266 |
Stamina | 99/145 |
Vim | 61/128 |
Healing Factor | 1.11 |
Regeneration | 1.0545 |
Speed
Mental | +23.431058353563% |
Attack | 0% |
Movement | 0% |
Spell | +46.862116707126% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 16 |
See Invisible | 16 |
Offense: Mainhand
Damage | 20 |
Accuracy | 17 |
Crit Chance | 20% |
APR | 2 |
Speed | 0.81 |
Offense: Spell
Spellpower | 45.333333333333 |
Crit Chance | 17% |
Speed | 0.68091079062561 |
Offense: Mind
Mindpower | 28.4 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
All | +15% |
Defense: Base
Armour (hardiness) | 12.46 (63.098591549296%) |
Defense | 14.65 |
Ranged Defense | 14.65 |
Fatigue | 10 |
Physical Save | 30.655277326092 |
Spell Save | 31.680277326092 |
Mental Save | 35.355277326092 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 37) for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Race / Dark-faerie | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Incinerating Blows |
talent | Horrifying Blows |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +47% Combat Speed: +23% All Damage: +15% |
beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
beneficial effect | The target is surrounded by a magical shield, absorbing 150/150 damage before it crumbles. Damage Shield |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Lilly. Escort: lost anorithil (level 3 of Scintillating Caves) | failed |
You failed to protect the temporal explorer from death by giant white ant. Escort: temporal explorer (level 2 of Scintillating Caves) | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +23 Physical save: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
On head | clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour) clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun Changes resistances: +16% lightning Changes damage: +11% lightning Mental save: +5 A pointy cloth hat, very wizardly... |
Tool | Ivadarin [power 145] (1/10 cooldown) Ivadarin [power 145] (1/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances penetration: +5% blight Changes damage: +6% blight It can be used to fire a bolt of a random element (dam 72-145), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Around waist | Haladar the rough leather belt Haladar the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +9% acid Maximum life: +33.00 Mindpower: +4 A belt that goes around your waist. |
Main armor | iron mail armour of thunder (2 def, 4 armour) iron mail armour of thunder (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +4 Str / +3 Mag / +4 Wil Changes resistances: +11% lightning Spellpower: +13 Spell crit. chance: +4% Mindpower: +11 Mental crit. chance: +4% A suit of armour made of mail. |
In main hand | lifebinding elm starstaff of invocation (10-12 power, 2 apr, physical element) lifebinding elm starstaff of invocation (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Changes damage: +10% physical Talent granted: +1 Command Staff Life regen: +0.70 Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 Spell crit. chance: +1% Healing mod.: +11% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | regal linen cloak of protection (1 def, 0 armour) regal linen cloak of protection (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Spell save: +6 Mental save: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Tulyregoblek the steel amulet Tulyregoblek the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +1 Str / +2 Dex / +1 Mag Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
Silera (12.5-17.5 power, 3 apr) Silera (12.5-17.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning When wielded/worn: Effects on melee hit: * 10% chance to disease Physical save: +3 Cut immunity: +15% Sharp, long, and deadly. |
slime-covered steel longsword of projection (14-19.6 power, 3 apr) slime-covered steel longsword of projection (14-19.6 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 7% Damage (Melee): +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
iron gauntlets 'Layimira' (0 def, 1 armour) iron gauntlets 'Layimira' (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Damage when hit (Melee): 4 acid Changes stats: +1 Cun Changes resistances: +5% darkness Changes damage: +9% acid Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
reinforced iron shield of radiance (4 def, 6 armour, 41.5 block) reinforced iron shield of radiance (4 def, 6 armour, 41.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Effects when hit in melee: * 11% chance to blind Changes stats: +1 Mag / +3 Con Changes resistances: +11% light Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Beletta' brass lantern 'Beletta'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire / 4 physical Changes stats: +1 Con Changes resistances: +6% fire Maximum encumbrance: +20 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Berusandil the Serpentzeal [power 15] (1/20 cooldown) Berusandil the Serpentzeal [power 15] (1/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Stamina each turn: +0.20 Maximum life: +20.00 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Lightsmash [power 29] (1/20 cooldown) Lightsmash [power 29] (1/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances penetration: +5% arcane / +5% light Changes damage: +3% arcane It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Lilly the Dark Faerie Doombringer level 7
2nd Summertide 122nd year of Ascendancy at 20:16 see stats
By Lilly the Dark Faerie Doombringer level 10
47th Dusk 122nd year of Ascendancy at 05:56 see stats
By Lilly the Dark Faerie Doombringer level 10
47th Dusk 122nd year of Ascendancy at 07:58 see stats
By Lilly the Dark Faerie Doombringer level 11
66th Dusk 122nd year of Ascendancy at 07:42 see stats
By Lilly the Dark Faerie Doombringer level 7
10th Dusk 122nd year of Ascendancy at 02:46 see stats
By Lilly the Dark Faerie Doombringer level 11
29th Haze 122nd year of Ascendancy at 14:22 see stats
Log
There is an item here: scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)
Your summoned Lilly's Clone disappears.
Resting starts...
Rested for 1 turns (stop reason: detrimental status effect).
Lilly is pinned to the ground.
Fox hits Lilly for 4 physical damage.
Player used:T_RUNE:_SHIELDING_2
Lilly casts Rune: Shielding.
A shield forms around Lilly.
Player used:T_DRAINING_ASSAULT
Lilly casts Draining Assault.
Fox slows down.
Fox begins to fear you.
Lilly casts Dust to Dust.
Lilly's spell attains critical power!
Lilly is surging arcane power.
Lilly steals life from Fox!
Fox hits Lilly for 10 healing, 2 healing, 4 healing, 14 healing (0 total damage) [29 healing].
Lilly hits Fox for 36 physical, 7 mind, 77 temporal (120 total damage).
Incinerating Blows hits Fox for 15 fire damage.
Lilly killed Fox!
Lilly picks up (d.): scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour).
Lilly wears(replacing): Ivadarin [power 145] (10 cooldown).
Saving game...
Saving done.