Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Cloning Insanity 1.2.5This addon allows every single unit in the game, besides the player, to clone themselves. If an enemy(or an ally) has sight of the player for 5 turns, they will clone themselves. The clone will be given the following stats: 75% of their current life. Every single npc in the game can do so, even allies. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5b: Revised high level play for ToME 1.3.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Spellsword |
Level / Exp | 24 / 47% |
Size | big |
Lifes / Deaths | Killed by Lisubeth the giant grey rat at level 6 on the 75th Pyre 122nd year of Ascendancy at 22:37 / 36Killed by Belyletira the large brown snake at level 6 on the 75th Pyre 122nd year of Ascendancy at 23:05 Killed by Xanamiriavena the red crystal's Clone's Clone at level 7 on the 76th Pyre 122nd year of Ascendancy at 00:33 Killed by Cyryma the giant brown mouse's Clone at level 7 on the 76th Pyre 122nd year of Ascendancy at 01:10 Killed by Govena the large brown snake at level 8 on the 76th Pyre 122nd year of Ascendancy at 02:20 Killed by Layassra the copperhead snake at level 9 on the 76th Pyre 122nd year of Ascendancy at 11:17 Killed by Bethyletira the red crystal's Clone's Clone at level 11 on the 76th Pyre 122nd year of Ascendancy at 13:26 Killed by war hound at level 13 on the 77th Pyre 122nd year of Ascendancy at 02:01 Killed by Xerodalaith the white crystal's Clone at level 14 on the 77th Pyre 122nd year of Ascendancy at 19:53 Killed by Ematira the great wolf at level 14 on the 78th Pyre 122nd year of Ascendancy at 01:02 Killed by Emelemira the large white snake's Clone's Clone at level 14 on the 78th Pyre 122nd year of Ascendancy at 03:40 Killed by Emelassra the white crystal at level 14 on the 78th Pyre 122nd year of Ascendancy at 04:35 Killed by Emelassra the white crystal's Clone at level 14 on the 78th Pyre 122nd year of Ascendancy at 06:08 Killed by Voreta the giant white rat's Clone at level 15 on the 78th Pyre 122nd year of Ascendancy at 14:50 Killed by gwelgoroth's Clone at level 15 on the 1st Summertide 122nd year of Ascendancy at 02:54 Killed by greater gwelgoroth's Clone at level 17 on the 1st Summertide 122nd year of Ascendancy at 04:14 Killed by ultimate gwelgoroth's Clone at level 18 on the 1st Summertide 122nd year of Ascendancy at 04:56 Killed by Cyrerialle the mean looking elven guard at level 20 on the 2nd Flare 122nd year of Ascendancy at 14:44 Killed by Cyrerialle the mean looking elven guard at level 20 on the 2nd Flare 122nd year of Ascendancy at 15:48 Killed by Islurewen the elven tempest's Clone at level 21 on the 3rd Flare 122nd year of Ascendancy at 07:43 Killed by Lisykira the elven tempest's Clone at level 21 on the 3rd Flare 122nd year of Ascendancy at 08:44 Killed by Catghlvi the human at level 21 on the 8th Flare 122nd year of Ascendancy at 08:22 Killed by Usoh the dwarf's Clone at level 21 on the 8th Flare 122nd year of Ascendancy at 09:44 Killed by Catghlvi the human's Clone's Clone at level 21 on the 8th Flare 122nd year of Ascendancy at 10:09 Killed by Usoh the dwarf's Clone at level 21 on the 8th Flare 122nd year of Ascendancy at 10:25 Killed by Catghlvi the human at level 21 on the 8th Flare 122nd year of Ascendancy at 10:55 Killed by Usoh the dwarf at level 21 on the 8th Flare 122nd year of Ascendancy at 11:50 Killed by Catghlvi the human at level 21 on the 8th Flare 122nd year of Ascendancy at 12:46 Killed by Catghlvi the human's Clone's Clone at level 22 on the 8th Flare 122nd year of Ascendancy at 13:23 Killed by Catghlvi the human's Clone at level 24 on the 8th Flare 122nd year of Ascendancy at 17:38 Killed by Catghlvi the human at level 24 on the 8th Flare 122nd year of Ascendancy at 20:12 Killed by Catghlvi the human at level 24 on the 8th Flare 122nd year of Ascendancy at 21:09 Killed by Catghlvi the human at level 24 on the 8th Flare 122nd year of Ascendancy at 21:53 Killed by Catghlvi the human at level 24 on the 8th Flare 122nd year of Ascendancy at 22:55 Killed by Catghlvi the human at level 24 on the 8th Flare 122nd year of Ascendancy at 23:12 Killed by Xanebeth the elven guard at level 24 on the 9th Flare 122nd year of Ascendancy at 14:37 |
Primary Stats
Strength | 43 (base 42) |
Dexterity | 40 (base 31) |
Constitution | 20 (base 18) |
Magic | 39 (base 32) |
Willpower | 22 (base 17) |
Cunning | 19 (base 11) |
Resources
Life | 791/791 |
Mana | 401/401 |
Stamina | 199/199 |
Psi | 112/112 |
Healing Factor | 1.37 |
Regeneration | 3.2195 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -2 |
Infravision | 13 |
See Stealth | 5 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 54 |
Accuracy | 42 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 45.016750434736 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 21.5 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 28.24 (76.629213483146%) |
Defense | 27.25 |
Ranged Defense | 28.75 |
Fatigue | 35 |
Physical Save | 21.025 |
Spell Save | 29.175 |
Mental Save | 20.175 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 12% |
Blind Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Blazebrand | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Lifetide | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Stoneshield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Windcutter | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Arcane veteran | 1.20 |
| 3/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the temporal explorer from death by Lisubeth the giant grey rat's Clone. Escort: temporal explorer (level 2 of Scintillating Caves) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
Equipment
On feet | Lorerahell (3 def, 3 armour) Lorerahell (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Changes stats: +2 Dex Changes damage: +6% physical Only die when reaching: -60.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of elm arrows of crippling (20/20, 15-21 power, 5 apr) quiver of elm arrows of crippling (20/20, 15-21 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +7.0% Capacity: 20 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Light source | Mayilevena the Blazewedge Mayilevena the BlazewedgePowered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Cun Changes resistances: +6% blight / +18% fire / +6% darkness / +5% arcane Changes resistances penetration: +5% fire Changes damage: +9% arcane Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: -5 Infravision radius: +8 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 17 blight damage or heals 25 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glille (0 def, 1 armour) Glille (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 blight Changes stats: +3 Str / +2 Cun / +2 Con Changes resistances: +6% cold / +6% nature / +6% fire Spell save: +4 (+2 eff.) Maximum life: +47.00 See invisible: +6 Healing mod.: +12% A cap made of leather. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | Isanne the Charpride [power 17] (16 cooldown) Isanne the Charpride [power 17] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +3 Dex / +2 Wil Changes damage: +12% fire Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence Infravision radius: +2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 17 for 7 turns, putting all charms on cooldown for 16 turns. When used: 100% chance to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +23% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. |
On fingers | Dourhunger the copper ring Dourhunger the copper ringInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 blight Changes resistances: +22% acid / +6% nature / +6% darkness / +9% blight Changes resistances penetration: +15% blight Changes damage: +11% acid / +6% darkness Poison immunity: +12% Disease immunity: +11% Life regen: +0.80 Maximum life: +51.00 Healing mod.: +12% Rings can have magical properties. |
Around neck | copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
In main hand | steel longsword of massacre (20.5-28.7 power, 3 apr) steel longsword of massacre (20.5-28.7 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
Around waist | blurring rough leather belt of the giants blurring rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +9 (+4 eff.) Stealth bonus: +5 Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | Aludig (1 def, 0 armour) Aludig (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex Changes damage: +12% arcane Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chamedir the iron plate armour (3 def, 7 armour) Chamedir the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 8 blight Changes stats: +2 Mag Changes resistances: +17% fire Life regen: +1.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +49.00 Maximum mana: +80.00 Healing mod.: +13% A suit of armour made of metal plates. |
Inventory
Torokalthorath the copper ring Torokalthorath the copper ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +8 Dex / +1 Mag / +6 Cun / +3 Con Changes resistances penetration: +5% blight Grants telepathy: Humanoid/Orc See invisible: +3 Rings can have magical properties. |
arcing voratun dagger (38.5-50.05 power, 9 apr) arcing voratun dagger (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Sharp, short and deadly. |
iron longsword of massacre (17.5-24.5 power, 2 apr) iron longsword of massacre (17.5-24.5 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe 'Loridrandil' (0 def, 0 armour) linen robe 'Loridrandil' (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +3% acid / +3% nature / +5% arcane / +16% light Changes damage: +11% light Blindness immunity: +5% Disarm immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emoriann (3 def, 7 armour) Emoriann (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +2 Wil Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +0.08 Psi when hit: +0.04 Maximum life: +20.00 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
654 alchemist agate 654 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern watchleader's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +22% Confusion immunity: +11% Light radius: +6 See stealth: +6 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm totem of thorny skin [power 22] (26 cooldown) supercharged elm totem of thorny skin [power 22] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 22 and armour hardiness by 30%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bosebuk the Shalore Spellsword level 14
78th Pyre 122nd year of Ascendancy at 05:13 see stats
By Bosebuk the Shalore Spellsword level 10
76th Pyre 122nd year of Ascendancy at 11:40 see stats
By Bosebuk the Shalore Spellsword level 20
1st Summertide 122nd year of Ascendancy at 06:26 see stats
By Bosebuk the Shalore Spellsword level 21
8th Flare 122nd year of Ascendancy at 10:55 see stats
By Bosebuk the Shalore Spellsword level 11
76th Pyre 122nd year of Ascendancy at 13:26 see stats
By Bosebuk the Shalore Spellsword level 15
6th Mirth 122nd year of Ascendancy at 21:19 see stats
By Bosebuk the Shalore Spellsword level 21
3rd Flare 122nd year of Ascendancy at 18:48 see stats
Log
Bosebuk hits Islenor the elven guard for 52 fire damage.
Glorugamira the elven warrior uses Greater Weapon Focus.
Islenor the elven guard casts Water Strike.
Bosebuk shrugs off the effect 'Frozen'!
Islenor the elven guard activates Water Stance.
Spellsword Combat killed Shadow!
Bosebuk hits Iceblock for 17 blight damage.
Islenor the elven guard hits Bosebuk for (65 to ice), 97 physical, (6 to ice), 8 lightning, (40 to ice), 59 cold (165 total damage).
Ce'Nobredhenor the elven blood mage uses Mark Prey.
Ce'Nobredhenor the elven blood mage begins hunting humanoid / elf.
Xanebeth the elven guard uses Stunning Blow.
The shattering blow creates a shockwave!
Xanebeth the elven guard hits Xanebeth the elven guard's Clone for 132 physical damage.
Xanebeth the elven guard hits Bosebuk for (72 to ice), 108 physical (108 total damage).
Xanebeth the elven guard hits Islenor the elven guard's Clone for 102 physical damage.
Xanebeth the elven guard hits Islenor the elven guard for 102 physical damage.
Bosebuk hits Iceblock for 17 blight damage.
Bosebuk the level 24 shalore spellsword was bludgeoned to death by Xanebeth the elven guard on level 1 of Dark crypt.
Bosebuk deactivates Arcane Stamina.
Bosebuk deactivates Stone Skin.
Bosebuk deactivates Mana Focus.
Bosebuk is free from the ice.
Bosebuk deactivates Arcane Armor.
Bosebuk is no longer surging arcane power.
Bosebuk deactivates Elemental Destruction.
Bosebuk deactivates Fire Stance.
Bosebuk deactivates Spellsword Combat.
Bosebuk stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.