DB Cooper the level 7 Cornac Doombringer by Scrapulous

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDoombringer
Level / Exp7 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 22)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic21 (base 21)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life223/223
Stamina118/118
Vim94/104
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth39.161609831
See Invisible29.161609831

Offense: Mainhand

Damage32
Accuracy17
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save12
Spell Save10
Mental Save8

Defense: Resistances

Cold+ 15%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
2/5
2/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Corruption / Oppression1.20
1/5
1/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
0/5
0/5
Corruption / Hexes1.10
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By DB Cooper the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 01:37
see stats

Log


Ran for 3 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: terrain change on left side).


Ran for 4 turns (stop reason: terrain change on right side).


Ran for 6 turns (stop reason: terrain change on left side).


Ran for 6 turns (stop reason: terrain change on right side).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14-16.8 power, 1 apr).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.97 gold from the transmogrification of
rough leather armour of resilience (1 def, 2 armour).
You gain 7.63 gold from the transmogrification of
iron mail armour 'Turim' (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.69 gold from the transmogrification of
iron waraxe of daylight (11.5-16.1 power, 2 apr).
You gain 1.89 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, darkness element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

DB Cooper deactivates Horrifying Blows.