Renjaken the level 5 Skeleton Flenser by Renjaken

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassFlenser
Level / Exp5 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity21 (base 14)
Constitution22.575638793133 (base 17)
Magic23 (base 23)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life303/303
Stamina112/112
Vim28/28
Healing Factor0.6
Regeneration0.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy15
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy15
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.73 (48.103448275862%)
Defense6.85
Ranged Defense6.85
Fatigue14
Physical Save13.501473577597
Spell Save11.55
Mental Save7

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
4/5
2/5
0/5
0/5
Technique / Flensing style1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Blood magic1.30
2/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
1/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Renjaken picks up (m.): agate.
Talent Blood Grasp is ready to use.

Resting starts...

Talent Blood Spray is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Renjaken picks up (u.):
zircon.
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.45 gold from the transmogrification of
spiked steel plate armour (4 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.33 gold from the transmogrification of
cleansing iron helm of strength (+3) (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 1.63 gold from the transmogrification of
elm longbow of dampening.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.30 gold from the transmogrification of
arcing iron greatmaul of massacre (26.5-39.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
Saving game...

Saving done.

Saving game...

Saving done.