









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible.  Not thoroughly tested yet, but registering so I can just leave it on.  This should prevent the other alchemists Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Doombringer | 
| Level / Exp | 32 / 8% | 
| Size | huge | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 117 (base 60) | 
| Dexterity | 16 (base 10) | 
| Constitution | 46 (base 44) | 
| Magic | 70 (base 60) | 
| Willpower | 13 (base 10) | 
| Cunning | 20 (base 12) | 
Resources
| Life | 1004/1020 | 
| Stamina | 182/182 | 
| Vim | 191/215 | 
| Healing Factor | 1.25 | 
| Regeneration | 13.05769057748 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 12 | 
| Lite | 3 | 
| Infravision | 10 | 
| See Stealth | 46.586385001155 | 
| See Invisible | 52.586385001155 | 
Offense: Mainhand
| Damage | 247 | 
| Accuracy | 57 | 
| Crit Chance | 32% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 51 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 17 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +12% | 
| Fire | +12% | 
| Arcane | +12% | 
| Cold | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +9% | 
Defense: Base
| Armour (hardiness) | 51.786476048754 (90.416666666667%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 56 | 
| Mental Save | 12 | 
Defense: Resistances
| Nature | + 15%( 70%) | 
| Darkness | + 25%( 70%) | 
| Light | + 15%( 70%) | 
| Temporal | + 24%( 70%) | 
| Blight | + 15%( 70%) | 
| Arcane | + 14%( 70%) | 
| Physical | + 15%( 70%) | 
| All | + 10%( 70%) | 
Defense: Immunities
| Pinning Resistance | 29% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 12% | 
| Poison Resistance | 17% | 
| Knockback Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 and cleanse 1 wound and 1 poison effect. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat techniques | 1.10 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Corruption / Wrath | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Torture | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Heart of Fire | 1.40 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Corruption / Demonic strength | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.50 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Oppression | 1.20 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.10 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Hexes | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Horrifying Blows | 
| talent | Eternal Suffering | 
| talent | Precise Strikes | 
| talent | Abyssal Shield | 
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | completed | 
Equipment
| On feet |  miner's pair of dwarven-steel boots of invasion (0 def, 9 armour) 3.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +9 Fatigue +3% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  defiled ash wand of conjuration [power 163]  (10 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +6.00 Fire a bolt of a random element with (base) damage 82 to 163 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  treant's gold ring 0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +5% blight Poison- +17% Disease- +16% Rings can have magical properties. | 
| On fingers |  Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. | 
| Around waist |  nightruned hardened leather belt of burglary 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Cun +7 Lck ----- def ----- Resists +6% light +7% darkness Stealth +5 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. | 
| In main hand |  quick dwarven-steel greatmaul (151% power, 2 apr) 5.0 T3 greatmaul 2H weapon [Ego+] Master Power 151% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) Massive two-handed mauls. | 
| On hands |  restful hardened leather gloves of dispersion (0 def, 2 armour) 1.0 T3 hands armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Melee+ 4 arcane ----- def ----- Armour +2 Resists +4% arcane HP.reg +1.30 ---------- misc Stam/turn +0.50 Max.stam +11.00 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  iron mail armour of delving (2 def, 4 armour) 14.0 T1 heavy armor [Ego+] Master While equipped: Stats +4 Str ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% darkness +6% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. | 
| Cloak |  linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  stabilizing gold amulet of vision 0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% temporal Blind- +12% Pinning- +29% Knockbk- +20% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. | 
Inventory
|  protective steel amulet 0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Res.Cap +3% all Phys.save +10 (+3 eff.) Amulets can have magical properties. | 
|  ancient silk robe of time (+14%) (3 def, 0 armour) 2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +22% temporal +10% physical Res.pen +8% temporal +9% physical ----- def ----- Defense +3 (+3 eff.) Resists +14% temporal Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  insulating pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  elemental pouch of dwarven-steel shots (15/15, 141% power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego+] Arcane Power 142% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 15 On Hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. | 
|  plaguebringer's pouch of stralite shots of vileness (25/25, 151% power, 5 apr) 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane Power 152% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 25 Ranged+ +29 blight On Hit: 10% Epidemic 4 On Hit: * 23% chance to disease Shots are used with slings to pummel your foes to death. | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
 Almost Master of Arena (Roguelike)
			Became the new master of the arena in 30-wave mode.
			Almost Master of Arena (Roguelike)
			Became the new master of the arena in 30-wave mode.By aqs the Ogre Doombringer level 31
77th Pyre 122nd year of Ascendancy at 09:38 see stats
 Arena Battler 20 (Roguelike)
			Got to wave 20 in the arena.
			Arena Battler 20 (Roguelike)
			Got to wave 20 in the arena.By aqs the Ogre Doombringer level 24
76th Pyre 122nd year of Ascendancy at 04:55 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By aqs the Ogre Doombringer level 10
74th Pyre 122nd year of Ascendancy at 23:18 see stats
 Level 20 (Roguelike)
			Got a character to level 20.
			Level 20 (Roguelike)
			Got a character to level 20.By aqs the Ogre Doombringer level 20
75th Pyre 122nd year of Ascendancy at 16:15 see stats
 Level 30 (Roguelike)
			Got a character to level 30.
			Level 30 (Roguelike)
			Got a character to level 30.By aqs the Ogre Doombringer level 30
76th Pyre 122nd year of Ascendancy at 23:51 see stats
 Size matters (Roguelike)
			Did over 600 damage in one attack.
			Size matters (Roguelike)
			Did over 600 damage in one attack.By aqs the Ogre Doombringer level 30
77th Pyre 122nd year of Ascendancy at 06:21 see stats
 XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.
			XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.By aqs the Ogre Doombringer level 23
76th Pyre 122nd year of Ascendancy at 04:45 see stats
Log
--------------------------------
Talent Obliterating Smash is ready to use.
Talent Surge of Power is ready to use.
There is an item here: plaguebringer's pouch of stralite shots of vileness (25/25, 151% power, 5 apr)
Ran for 12 turns (stop reason: object seen).
--------------------------------
Aqs picks up (g.): plaguebringer's pouch of stralite shots of vileness (25/25, 151% power, 5 apr).
--------------------------------
Talent Wraithform is ready to use.
--------------------------------
Resting starts...
Talent Ogric Wrath is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
--------------------------------
Aqs deactivates Horrifying Blows.
Aqs activates Horrifying Blows.
Aqs deactivates Precise Strikes.
Aqs activates Precise Strikes.
Aqs deactivates Abyssal Shield.
Aqs activates Abyssal Shield.
Aqs deactivates Eternal Suffering.
Aqs activates Eternal Suffering.
Aqs deactivates Eternal Suffering.
Aqs deactivates Precise Strikes.
Aqs deactivates Horrifying Blows.
Aqs deactivates Abyssal Shield.
























































