Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.3.0Donators/Buyers bonus! Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Vampire |
| Class | Necromancer |
| Level / Exp | 20 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by giant white mouse at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:02 / 55Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:19 Killed by skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:42 Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:13 Killed by Nerayathra the skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 16:08 Killed by devourer at level 5 on the 2nd Flare 122nd year of Ascendancy at 04:51 Killed by Lisenor the drem at level 6 on the 6th Flare 122nd year of Ascendancy at 23:18 Killed by bandit at level 7 on the 7th Flare 122nd year of Ascendancy at 14:31 Killed by skeleton mage at level 7 on the 4th Dusk 122nd year of Ascendancy at 07:18 Killed by Celia at level 9 on the 26th Dusk 122nd year of Ascendancy at 05:58 Killed by Salinor the vampire at level 9 on the 26th Dusk 122nd year of Ascendancy at 07:04 Killed by Islyra the skeleton warrior at level 9 on the 26th Dusk 122nd year of Ascendancy at 07:29 Killed by Salinor the vampire at level 9 on the 26th Dusk 122nd year of Ascendancy at 07:45 Killed by skeleton mage at level 10 on the 49th Dusk 122nd year of Ascendancy at 17:40 Killed by gwelgoroth at level 12 on the 67th Dusk 122nd year of Ascendancy at 07:05 Killed by Polulle the Guardian at level 12 on the 68th Dusk 122nd year of Ascendancy at 11:08 Killed by Gamira the cutpurse at level 12 on the 70th Dusk 122nd year of Ascendancy at 07:30 Killed by Eilinyna the red crystal at level 13 on the 17th Haze 122nd year of Ascendancy at 03:06 Killed by skeleton warrior at level 13 on the 19th Haze 122nd year of Ascendancy at 03:38 Killed by skeleton archer at level 13 on the 19th Haze 122nd year of Ascendancy at 04:20 Killed by Zubanor the skeleton warrior at level 13 on the 19th Haze 122nd year of Ascendancy at 04:46 Killed by luminous horror at level 14 on the 21st Haze 122nd year of Ascendancy at 21:26 Killed by luminous horror at level 14 on the 22nd Haze 122nd year of Ascendancy at 07:34 Killed by skeleton warrior at level 15 on the 31st Haze 122nd year of Ascendancy at 02:42 Killed by skeleton warrior at level 15 on the 32nd Haze 122nd year of Ascendancy at 13:04 Killed by skeleton warrior at level 15 on the 33rd Haze 122nd year of Ascendancy at 02:01 Killed by Aeravena the skeleton warrior at level 15 on the 33rd Haze 122nd year of Ascendancy at 22:49 Killed by skeleton archer at level 15 on the 34th Haze 122nd year of Ascendancy at 23:28 Killed by lesser vampire at level 15 on the 35th Haze 122nd year of Ascendancy at 00:17 Killed by skeleton master archer at level 16 on the 35th Haze 122nd year of Ascendancy at 00:36 Killed by skeleton warrior at level 16 on the 35th Haze 122nd year of Ascendancy at 01:20 Killed by dread at level 16 on the 35th Haze 122nd year of Ascendancy at 02:23 Killed by skeleton mage at level 16 on the 35th Haze 122nd year of Ascendancy at 22:25 Killed by armoured skeleton warrior at level 16 on the 35th Haze 122nd year of Ascendancy at 23:11 Killed by skeleton mage at level 16 on the 36th Haze 122nd year of Ascendancy at 18:42 Killed by skeleton archer at level 17 on the 39th Haze 122nd year of Ascendancy at 02:11 Killed by skeleton master archer at level 17 on the 39th Haze 122nd year of Ascendancy at 07:03 Killed by skeleton mage at level 18 on the 42nd Haze 122nd year of Ascendancy at 00:27 Killed by skeleton mage at level 18 on the 42nd Haze 122nd year of Ascendancy at 12:53 Killed by will o' the wisp at level 18 on the 43rd Haze 122nd year of Ascendancy at 05:04 Killed by skeleton archer at level 18 on the 43rd Haze 122nd year of Ascendancy at 06:38 Killed by skeleton mage at level 18 on the 43rd Haze 122nd year of Ascendancy at 07:35 Killed by skeleton mage at level 18 on the 43rd Haze 122nd year of Ascendancy at 10:10 Killed by The Master at level 18 on the 43rd Haze 122nd year of Ascendancy at 10:29 Killed by The Master at level 18 on the 43rd Haze 122nd year of Ascendancy at 11:40 Killed by armoured skeleton warrior at level 18 on the 43rd Haze 122nd year of Ascendancy at 12:35 Killed by The Master at level 18 on the 43rd Haze 122nd year of Ascendancy at 14:53 Killed by skeleton mage at level 18 on the 43rd Haze 122nd year of Ascendancy at 15:46 Killed by skeleton warrior at level 18 on the 43rd Haze 122nd year of Ascendancy at 16:35 Killed by Polyriaba the vampire at level 19 on the 62nd Haze 122nd year of Ascendancy at 14:11 Killed by skeleton warrior at level 19 on the 62nd Haze 122nd year of Ascendancy at 15:37 Killed by Islokira the skeleton warrior at level 19 on the 62nd Haze 122nd year of Ascendancy at 17:00 Killed by Aryrin the skeleton mage at level 20 on the 62nd Haze 122nd year of Ascendancy at 18:35 Killed by Aryrin the skeleton mage at level 20 on the 62nd Haze 122nd year of Ascendancy at 19:03 Killed by Islyra the skeleton warrior at level 20 on the 62nd Haze 122nd year of Ascendancy at 20:45 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 43 (base 34) |
| Magic | 70 (base 48) |
| Willpower | 29 (base 14) |
| Cunning | 20 (base 13) |
Resources
| Life | 401/401 |
| Mana | 60/318 |
| Positive | 0/107 |
| Souls | 1/10 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 18 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.666666666667 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.65 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 16.2 |
| Ranged Defense | 16.2 |
| Fatigue | 0 |
| Physical Save | 23.4375 |
| Spell Save | 27.7625 |
| Mental Save | 18.025 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 103.00 to 309.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Vampire | 1.40 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by Lucifer. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of squid ink. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of elder vampire blood. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bokudar the linen wizard hat (1 def, 0 armour) Bokudar the linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Dex / +3 Wil Changes damage: +3% mind Physical save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Obsidianblast ObsidianblastCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 20 darkness Changes resistances: +3% darkness Changes resistances penetration: +5% mind Maximum encumbrance: +24 Rings can have magical properties. |
| On fingers | Aeryriath AeryriathPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -9% Changes stats: +2 Con Changes resistances: +12% blight / +2% physical / +26% darkness / +3% light Changes damage: +12% blight / +13% darkness Maximum encumbrance: +28 Poison immunity: +10% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Arthidrakor the Shadestar Arthidrakor the ShadestarInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes resistances: +7% physical Changes resistances penetration: +5% mind Changes damage: +3% darkness Stamina each turn: +0.40 Amulets can have magical properties. |
Inventory
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+9 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of paradox (38-60.8 power, 2 apr)dwarven-steel greatsword of paradox (38-60.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 temporal When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +16% temporal Massive two-handed swords. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. chilling steel longsword of vileness (15-21 power, 3 apr)chilling steel longsword of vileness (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 6% chance to disease Damage (Melee): +7 blight / +7 cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Arthuharalar the Lightstinger (4.5-4.95 power, 18 apr, mind damage)Arthuharalar the Lightstinger (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar calls for a summoner. This honing mindstar will focus other psionic mindstars. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 arcane Changes stats: +2 Cun / +4 Wil Changes resistances: +3% physical Changes resistances penetration: +4% acid / +4% fire / +5% cold / +6% physical Changes damage: +7% acid / +8% physical / +6% light / +7% fire / +7% cold Physical save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage)creative vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Changes damage: +2% acid Critical mult.: +5.00% Equilibrium when hit: +0.60 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (5-5.5 power, 18 apr, nature damage)gifted vined mindstar (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage)nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature / +2% acid Disease immunity: +10% Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of clarity (3 def, 6 armour)prismatic hardened leather armour of clarity (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +6% mind / +12% light / +12% darkness Mental save: +14 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. slimey quiver of ash arrows of accuracy (15/15, 21.5-30.1 power, 7 apr)slimey quiver of ash arrows of accuracy (15/15, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 15 On weapon hit: * Slows global speed by 7% Arrows are used with bows to pierce your foes to death. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lucifer the Vampire Necromancer level 19
46th Haze 122nd year of Ascendancy at 22:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lucifer the Vampire Necromancer level 9
23rd Dusk 122nd year of Ascendancy at 17:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lucifer the Vampire Necromancer level 13
19th Haze 122nd year of Ascendancy at 01:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lucifer the Vampire Necromancer level 15
23rd Haze 122nd year of Ascendancy at 10:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lucifer the Vampire Necromancer level 10
46th Dusk 122nd year of Ascendancy at 13:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lucifer the Vampire Necromancer level 20
62nd Haze 122nd year of Ascendancy at 17:22 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Lucifer the Vampire Necromancer level 12
70th Dusk 122nd year of Ascendancy at 08:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lucifer the Vampire Necromancer level 13
18th Haze 122nd year of Ascendancy at 05:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lucifer the Vampire Necromancer level 15
34th Haze 122nd year of Ascendancy at 23:17 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Lucifer the Vampire Necromancer level 13
19th Haze 122nd year of Ascendancy at 04:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lucifer the Vampire Necromancer level 6
5th Flare 122nd year of Ascendancy at 17:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lucifer the Vampire Necromancer level 16
35th Haze 122nd year of Ascendancy at 20:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lucifer the Vampire Necromancer level 18
43rd Haze 122nd year of Ascendancy at 17:29 see stats
Log
Lucifer picks up (b.): slimey quiver of ash arrows of accuracy (15/15, 21.5-30.1 power, 7 apr).
Lucifer picks up (b.): chilling steel longsword of vileness (15-21 power, 3 apr).
Lucifer picks up (c.): creative vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage).
Lucifer picks up (c.): Arthuharalar the Lightstinger (4.5-4.95 power, 18 apr, mind damage).
Lucifer picks up (a.): dwarven-steel greatsword of paradox (38-60.8 power, 2 apr).
Lucifer picks up (f.): prismatic hardened leather armour of clarity (3 def, 6 armour).
Lucifer picks up (f.): nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
Lucifer picks up (f.): gifted vined mindstar (5-5.5 power, 18 apr, nature damage).
Talent Rune: Shielding is ready to use.
Talent Rune: Lightning is ready to use.
Talent Circle of Death is ready to use.
Ran for 2 turns (stop reason: interesting character).
Talent Impending Doom is ready to use.
You don't see how to get there...
Saving game...
You transfer Swordbreaker (25-32.5 power, 20 apr) from the online item's vault.
Saving done.
Error while transfering Sword of Potential Futures (28-39.2 power, 10 apr) to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
Error while transfering Sword of Potential Futures (28-39.2 power, 10 apr) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Lucifer deactivates Necrotic Aura.
