Summoner the level 20 Higher Summoner by MournRAGE

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHigher
ClassSummoner
Level / Exp20 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength1000009 (base 10)
Dexterity1000010 (base 11)
Constitution1000009 (base 10)
Magic1000009 (base 10)
Willpower1000014 (base 15)
Cunning1000012 (base 13)

Resources

Life1000286/1000286
Mana0/244
Stamina999981/999981
Equilibrium58
Healing Factor2.5
Regeneration2499997.5

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight15
Lite3
Infravision12
See Stealth1083.7195961563
See Invisible1083.7195961563

Offense: Mainhand

Damage19611
Accuracy7483
Crit Chance624927%
APR31
Speed1.11

Offense: Offhand

Damage15887
Accuracy7483
Crit Chance624922%
APR25
Speed1.11

Offense: Spell

Spellpower6314
Crit Chance100%
Speed1

Offense: Mind

Mindpower6623
Crit Chance100%
Speed1

Offense: Damage Bonus

Nature+10%
All0%

Defense: Base

Armour (hardiness)2 (67.566993956804%)
Defense6627
Ranged Defense6627
Fatigue0
Physical Save5906
Spell Save5906
Mental Save5919

Defense: Resistances

Arcane+ 39%( 70%)
Nature+ 24%( 70%)
All+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Blind Resistance54%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.50
5/5
5/5
5/5
5/5
Wild-gift / Summoning (advanced)1.50
5/5
5/5
3/5
0/5
Wild-gift / Summoning (distance)1.50
5/5
5/5
5/5
5/5
Wild-gift / Summoning (utility)1.50
5/5
5/5
5/5
5/5
Wild-gift / Summoning (augmentation)1.50
5/5
5/5
5/5
5/5
Technique / Combat techniques1.20
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
5/5
5/5
Wild-gift / Mindstar mastery1.50
5/5
5/5
5/5
5/5
Spell / Staff combat1.20
5/5
5/5
5/5
5/5
Technique / Combat training1.20
5/5
5/5
5/5
5/5
5/5
5/5
Wild-gift / Call of the wild1.50
5/5
5/5
5/5
5/5
Wild-gift / Harmony1.50
5/5
5/5
5/5
5/5
Race / Higher1.20
5/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Summoner the Higher Summoner level 10
74th Pyre 122nd year of Ascendancy at 12:40
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By Summoner the Higher Summoner level 20
75th Pyre 122nd year of Ascendancy at 16:30
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By Summoner the Higher Summoner level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By Summoner the Higher Summoner level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By Summoner the Higher Summoner level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By Summoner the Higher Summoner level 1
74th Pyre 122nd year of Ascendancy at 11:04
see stats

Log


Summoner picks up (a.):
healing infusion of the titan (heal 2000059; cd 13).

Summoner picks up (a.):
healing infusion (heal 40; cd 14).

Summoner picks up (c.):
wild infusion (res 15%; mental; dur 3; cd 16).
Summoner picks up (e.):
shielding rune (absorb 50; dur 3; cd 17).
Summoner cover of leaves falls apart.

Summoner picks up (c.):
movement infusion of the duelist (speed 3000470%; cd 8).
3-headed hydra cover of leaves falls apart.

Stone golem cover of leaves falls apart.

Summoner picks up (d.):
regeneration infusion of the sneak (heal 3400101; 14 cd).
Summoner picks up (d.):
regeneration infusion (heal 60; 12 cd).
Summoner picks up (g.):
wild infusion of the duelist (res 200017%; physical; dur 2; cd 12).
Summoner picks up (i.):
shatter afflictions rune (absorb 22; cd 16).
Talent Stone Golem is ready to use.
Talent Nature's Equilibrium is ready to use.
Talent Hydra is ready to use.
Your summoned stone golem disappears.
Your summoned 3-headed hydra disappears.
Talent Leaves Tide is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).