




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Necromancer |
Level / Exp | 45 / 84% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 100009 (base 10) |
Dexterity | 100009 (base 10) |
Constitution | 100009 (base 10) |
Magic | 100014 (base 15) |
Willpower | 100012 (base 13) |
Cunning | 100010 (base 11) |
Resources
Life | 51924/51924 |
Mana | 9912/9912 |
Soul | 15/15 |
Healing Factor | 0.94571268249155 |
Regeneration | 94570.322536473 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +117.29957955368% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 1159.1152191244 |
See Invisible | 1904.0775543736 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 4157 |
Accuracy | 2356 |
Crit Chance | 60099% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 1990 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 2597 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Blight | +10% |
Darkness | +25% |
Fire | +10% |
Cold | +15% |
Offense: Damage Penetration
Cold | +44% |
Darkness | +44% |
Defense: Base
Armour (hardiness) | 47 (30%) |
Defense | 2088 |
Ranged Defense | 2088 |
Fatigue | 0 |
Physical Save | 1861 |
Spell Save | 1861 |
Mental Save | 1862 |
Defense: Resistances
Darkness | + 47%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Teleport Resistance | 58% |
Silence Resistance | 59% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (820303 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Master of flesh | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Dreadmaster | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Death | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Eradication | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Age of dusk | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Master necromancer | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Rime wraith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Spectre | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Divination | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Eternal Night |
talent | Suffer For Me |
talent | Grim Shadow |
talent | Utterly Destroyed |
talent | Keen Senses |
talent | Golden Age of Necromancy |
talent | Spikes of Decrepitude |
talent | Aura of Undeath |
talent | Erupting Shadows |
talent | Premonition |
talent | Discarded Refuse |
talent | Hiemal Shield |
Quests
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 160% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+0 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 4 power out of 6/6) : Effective talent level: 5.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 5818.25 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (11636). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Inventory
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 115 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Yeek Necro the Yeek Necromancer level 10
75th Pyre 122nd year of Ascendancy at 07:08 see stats
By Yeek Necro the Yeek Necromancer level 20
77th Pyre 122nd year of Ascendancy at 03:10 see stats
By Yeek Necro the Yeek Necromancer level 30
4th Flare 122nd year of Ascendancy at 08:45 see stats
By Yeek Necro the Yeek Necromancer level 40
4th Flare 122nd year of Ascendancy at 08:45 see stats
By Yeek Necro the Yeek Necromancer level 11
75th Pyre 122nd year of Ascendancy at 23:29 see stats
By Yeek Necro the Yeek Necromancer level 1
75th Pyre 122nd year of Ascendancy at 02:38 see stats
By Yeek Necro the Yeek Necromancer level 1
75th Pyre 122nd year of Ascendancy at 02:38 see stats
By Yeek Necro the Yeek Necromancer level 1
75th Pyre 122nd year of Ascendancy at 02:38 see stats
Log
There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).
Talent Track is ready to use.
Yeek Necro uses Track.
Ran for 22 turns (stop reason: interesting character).
Talent Track is ready to use.
Yeek Necro uses Track.
Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Track is ready to use.
Yeek Necro uses Track.
There is a previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).
You gain 7.27 gold from the transmogrification of Beluyassra (42/42, 22-30 power, 7 apr).
You gain 2.63 gold from the transmogrification of radiant cured leather armour (6 def, 4 armour).
You gain 20.20 gold from the transmogrification of Nimbuspeal the cured leather armour (6 def, 4 armour).
You gain 25.00 gold from the transmogrification of Eel-skin armour (16 def, 0 armour).
You gain 2.50 gold from the transmogrification of radiant hardened leather gloves of dexterity (+3) (0 def, 2 armour).
You gain 1.23 gold from the transmogrification of polar hardened leather gloves (0 def, 2 armour).
You gain 3.40 gold from the transmogrification of dwarven-steel gauntlets of archery (0 def, 2 armour).
You gain 2.25 gold from the transmogrification of blighted dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 22.18 gold from the transmogrification of Glitteronslaught (5-6 power, 18 apr, nature damage).
You gain 17.09 gold from the transmogrification of Relgastir the Freezefoe.
You gain 1.56 gold from the transmogrification of flaming steel dagger of massacre (18-23 power, 6 apr).
You gain 1.45 gold from the transmogrification of chilling steel dagger (11-14 power, 6 apr).
You gain 0.62 gold from the transmogrification of healing infusion (heal 40; cd 10).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.