Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Square Field of Vision 1.3.1 Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 3 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Glolranne the copperhead snake at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:21 / 1 |
Primary Stats
| Strength | 15 (base 13) |
| Dexterity | 23 (base 14) |
| Constitution | 12 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 20 (base 20) |
Resources
| Life | -20/158 |
| Stamina | 108/108 |
| Psi | 101/101 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Barehand
| Damage | 18 |
| Accuracy | 35 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 7.55 |
| Ranged Defense | 9.55 |
| Fatigue | 9 |
| Physical Save | 9.45 |
| Spell Save | 6.65 |
| Mental Save | 10.85 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
Quests
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| On feet | [vs. pair of iron boots of uncanny dodging (2 def, 3 armour) (On feet)] pair of iron boots of uncanny dodging (2 def, 3 armour)pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +2 (+2 eff.) (-) Fatigue: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Main armor | [vs. rough leather armour (1 def, 2 armour) (Main armor)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +1 (+1 eff.) (-) Fatigue: +6% (-) A suit of armour made of leather. |
| On hands | [vs. radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) (On hands)] radiant iron gauntlets of dexterity (+3) (0 def, 1 armour)radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) light Changes stats: +3(-) Dex Changes resistances: +5%(-) light Changes damage: +3%(-) light When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 (-) Armour Penetration: +3 (-) Physical crit. chance: +7.0% (-) Attack speed: 125% (-) On weapon hit: * 6% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. miner's rough leather cap of dexterity (+3) (0 def, 2 armour) (On head)] miner's rough leather cap of dexterity (+3) (0 def, 2 armour)miner's rough leather cap of dexterity (+3) (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 (-) Fatigue: +1% (-) Changes stats: +3(-) Dex Infravision radius: +2 (-) A cap made of leather. |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) (On hands)] iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-) Damage (Melee): 0(-5) light Changes stats: +0(-3) Dex Changes resistances: +0%(-5%) light Changes damage: +0%(-3%) light When used to modify unarmed attacks: Base power: 11.0 - 15.4(+0.5 - +0.7) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +1 (-5) Armour Penetration: +3 (-) Physical crit. chance: +2.0% (-5.0%) Attack speed: 125% (-) On weapon hit: * 0% chance to blind (-6%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) (On hands)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-) Damage (Melee): 0(-5) light Changes stats: +0(-3) Dex Changes resistances: +0%(-5%) light Changes damage: +0%(-3%) light When used to modify unarmed attacks: Base power: 7.0 - 7.7(-3.5 - -7.0) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-5) Armour Penetration: +1 (-2) Physical crit. chance: +1.0% (-6.0%) Attack speed: 167% (+42%) On weapon hit: * 0% chance to blind (-6%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) (On hands)] rough leather gloves (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-) Damage (Melee): 0(-5) light Changes stats: +0(-3) Dex Changes resistances: +0%(-5%) light Changes damage: +0%(-3%) light When used to modify unarmed attacks: Base power: 8.0 - 8.8(-2.5 - -5.9) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-5) Armour Penetration: +1 (-2) Physical crit. chance: +1.0% (-6.0%) Attack speed: 167% (+42%) On weapon hit: * 0% chance to blind (-6%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) (On hands)] rough leather gloves of magic (+3) (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +1 (-) Damage (Melee): 0(-5) light Changes stats: +0(-3) Dex / +3 Mag Changes resistances: +0%(-5%) light Changes damage: +3% arcane / +0%(-3%) light When used to modify unarmed attacks: Base power: 7.5 - 8.3(-3.0 - -6.5) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-5) Armour Penetration: +1 (-2) Physical crit. chance: +1.0% (-6.0%) Attack speed: 167% (+42%) On weapon hit: * 0% chance to blind (-6%) Damage (Melee): +5 arcane Burst (radius 2) on crit: +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. miner's rough leather cap of dexterity (+3) (0 def, 2 armour) (On head)] rough leather cap of strength (+3) (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-1) Fatigue: +1% (-) Changes stats: +3 Str / +0(-3) Dex Infravision radius: +0 (-2) A cap made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Weaboo Puncher misses Something.
Something hits Weaboo Puncher for (3 resist armour), 9 physical (9 total damage).
Talent Double Strike is ready to use.
Weaboo Puncher throws two quick punches.
Weaboo Puncher hits Something for 18 physical damage.
Weaboo Puncher is stunned!
Something hits Weaboo Puncher for (3 resist armour), 17 physical (17 total damage).
Weaboo Puncher recovers sight.
Weaboo Puncher is no longer illuminated.
Infusion: Regeneration is still on cooldown for 1 turns.
Glolranne the copperhead snake is no longer illuminated.
Norgos, the Guardian hits Weaboo Puncher for (3 resist armour), 25 physical (25 total damage).
Glolranne the copperhead snake uses Willful Strike.
Weaboo Puncher was smashed!
Glolranne the copperhead snake hits Weaboo Puncher for (3 resist armour), 49 physical, (3 resist armour), 4 physical (53 total damage).
Glolranne the copperhead snake uses Reproach.
Weaboo Puncher is not stunned anymore.
Talent Uppercut is ready to use.
Talent Dream Walk is ready to use.
Talent Infusion: Regeneration is ready to use.
Glolranne the copperhead snake uses Reproach.
Weaboo Puncher uses Infusion: Regeneration.
Weaboo Puncher starts regenerating health quickly.
Glolranne the copperhead snake uses Reproach.
Glolranne the copperhead snake uses Reproach.
Saving game...
