









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 15 / 81% |
| Size | big |
| Lifes / Deaths | Killed by Xanomitta the treant at level 15 on the 31st Haze 122nd year of Ascendancy at 17:34 / 1 |
Primary Stats
| Strength | 40 (base 37) |
| Dexterity | 5 (base 10) |
| Constitution | 18 (base 16) |
| Magic | 32 (base 28) |
| Willpower | 27 (base 10) |
| Cunning | 25 (base 13) |
Resources
| Life | -26/558 |
| Mana | 184/259 |
| Stamina | 144/144 |
| Healing Factor | 0.61153136156467 |
| Regeneration | 26.986878985849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Nature | +41% |
| Acid | +10% |
| Arcane | +12% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 22 (60%) |
| Defense | 20 |
| Ranged Defense | 26 |
| Fatigue | 1 |
| Physical Save | 28 |
| Spell Save | 39 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 34%( 70%) |
| Darkness | + 34%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Bleed Resistance | 50% |
| Pinning Resistance | 87% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 178 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Feather Wind |
| detrimental effect | The target is on fire, taking 10.13 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 1.86 nature damage per turn and decreasing all heals received by 17%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 43.28 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 4 and doing 27.13 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Huge cut that bleeds, doing 11.80 physical damage per turn. Bleeding |
| detrimental effect | The target's has a cursed wound, reducing healing by 40%. Cursed Wound |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 27.13 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You failed to protect the repented thief from death by war hound. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Sootstreak' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% darkness +3% fire Spell.save +3 (+1 eff.) A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | defiled yew wand of conjuration [power 223] (4/10 cooldown)2.0 T3 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +10.00 Fire a bolt of a random element with (base) damage 112 to 223 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Kidrakath the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% lightning +15% temporal +6% cold +22% nature +6% acid Spell.save +20 (+7 eff.) Rings can have magical properties. |
| On fingers | solipsist's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +9 (+5 eff.) Melee+ 23 light Ranged+ 26 light On Hit (Melee): * 19% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
| Around waist | Sparkblack1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Resists +9% lightning +1% physical +5% arcane +3% darkness Die.at -20.00 life Max.HP +31.00 A belt that goes around your waist. |
| In main hand | flaming dwarven-steel greatmaul of paradox (41.5-62.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 41.5 - 62.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +10 fire While equipped: dps ---------- Melee Ret 12 temporal ----- def ----- Resists +10% temporal Massive two-handed mauls. |
| On hands | heroic rough leather gloves (0 def, 4 armour)1.0 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +4 Mind.save +5 (+3 eff.) Max.HP +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | linen cloak 'Crackledash' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% darkness Res.pen +10% lightning Melee Ret 4 darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +9% darkness +12% lightning Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dazzlewarden the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% arcane Res.pen +5% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +11% light +16% darkness Phys.save +6 (+3 eff.) Max.HP +38.00 HP.reg +0.60 Heal.mod +12% Blind- +25% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 239 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Lightninggash0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +1 Wil +2 Cun +7 Con dps ---------- On Hit (Melee): * 15% chance to daze at end of turn Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+3 eff.) Rings can have magical properties. |
iron greatmaul 'Ce'Nelle' (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Disrupt Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Against +12% Unnatural On Hit: * disrupts spell-casting While equipped: ----- def ----- Resists +9% temporal Crit.dmg- 15.00% Mind.save +12 (+6 eff.) Disease- +10% Massive two-handed mauls. |
Betyra the steel greatsword (24-38.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 24.0 - 38.4 Light Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Dex +8 Wil ----- def ----- Fatigue -16% Massive two-handed swords. |
iron greatsword 'Gilarohor' (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 mind On Hit: * 16% chance to cause random gloom While equipped: Stats +3 Cun +3 Wil ----- def ----- Resists +3% light Crit.dmg- 10.00% Disease- +20% Confus- +20% Teleport- +15% Massive two-handed swords. |
Ichorobeisance1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Dex +2 Cun dps ---------- Mind.pwr +3 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -2% Resists +6% nature Phys.save +6 (+3 eff.) ---------- misc Infravis +1 A belt that goes around your waist. |
rough leather belt 'Skywolf'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 16 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +9% lightning +15% fire Max.HP +34.00 A belt that goes around your waist. |
kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+1 eff.) A stylish kruk-style cloak, to look awesome. |
Lisyrianne the pair of iron boots (0 def, 9 armour)3.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +9 Fatigue +2% Resists +5% lightning +8% temporal +3% darkness +9% acid Spell.save +10 (+3 eff.) Pinning- +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
pair of rough leather boots 'Blazescar' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 8 light ----- def ----- Armour +1 Fatigue -4% Resists +3% darkness +3% temporal Phys.save +6 (+3 eff.) Pinning- +10% ---------- misc Max.enc +22 Light +3 A pair of boots made of leather. |
pair of rough leather boots 'Filthfame' (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% Mind.save +3 (+2 eff.) ---------- misc Max.psi +10.00 A pair of boots made of leather. |
Silathra the Glowsever (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +3% acid Melee Ret 12 light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +1 Resists +6% acid +3% darkness ---------- misc Light +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xeritta the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +6 Dex +3 Mag dps ---------- Melee+ 5 acid Dmg.mod +3% acid Melee Ret 4 mind ----- def ----- Armour +1 Fatigue -2% Resists +6% acid ---------- misc Max.hate +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cuthyyon the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +3.00% Dmg.mod +9% physical Res.pen +15% physical ----- def ----- Defense +1 (+0 eff.) Resists +9% mind +3% lightning Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Cut- +5% A pointy cloth hat, very wizardly... |
Layolravena the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% cold +6% nature Spell.save +10 (+3 eff.) Mind.save +20 (+10 eff.) Blind- +20% Pinning- +5% Knockbk- +10% ---------- misc Breathe water A cap made of leather. |
Obsidianpiercer (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +5 Con +4 Mag dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Pureorder the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% acid Melee Ret 8 nature 8 acid ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% cold +9% nature ---------- misc Breathe water A cap made of leather. |
iron helm 'Offalstrider' (9 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +5% nature Acc +2 (+1 eff.) Melee Ret 12 physical ----- def ----- Armour +3 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Fatigue +5% Phys.save +3 (+1 eff.) Heal.mod +10% ---------- misc Stam/turn +0.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable steel mail armour of resilience (2 def, 11 armour)14.0 T2 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +14% Max.HP +30.00 A suit of armour made of mail. |
Porugamina the Nimbustrial (6 def, 2 armour, 39.5 block)7.0 T2 shield armor [Rare] Psionic While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +12% lightning +9% fire +12% mind ---------- misc Talents +2 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bedunaneg the Demoncast2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +3 Dex +1 Con dps ---------- Res.pen +5% darkness Apr +1 ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Max.stam +10.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Elenohek [power 10] (4/6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +9 Con dps ---------- Dmg.mod +9% physical Apr +3 ----- def ----- Die.at -40.00 life HP.reg +0.40 Reveal the area around you, dispelling darkness (radius 10, power 53 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MOOG the Ogre Arcane Blade level 5
9th Mirth 122nd year of Ascendancy at 07:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By MOOG the Ogre Arcane Blade level 10
17th Dusk 122nd year of Ascendancy at 02:31 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By MOOG the Ogre Arcane Blade level 15
70th Dusk 122nd year of Ascendancy at 03:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By MOOG the Ogre Arcane Blade level 9
12nd Dusk 122nd year of Ascendancy at 02:09 see stats
Log
Cyrora the forest wight casts Flame.
MOOG is on fire!
Cyrora the forest wight's Flame hits MOOG for 31 fire damage.
Xanomitta the treant uses Psyshot.
A psionic shield forms around Xanomitta the treant.
MOOG is poisoned!
Xanomitta the treant slows down.
Xanomitta the treant is poisoned!
MOOG hits Xanomitta the treant for (4 absorbed), 0 temporal, (10 absorbed), 0 nature, (2 absorbed), 0 darkness, (2 absorbed), 0 nature (0 total damage).
Xanomitta the treant's Psyshot hits MOOG for 80 mind, 1 nature (81 total damage).
Xanomitta the treant hits MOOG for 8 mind damage.
Insidious Poison from Xanomitta the treant hits MOOG for 1 nature damage.
Rotting Disease from Belasetira the ghast hits MOOG for 28 blight damage.
Decrepitude Disease from Belasetira the ghast hits MOOG for 28 blight damage.
Bleeding from Belasetira the ghast hits MOOG for 12 physical damage.
Burning from Cyrora the forest wight hits MOOG for 10 fire damage.
MOOG casts Phase Door.
Cyrora the forest wight casts Lightning.
Cyrora the forest wight hits MOOG for 29 lightning damage.
Cyrora the forest wight is no longer rampaging.
Poison from MOOG hits Xanomitta the treant for (2 absorbed), 0 nature (0 total damage).
Xanomitta the treant shoots!
Insidious Poison from Xanomitta the treant hits MOOG for 1 nature damage.
Rotting Disease from Belasetira the ghast hits MOOG for 23 blight damage.
Decrepitude Disease from Belasetira the ghast hits MOOG for 23 blight damage.
Bleeding from Belasetira the ghast hits MOOG for 10 physical damage.
Burning from Cyrora the forest wight hits MOOG for 8 fire damage.
MOOG is knocked back!
Saving game...


























































































