









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 149 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Uthiag the Spawn of Urh'Rok's temporal clone at level 148 on the 7th Allure 124th year of Ascendancy at 15:52 / 1 |
Primary Stats
| Strength | 158 (base 90) |
| Dexterity | 185 (base 100) |
| Constitution | 39 (base 17) |
| Magic | 124 (base 100) |
| Willpower | 23 (base 11) |
| Cunning | 134 (base 100) |
Resources
| Life | 5542/5542 |
| Mana | 578/593 |
| Stamina | 426/426 |
| Healing Factor | 1.2081339712919 |
| Regeneration | 62.77307642839 |
Speed
| Mental | +22.202443555204% |
| Attack | 0% |
| Movement | +10% |
| Spell | +20.34667921534% |
| Global | +133.78427664815% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 10 |
| See Stealth | 105.017643224 |
| See Invisible | 117.24705105123 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 404 |
| Accuracy | 92 |
| Crit Chance | 97% |
| APR | 75 |
| Speed | 0.82 |
Offense: Offhand
| Damage | 317 |
| Accuracy | 92 |
| Crit Chance | 95% |
| APR | 75 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 44% |
| Speed | 0.83093277398263 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +66% |
| Nature | +24% |
| Temporal | +30% |
| Mind | +24% |
| Arcane | +27% |
| Cold | +51% |
| All | +21% |
Offense: Damage Penetration
| Acid | +47% |
| Blight | +70% |
| Arcane | +51% |
| Cold | +37% |
| All | +25% |
| Lightning | +37% |
| Temporal | +90% |
| Physical | +31% |
| Fire | +47% |
| Darkness | +85% |
Defense: Base
| Armour (hardiness) | 43 (55.377358490566%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 60 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 25% |
| Bleed Resistance | 100% |
| Teleport Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 48.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 834 damage for 8 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1472% for 10 turns and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 481.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 88 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.50 |
| 1/5 |
| 5/5 |
| 7/5 |
| 4/5 |
| Technique / Combat techniques | 1.80 |
| 1/5 |
| 2/5 |
| 14/5 |
| 8/5 |
| Cunning / Stealth | 1.40 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.40 |
| 7/5 |
| 6/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.60 |
| 7/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.50 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 4/5 |
| 13/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 14/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.50 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 14/5 |
| Undead / Skeleton | 1.30 |
| 14/5 |
| 9/5 |
| 14/5 |
| 9/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Keen Senses |
| talent | Blur Sight |
| talent | Precise Strikes |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shadow Combat |
| talent | Blade Flurry |
| beneficial effect | The target's critical strike damage bonus is increased by 46%. Shadowstrike |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 45.4 and stamina regeneration by 1.8. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | Parrying melee and ranged attacks: Has a 84% chance to deflect up to 57 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Wake up and kill the dreaming horror boss 'Ivitha the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 120)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Voromira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 136)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Yvelekira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 143)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Glilethra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 144)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Nerorithra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 189)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Salynne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 65)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Ce'Nolewyn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 98)You completed the challenge and received: Random Artifact: Strikemaim (129% power, 5 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 103)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 105)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 106)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 114)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 117)You completed the challenge and received: Random Artifact: Swampborn (3 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 119)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: Random Artifact: Turondil (121% power, 12 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 121)You completed the challenge and received: Random Artifact: Smeargash (104% power, 32 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13)You completed the challenge and received: Random Artifact: Runendil | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 149) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 152)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 156)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 158)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 160)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 161) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 163)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 171)You completed the challenge and received: Random Artifact: Siloselerin (111% power, 3 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 178)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 179)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 180)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 184)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 186)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 192)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27)You completed the challenge and received: Random Artifact: Windmarrow (15 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: Random Artifact: Blazewedge (136% power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 37)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 46)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 52)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 58)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 60)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: Random Artifact: Urondur (91% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 90)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 155)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 174)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 193)1 / 2 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 30)4 / 4 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 86)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 113)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 115)You completed the challenge and received: Random Artifact: Brightrigor (109% power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 116)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 124)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 166)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 61)You completed the challenge and received: Random Artifact: Kindleknight (120% power, 4 apr, darkness element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 82)You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 141)Turns left: 0 You completed the challenge and received: Random Artifact: Breezeknave (2 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 147)Turns left: 0 You completed the challenge and received: Random Artifact: Thundertickler (0 def, 3 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 148)Turns left: 0 You completed the challenge and received: Random Artifact: Kindlekiller (5 def, 6 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 187)Turns left: 0 You completed the challenge and received: Random Artifact: Bogwar (120% power, 4 apr, darkness element) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 78)Turns left: 0 You completed the challenge and received: Random Artifact: Mirewisp (2 def, 11 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 89)Turns left: 0 You completed the challenge and received: Random Artifact: Kurek (6 def, 2 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 96)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 99)Turns left: 0 You completed the challenge and received: Random Artifact: Drakath (151% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 109)You completed the challenge and received: Random Artifact: Durolerin | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 126)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 130)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 131)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 137)You completed the challenge and received: Random Artifact: Stokecrypt (109% power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 139)You completed the challenge and received: Random Artifact: Boltwitch (20/20, 110% power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 167)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 175)You completed the challenge and received: Random Artifact: Magmawasp (108% power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 176)You completed the challenge and received: Random Artifact: Bloomhue (111% power, 3 apr, blight element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 185)You completed the challenge and received: Random Artifact: Scorchvice | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 23)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 31)You completed the challenge and received: Random Artifact: Cobrasmasher (149% power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 63)You completed the challenge and received: Random Artifact: Layawen (20/20, 120% power, 14 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 67)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 71)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 72)You completed the challenge and received: Random Artifact: Kilnpierce (8 def, 15 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 81)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 85)You completed the challenge and received: Random Artifact: Alakaltholen | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 88)You completed the challenge and received: Random Artifact: Dairylathavor (19/19, 123% power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 101)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 122)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 127)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 134)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 146)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 157)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 165)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 56)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 64)You completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 75)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 76)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 79)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 93)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 97)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 138)Turns left: 105 You completed the challenge and received: Random Artifact: Cracklerip | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 154)Turns left: 117 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 141 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (141) (Level 110)Turns left: 135 You completed the challenge and received: Random Artifact: Splendourream (2 def, 6 armour) | done |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 62)Turns left: 103 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 74)Turns left: 117 You completed the challenge and received: Random Artifact: Bleakreign (107% power, 3 apr) | done |
Leave the level in less than 201 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (201) (Level 8)Turns left: 20 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 59)Turns left: 82 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 169)Turns left: 214 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 231 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (231) (Level 164)Turns left: 225 You completed the challenge and received: Random Artifact: Scaldpain of thorny skin [power 36] (18 cooldown) | done |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 26)Turns left: 51 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 285 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (285) (Level 162)Turns left: 279 You completed the challenge and received: Random Artifact: Betheta (125% power, 2 apr) | done |
Leave the level in less than 33 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (33) (Level 25)Turns left: 15 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 93 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (93) (Level 168)Turns left: 69 You completed the challenge and received: Random Artifact: Lelomnir of conjuration [power 163] (9 cooldown) | done |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 51)Turns left: 40 You completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Rhudunagas the Dimwolf (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 12 darkness Changes resistances: +68% temporal / +48% darkness / +6% arcane Changes resistances penetration: +40% darkness / +65% temporal Changes damage: +6% arcane / +6% temporal Spellpower: +6 (+2 eff.) Defense after a teleport: +60 Resist all after a teleport: +37% New effects duration reduction after a teleport: +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Dairugar'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes resistances: +10% temporal / +10% cold Changes resistances penetration: +15% blight / +26% arcane / +15% all Critical mult.: +5.00% Spell save: +9 (+2 eff.) Mana each turn: +0.08 Mana when firing critical spell: +2.00 Light radius: +10 Defense after a teleport: +19 Resist all after a teleport: +17% New effects duration reduction after a teleport: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Eilinoriwen' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 7 physical Changes stats: +5 Str / +5 Dex / +5 Cun / +10 Con Changes resistances: +6% mind Changes resistances penetration: +10% blight Changes damage: +3% mind / +3% temporal Spell save: +6 (+2 eff.) Spellpower: +2 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1329.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 3.3 Power cost: 22 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | Berozilamas [power 535] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +3 Con Changes resistances: +9% arcane / +15% nature Grants telepathy: Humanoid/Orc Talent granted: +5 Void Blast Physical save: +40 (+10 eff.) Spell save: +12 (+3 eff.) Silence immunity: +25% Disarm immunity: +15% Stun/Freeze immunity: +15% Mental crit. chance: +4% Defense after a teleport: +28 Resist all after a teleport: +28% New effects duration reduction after a teleport: +28% It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Bleakpain the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * Slows global speed by 32% * 32% chance to inflict 15% damage reduction Changes resistances: +21% darkness Changes resistances penetration: +10% fire Changes damage: +6% all Spell save: +30 (+8 eff.) Spellpower: +8 (+2 eff.) Mindpower: +11 (+4 eff.) Rings can have magical properties. |
| Around neck | wanderer's stralite amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +7 Cun / +6 Con Teleport immunity: +50% Life regen: +0.50 Stamina each turn: +0.70 Movement speed: +10% It can be used to teleport you randomly (rad 50), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
| In main hand | Taintvalor (149% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 35 bleeding, 87% reduced healing Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +14 Physical crit. chance: +8.0% Physical power: +10 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% lightning / +3% temporal Changes resistances penetration: +10% acid / +6% physical Changes damage: +3% nature Life regen: +2.00 Maximum life: +20.00 Sharp, short and deadly. |
| Around waist | DaimyldirCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 24% chance to disease * 48% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% acid / +11% fire / +15% temporal / +10% cold Changes resistances penetration: +20% blight Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% A belt that goes around your waist. |
| In off hand | Erelyfang the Morningwinter (134% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to cause random gloom * Random elemental explosion When wielded/worn: Fatigue: -6% Effects on melee hit: * 37% chance to blind Changes stats: +3 Dex / +4 Mag / +3 Wil Changes resistances: +6% mind Changes resistances penetration: +12% acid / +12% fire / +12% cold / +12% lightning Grants telepathy: Dragon Infravision radius: +3 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Galoyaratar' (18 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 mind Changes stats: +3 Dex / +1 Mag / +9 Wil / +6 Cun Changes resistances: +25% darkness / +6% mind Changes resistances penetration: +20% darkness Changes damage: +25% darkness Grants telepathy: Demon/Minor Demon/Major Stealth bonus: +24 Physical save: +15 (+4 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 53, based on Cunning and Magic) for 10 turns, costing 44 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (712% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1114% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1114% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (237 acid damage; disarm 5 turns with power 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 237.16 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (291 cold damage; freeze 3 turns with power 75)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 291.13 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 75 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (542 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 542.32 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 13 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (460 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 153.27 to 459.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (1990% regen over 10 turns; 100 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1990% for 10 turns and instantly restoring 100 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 40; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 11; power 40; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 17; dur 29; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 27) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Cyrilaith the NightbreezeInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to disease Changes stats: +10 Str / +3 Mag / +2 Wil / +6 Con Changes resistances penetration: +10% arcane / +10% darkness Changes damage: +3% arcane Physical save: +20 (+5 eff.) Cut immunity: +80% Life regen: +3.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +80.00 Maximum mana: +60.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +3% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 258 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Maloramas the voratun amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Changes stats: +9 Str / +10 Dex Changes resistances: +3% nature / +6% darkness Changes damage: +14% blight / +11% fire / +30% temporal Critical mult.: +20.00% Pinning immunity: +10% Stun/Freeze immunity: +15% Knockback immunity: +10% Only die when reaching: -60.00 life Spellpower: +15 (+3 eff.) Amulets can have magical properties. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 27 power out of 60/60) : Effective talent level: 3.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Vorana the BrightwellInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 16 light Changes stats: +4 Str / +2 Wil / +4 Cun / +2 Con Changes resistances: +12% light / +25% temporal Changes resistances penetration: +15% acid Changes damage: +9% physical / +6% fire Grants telepathy: Dragon Talent masteries: +0.38 Technique / Combat veteran +0.38 Cunning / Stealth Pinning immunity: +45% Knockback immunity: +50% See invisible: +18 Combat speed: +10% Amulets can have magical properties. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 44 power out of 80/80) : Effective talent level: 1.0 Power cost: 44 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging voratun amulet of perfection (0.40 Cunning / Stealth,0.40 Cunning / Lethality)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes damage: +8% physical Talent masteries: +0.40 Cunning / Stealth +0.40 Cunning / Lethality Combat speed: +10% Amulets can have magical properties. |
stabilizing stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +13% temporal Cut immunity: +50% Pinning immunity: +22% Knockback immunity: +25% Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 3.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 301 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.starlit voratun amulet of the eclipse Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Changes resistances: +23% light / +29% darkness Changes damage: +15% light / +15% darkness Blindness immunity: +50% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.stralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
wanderer's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +9 Dex / +10 Cun / +10 Con Blindness immunity: +40% Life regen: +1.50 Stamina each turn: +1.50 Infravision radius: +10 Sight radius: +2 See invisible: +12 Movement speed: +10% Amulets can have magical properties. |
DimwormPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Effects on melee hit: * 39% chance to blind * 39% chance to inflict 15% damage reduction Changes stats: +10 Str / +2 Wil / +7 Con Changes resistances: +40% darkness Changes resistances penetration: +15% darkness Changes damage: +20% darkness / +12% blight Spell save: +3 (+1 eff.) Silence immunity: +50% Mana each turn: +0.32 Spellpower: +6 (+2 eff.) Damage Shield penetration: +20% Rings can have magical properties. |
Eregotir the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +8 Effects on melee hit: * 31% chance to blind Damage (Melee): 39 light Effects on ranged hit: * 27% chance to blind Damage (Ranged): 34 light Changes stats: +8 Cun / +7 Wil Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +5% arcane Spell save: +20 (+5 eff.) Disarm immunity: +65% Pinning immunity: +50% Stun/Freeze immunity: +10% Knockback immunity: +45% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +41.00 Maximum vim: +30.00 Spell crit. chance: +3% Mindpower: +15 (+5 eff.) Damage Shield penetration: +30% Rings can have magical properties. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Scumrot the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 39% Damage when hit (Melee): 16 nature Changes stats: +10 Con Changes resistances penetration: +32% lightning / +25% fire / +32% nature Changes damage: +9% nature / +39% fire Physical save: +20 (+5 eff.) Rings can have magical properties. |
Swampborn the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +8 Dex / +20 Cun / +1 Con Changes resistances: +30% acid / +6% fire / +9% nature / +1% physical Changes damage: +15% acid / +3% physical Physical save: +6 (+1 eff.) Mental save: +12 (+5 eff.) Stun/Freeze immunity: +20% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-10 eff.) Spell save: -30 (-10 eff.) Mental save: -30 (-15 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xolaith the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Armour: +6 Defense: +10 (+3 eff.) Changes stats: +5 Cun / +4 Wil Changes resistances: +5% arcane / +22% cold Changes damage: +11% cold Physical save: +9 (+2 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
conjurer's voratun ring of arcana(+0.40/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +8 Mag Silence immunity: +50% Mana each turn: +0.40 Spellpower: +14 (+3 eff.) Rings can have magical properties. |
sneakthief's stralite ring of arcana(+0.30/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +8 Cun / +8 Dex Silence immunity: +38% Mana each turn: +0.30 Rings can have magical properties. |
steel ring 'Poliyalrawen'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +12 (+1 eff.) Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Damage when hit (Melee): 16 physical Changes stats: +3 Dex Changes resistances: +18% light Changes resistances penetration: +25% physical Changes damage: +12% physical Spell save: +30 (+8 eff.) Mental save: +8 (+3 eff.) Confusion immunity: +32% Maximum life: +50.00 Healing mod.: +30% Rings can have magical properties. |
warrior's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +20 Defense: +15 (+4 eff.) Changes stats: +10 Str Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 3.6 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings can have magical properties. |
Glintschism (123% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 123% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +9 cold Burst (radius 1) on hit: +12 light When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +9% light Silence immunity: +15% Confusion immunity: +35% Pinning immunity: +25% Sharp, short and deadly. |
Icy Kill (143% power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Ivida the Galeviper (148% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease * 60% chance to daze at end of turn * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +16 lightning / +16 blight / +12 acid When wielded/worn: Changes resistances: +6% acid / +3% fire / +6% nature / +7% arcane Changes resistances penetration: +11% mind / +12% darkness Changes damage: +6% nature Blindness immunity: +15% Disease immunity: +34% Stun/Freeze immunity: +10% Only die when reaching: -20.00 life Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 40% Dex, 50% Mag, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+2 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 35% Cun, 105% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 21.85 acid and 21.85 blight damage. If not cleared after five turns it will inflict 124.06 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 55% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Phlegmveil (149% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +4 lightning / +15 darkness / +16 nature Burst (radius 1) on hit: +4 lightning / +16 fire Burst (radius 2) on crit: +22 ice / +12 arcane Damage against: +16% Living When wielded/worn: Armour: +12 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 lightning Changes resistances: +3% fire / +3% nature / +5% arcane Changes resistances penetration: +10% nature / +12% cold Changes damage: +9% fire Sharp, short and deadly. |
Prismblack (145% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +12 temporal / +16 nature Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +12 acid When wielded/worn: Accuracy: +12 (+3 eff.) Damage when hit (Melee): 20 light Changes stats: +4 Str Changes resistances: +9% light / +8% all Changes resistances penetration: +10% acid / +15% blight / +15% arcane / +12% nature Changes damage: +12% acid / +12% physical Stamina when hit: +2.00 Light radius: +3 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 100% Dex, 50% Mag, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 55% Dex, 35% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (132% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 45% Cun, 55% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Cun, 45% Dex, 60% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 271.12 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
insidious voratun dagger of massacre (161% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 162% Range: 1.3x Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +48 insidious poison Sharp, short and deadly. |
voratun dagger 'Boldil' (163% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 163% Range: 1.3x Uses stats: 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to corrode armour by 30% * 25% chance to put talents on cooldown Damage (Melee): +20 blight / +16 arcane When wielded/worn: Changes stats: +10 Wil Changes resistances penetration: +12% acid / +10% blight Spell save: +40 (+10 eff.) Life regen: +2.00 Maximum mana: +40.00 Maximum vim: +30.00 Sharp, short and deadly. |
Borineg the Dazzlemark (182% power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 183% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 77% chance to corrode armour by 30% Damage (Melee): +32 darkness / +26 temporal / +28 nature / +12 light Burst (radius 2) on crit: +12 acid When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 45% chance to blind * 58% chance to inflict 15% damage reduction Damage when hit (Melee): 12 temporal Changes resistances: +18% acid Changes resistances penetration: +15% acid Changes damage: +15% temporal / +21% darkness / +15% light Light radius: +4 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Abyssravage (127% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 127% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +21 cold Burst (radius 1) on hit: +12 darkness / +20 fire When wielded/worn: Damage when hit (Melee): 12 blight / 12 fire Changes stats: +5 Cun / +4 Str Changes resistances: +12% darkness Changes resistances penetration: +15% blight / +49% fire Changes damage: +12% fire Reduces incoming crit damage: 25.00% Massive two-handed swords. |
Poloriamira the Rotpython (172% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +72 insidious poison / +8 nature / +12 acid Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 nature When wielded/worn: Physical crit. chance: +19.0% Fatigue: -4% Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Wil Changes resistances: +3% acid Changes resistances penetration: +21% mind / +21% darkness Grants telepathy: Demon/Minor Demon/Major Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Gunibar the elm longbow Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +12 fire Burst (radius 1) on hit: +8 acid When wielded/worn: Armour: +6 Changes damage: +17% fire Physical save: +9 (+2 eff.) Spell save: +18 (+5 eff.) Blindness immunity: +55% Poison immunity: +20% Disease immunity: +15% Confusion immunity: +20% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +12 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.fungal elm longbow of power Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +5 Con Changes resistances penetration: +17% physical Changes damage: +17% physical Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 110 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's ash longbow of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +6 Dex Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.thunderous dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 26% chance to daze at end of turn When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +23.0% Changes stats: +6 Str / +6 Dex / +6 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances penetration: +23% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.yew longbow 'Voidterror' Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 78% chance to disease Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +6 acid When wielded/worn: Changes stats: +8 Con Changes resistances: +12% blight Changes resistances penetration: +15% blight / +49% acid / +20% darkness / +15% arcane Changes damage: +18% darkness / +27% arcane Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 216 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite longsword (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Damage (Melee): +17 blight When wielded/worn: Disease immunity: +30% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword of nature (153% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +7 Dex Changes resistances: +10% all Changes resistances penetration: +15% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun longsword of crippling (154% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +15% physical Disarm immunity: +35% Sharp, long, and deadly. |
Singequick (132% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 132% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Temporal Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Fatigue: -6% Effects on melee hit: * 50% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +4 Dex / +5 Mag Changes resistances penetration: +15% arcane / +15% temporal Changes damage: +12% fire Grants telepathy: Dragon Humanoid/Orc Light radius: +5 Infravision radius: +3 See invisible: +12 Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Blunt and deadly. |
Serpentblow (115% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Power: 115% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Burst (radius 2) on crit: +8 nature When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +2 Cun / +4 Str Changes damage: +46% mind / +6% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +15 (+4 eff.) Mindpower: +34 (+12 eff.) Mental crit. chance: +12% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +60 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
MayuthaRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +12.0% Physical power: +14 (+1 eff.) Changes stats: +6 Str / +2 Wil Changes resistances: +9% acid / +10% all Changes resistances penetration: +15% acid / +9% nature / +15% arcane Changes damage: +18% temporal Mana each turn: +0.08 Maximum mana: +40.00 Spellpower: +8 (+2 eff.) Defense after a teleport: +5 New effects duration reduction after a teleport: +40% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.blighted dragonbone vilestaff of fate (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes damage: +30% darkness Talent granted: +1 Command Staff Physical save: +12 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+6 eff.) Vim when firing critical spell: +6.00 Maximum vim: +40.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Naturebliss' (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Effects on melee hit: * Slows global speed by 45% * 20% chance to disease Changes resistances: +21% fire / +6% temporal Changes resistances penetration: +15% temporal / +15% light / +15% darkness / +20% nature / +15% physical Changes damage: +30% darkness / +30% temporal / +30% light / +30% physical Talent granted: +1 Command Staff Spell save: +30 (+8 eff.) Vim when firing critical spell: +6.00 Maximum mana: +40.00 Maximum vim: +40.00 Spellpower: +22 (+5 eff.) Spell crit. chance: +8% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Kindlehunger' (136% power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind When wielded/worn: Effects on melee hit: * 17% chance to disease Changes stats: +5 Dex / +7 Con Changes resistances penetration: +20% arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Reduces incoming crit damage: 25.00% Life regen: +1.70 Mana each turn: +0.42 Mana when firing critical spell: +4.00 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Maximum vim: +40.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +7% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elm starstaff of breaching (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% darkness Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood magestaff of invocation (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +9.0% Physical power: +13 (+1 eff.) Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +30 (+6 eff.) Spell crit. chance: +8% It can be used to conjure elemental energy in a radius 8 cone, dealing 158.33 to 190.00 lightning damage, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
Darkkarma (125% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 126% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +24 mind When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +2 Cun Changes resistances: +6% darkness / +6% mind Changes damage: +3% nature / +12% mind / +18% darkness Grants telepathy: All Maximum hate: +10.00 One-handed war axes. |
Kheleroddadur the Forestvile (164% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 165% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% Damage (Melee): +8 nature When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +14 Effects on melee hit: * Slows global speed by 45% * 30 arcane resource burn Changes stats: +7 Dex Changes resistances: +9% lightning / +9% temporal / +15% light / +6% fire / +6% nature Changes resistances penetration: +5% nature / +15% physical Changes damage: +9% nature One-handed war axes. |
voratun waraxe 'Rootstrike' (150% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +40% When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +3 Str / +3 Mag Changes resistances: +10% all Changes resistances penetration: +15% nature / +15% physical Changes damage: +9% blight / +15% physical / +6% nature / +9% arcane Mana when firing critical spell: +3.00 Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
Ariba the WillowgritCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +23 (+6 eff.) Changes stats: +5 Cun / +7 Mag Changes resistances: +12% acid / +9% arcane / +15% light / +27% mind / +15% blight / +9% cold / +9% nature / +9% fire Changes resistances penetration: +30% mind Stealth bonus: +15 Spell save: +52 (+13 eff.) Light radius: +4 A belt that goes around your waist. |
LisyttaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Cun / +3 Con Reduced damage from: +48% Summoned Mana each turn: +0.10 Maximum mana: +38.00 Infravision radius: +3 A belt that goes around your waist. |
drakeskin leather belt 'Amedokor'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +9 (+1 eff.) Changes stats: +5 Str / +4 Dex / +6 Con Changes resistances: +14% cold / +10% fire Changes damage: +18% arcane Physical save: +14 (+3 eff.) Spell save: +9 (+2 eff.) Stamina each turn: +0.80 Only die when reaching: -40.00 life Maximum life: +90.00 Maximum vim: +30.00 Spellpower: +10 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 53 power out of 60/60) : Effective talent level: 1.0 Power cost: 53 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 159.02 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Shadowarc' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -5% Damage when hit (Melee): 38 mind Changes resistances: +9% acid / +12% lightning Changes resistances penetration: +15% darkness / +40% acid Changes damage: +12% darkness / +9% lightning Mental save: +58 (+20 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Maximum psi: +30.00 Heals friendly targets nearby when you use a nature summon: +40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Velylle' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Dex / +6 Wil / +6 Cun Changes resistances: +35% nature / +26% blight Changes resistances penetration: +15% mind Changes damage: +6% blight / +12% mind Critical mult.: +10.00% Physical save: +12 (+3 eff.) Mental save: +21 (+8 eff.) Cut immunity: +20% Life regen: +2.20 Mana each turn: +0.12 Only die when reaching: -50.00 life Maximum life: +40.00 Mental crit. chance: +8% Healing mod.: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fearwoven Robe of the Worm of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +8% blight Changes resistances penetration: +8% darkness / +8% physical Changes damage: +8% darkness / +8% physical Life regen: +2.40 Maximum life: +52.00 Maximum hate: +7.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Healing mod.: +14% Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
iron gauntlets 'Morbustaint' (0 def, 9 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +9 Damage (Melee): 7 darkness Changes resistances: +7% darkness / +18% nature Changes resistances penetration: +25% blight Changes damage: +5% darkness / +15% blight Physical save: +12 (+3 eff.) Mental save: +12 (+5 eff.) Cut immunity: +15% Silence immunity: +30% Disarm immunity: +20% Maximum mana: +100.00 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 arcane / 7 darkness Changes stats: +4 Mag / +4 Wil Changes resistances: +4% arcane / +6% darkness Changes damage: +4% darkness It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Umbrarock (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness Changes stats: +9 Str / +18 Dex / +5 Cun Changes resistances: +23% darkness / +9% cold Changes resistances penetration: +10% mind / +10% darkness Physical save: +22 (+5 eff.) Poison immunity: +10% Cut immunity: +10% Psi when hit: +0.16 Maximum hate: +2.00 Infravision radius: +7 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.fortifying steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Str / +4 Con Maximum life: +58.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.iron shield of radiance (4 def, 2 armour, 18.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 15% chance to blind Changes stats: +4 Con / +2 Mag Changes resistances: +12% light Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.warded stralite shield of crushing (10 def, 2 armour, 135.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +4 Block +1 Ward Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.wintry dwarven-steel shield of crushing (8 def, 2 armour, 81.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 16 ice Changes stats: +4 Wil Changes resistances: +16% cold Talent granted: +3 Block Handheld deflection devices. |
Daimuraldir the Splendourwolf (23/23, 171% power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 172% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +28.0% Capacity: 23 On weapon hit: * Slows global speed by 60% * 40% chance to blind On weapon crit: * burns latent spell energy * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * cripple the target Damage (Ranged): +38 manaburn arcane / +12 physical / +24 bleed Burst (radius 1) on hit: +12 light / +4 fire Burst (radius 2) on crit: +12 light When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Gygobers the Cracklesage (19/19, 166% power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 167% Range: 1.4x Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 On weapon hit: * 20% chance to corrode armour by 30% * 40% chance to daze at end of turn * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +90 insidious poison / +30 temporal / +45 darkness / +30 physical / +16 acid Burst (radius 1) on hit: +8 mind / +8 lightning Burst (radius 2) on crit: +4 lightning / +8 mind / +20 acid Damage against: +27% Living Arrows are used with bows to pierce your foes to death. |
43 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1250 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
52 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
44 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
58 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
39 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
39 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
47 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sewerimmortal (dig speed 7 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +4 Defense: +4 (+1 eff.) Damage when hit (Melee): 12 darkness Changes stats: +3 Cun / +2 Str Changes resistances: +6% physical / +6% nature / +6% darkness Changes resistances penetration: +10% nature Changes damage: +10% mind / +10% fire / +9% nature / +3% darkness Mental save: +8 (+3 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 70 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
48 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
43 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
66 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
38 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dazzlegasher the dwarven lanternPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 mind Changes resistances: +15% lightning / +6% fire / +30% darkness / +15% mind Changes resistances penetration: +5% light / +10% lightning Changes damage: +32% light / +9% lightning Damage affinity(heal): +10% light Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Light radius: +13 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 76.60 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
45 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
42 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 663.08 fire damage (based on Magic), costing 44 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethima the Pureminister (21/21, 179% power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 180% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +21.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * Slows global speed by 20% * 76% chance to gain 10% of a turn (3/turn limit) On weapon crit: * cripple the target Damage (Ranged): +16 blight / +24 nature Burst (radius 1) on hit: +24 nature / +4 temporal Burst (radius 2) on crit: +4 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.arcing pouch of dwarven-steel shots of crippling (19/19, 138% power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 138% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +16.0% Capacity: 19 On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Ranged): +14 lightning Shots are used with slings to pummel your foes to death. |
Aleyon [power 131] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances penetration: +15% mind Changes damage: +9% mind / +6% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Balyruidur the voratun torque of clear mind [power 5] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +4 Physical power: +8 (+1 eff.) Armour: +14 Changes resistances: +3% lightning / +6% darkness / +9% nature Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +12% physical Talents granted: +5 Telekinetic Blast +1 Ward Spell save: +40 (+10 eff.) Disarm immunity: +15% It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
Oozerebel [power 169] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * Slows global speed by 30% Changes resistances: +21% darkness / +9% acid Talent cooldown: Silence (-1 turn) Talents granted: +5 Telekinetic Blast +5 Silence Poison immunity: +15% Silence immunity: +20% Confusion immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +15% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 169 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Radiancefame the voratun torque of psychoportation [power 62] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 45% chance to daze at end of turn Damage when hit (Melee): 20 blight Changes resistances: +24% temporal / +9% darkness / +12% blight / +6% mind / +15% light Changes resistances penetration: +10% light Blindness immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Knockback immunity: +15% Teleport immunity: +10% Light radius: +4 It can be used to teleport randomly (rad 62), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Shockwyrd' [power 173] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances penetration: +15% lightning Changes damage: +18% arcane / +15% lightning Talent granted: +5 Telekinetic Blast Critical mult.: +20.00% Spell save: +6 (+2 eff.) Mana each turn: +0.08 Spellpower: +14 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
warded voratun torque of charged psionic shield [power 161] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +3 physical / +4 mind / +5 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 161 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
45 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 188 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 31 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
dragonbone wand of clairvoyance 'Mayogana' [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Damage when hit (Melee): 16 mind Changes damage: +6% acid Talents cooldown: Strike (-1 turn) Volcano (-2 turns) Talents granted: +5 Strike +5 Volcano Reduces incoming crit damage: 19.00% Disease immunity: +15% Confusion immunity: +15% Knockback immunity: +10% It can be used to reveal the area around you, dispelling darkness (radius 16, power 99 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration 'Strikeshaper' [power 535] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 52% Damage when hit (Melee): 16 lightning Changes stats: +6 Str / +6 Dex / +5 Mag Changes resistances: +39% lightning / +15% nature Changes resistances penetration: +25% light Changes damage: +12% nature Talent granted: +5 Void Blast It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of trap destruction [power 176] (18 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to disarm traps (176 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
29 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
44 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
51 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
48 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
60 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Hunter IX the Skeleton Shadowblade level 70
38th Regrowth 123rd year of Ascendancy at 06:42 see stats
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Hunter IX the Skeleton Shadowblade level 51
76th Haze 122nd year of Ascendancy at 02:53 see stats
Bookception! (Roguelike)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Hunter IX the Skeleton Shadowblade level 52
77th Haze 122nd year of Ascendancy at 04:11 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Hunter IX the Skeleton Shadowblade level 21
19th Dusk 122nd year of Ascendancy at 20:13 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Hunter IX the Skeleton Shadowblade level 74
54th Regrowth 123rd year of Ascendancy at 20:34 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Hunter IX the Skeleton Shadowblade level 42
29th Haze 122nd year of Ascendancy at 08:17 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Hunter IX the Skeleton Shadowblade level 20
17th Dusk 122nd year of Ascendancy at 01:34 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Hunter IX the Skeleton Shadowblade level 91
41st Pyre 123rd year of Ascendancy at 13:12 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 16
1st Dusk 122nd year of Ascendancy at 09:06 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 84
18th Pyre 123rd year of Ascendancy at 04:24 see stats
Infinite x150 (Roguelike)
Got to level 150 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 118
51st Dusk 123rd year of Ascendancy at 07:11 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 27
44th Dusk 122nd year of Ascendancy at 19:34 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 35
79th Dusk 122nd year of Ascendancy at 12:03 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 44
37th Haze 122nd year of Ascendancy at 03:23 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 53
80th Haze 122nd year of Ascendancy at 10:35 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 57
3rd Allure 123rd year of Ascendancy at 14:32 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 62
14th Regrowth 123rd year of Ascendancy at 21:29 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 71
42nd Regrowth 123rd year of Ascendancy at 23:03 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Hunter IX the Skeleton Shadowblade level 78
74th Regrowth 123rd year of Ascendancy at 15:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Hunter IX the Skeleton Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 01:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Hunter IX the Skeleton Shadowblade level 20
12nd Dusk 122nd year of Ascendancy at 03:56 see stats
Level 30 (Roguelike)
Got a character to level 30.By Hunter IX the Skeleton Shadowblade level 30
55th Dusk 122nd year of Ascendancy at 06:20 see stats
Level 40 (Roguelike)
Got a character to level 40.By Hunter IX the Skeleton Shadowblade level 40
22nd Haze 122nd year of Ascendancy at 04:52 see stats
Level 50 (Roguelike)
Got a character to level 50.By Hunter IX the Skeleton Shadowblade level 50
69th Haze 122nd year of Ascendancy at 17:32 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Hunter IX the Skeleton Shadowblade level 95
58th Pyre 123rd year of Ascendancy at 18:37 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Hunter IX the Skeleton Shadowblade level 78
74th Regrowth 123rd year of Ascendancy at 07:48 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hunter IX the Skeleton Shadowblade level 43
30th Haze 122nd year of Ascendancy at 21:42 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Hunter IX the Skeleton Shadowblade level 50
69th Haze 122nd year of Ascendancy at 18:23 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Hunter IX the Skeleton Shadowblade level 37
13rd Haze 122nd year of Ascendancy at 03:47 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Hunter IX the Skeleton Shadowblade level 53
80th Haze 122nd year of Ascendancy at 17:50 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Hunter IX the Skeleton Shadowblade level 60
4th Regrowth 123rd year of Ascendancy at 14:27 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Hunter IX the Skeleton Shadowblade level 30
55th Dusk 122nd year of Ascendancy at 17:19 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Hunter IX the Skeleton Shadowblade level 19
10th Dusk 122nd year of Ascendancy at 12:28 see stats
Unstoppable (Roguelike)
Returned from the dead.By Hunter IX the Skeleton Shadowblade level 148
7th Allure 124th year of Ascendancy at 15:52 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Hunter IX the Skeleton Shadowblade level 51
76th Haze 122nd year of Ascendancy at 03:16 see stats
Log
Talent Stealth is ready to use.
Hunter IX activates Stealth.
Hunter IX casts Vision.
Hunter IX deactivates Stealth.
Hunter IX uses Track.
Talent Stealth is ready to use.
Hunter IX activates Stealth.
Talent Track is ready to use.
Talent Vision is ready to use.
Hunter IX casts Vision.
Hunter IX deactivates Stealth.
Hunter IX uses Track.
Hunter IX deactivates Blur Sight.
Hunter IX deactivates Shadow Combat.
Hunter IX deactivates Precise Strikes.
Hunter IX deactivates Essence of Speed.
Hunter IX deactivates Phantasmal Shield.
Hunter IX deactivates Blade Flurry.
Hunter IX deactivates Shadow Feed.
Hunter IX deactivates Premonition.
Hunter IX deactivates Trained Reactions.
Hunter IX deactivates Keen Senses.































































































































































































