Achille the level 12 Cornac Berserker by vivalzar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassBerserker
Level / Exp12 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 33)
Dexterity19 (base 11)
Constitution31 (base 31)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 10)

Resources

Life386/386
Stamina113/113
Healing Factor1.1567164179104
Regeneration4.2423118011582

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage73
Accuracy44
Crit Chance2%
APR15
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Acid+11%
Darkness+10%
Fire+12%
Nature+6%

Defense: Base

Armour (hardiness)25.511077022655 (88.454810495627%)
Defense9
Ranged Defense11
Fatigue18
Physical Save23
Spell Save18
Mental Save12

Defense: Resistances

Acid+ 25%( 70%)
Physical+ 6%( 70%)
Cold+ 20%( 70%)
All+ 4%( 70%)
Lightning+ 28%( 70%)
Light+ 14%( 70%)
Darkness+ 23%( 70%)
Fire+ 25%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Superiority1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
1/5
1/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
1/5
4/5
0/5
4/5
4/5
0/5

Effects

talent

Quests

done
failed
done
active
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Achille the Cornac Berserker level 10
13rd Dusk 122nd year of Ascendancy at 06:00
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Achille the Cornac Berserker level 9
3rd Dusk 122nd year of Ascendancy at 11:00
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Achille the Cornac Berserker level 8
10th Mirth 122nd year of Ascendancy at 02:40
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Achille the Cornac Berserker level 11
20th Dusk 122nd year of Ascendancy at 09:55
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Achille wears (replacing
Cloud Caller (0 def, 0 armour)): rough leather cap of constitution (+3) (0 def, 1 armour).

Achille wears (replacing
rough leather cap of constitution (+3) (0 def, 1 armour)): Cloud Caller (0 def, 0 armour).

You gain 4.00 gold from the transmogrification of
ametrine.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.21 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.64 gold from the transmogrification of
insulating pair of iron boots (0 def, 3 armour).
You gain 1.19 gold from the transmogrification of
slimy linen robe of lightning (+16%) (0 def, 0 armour).
You gain 3.77 gold from the transmogrification of
manaburning iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
arcing iron mace (12.5-17.5 power, 2 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the warrior (range 8; power 24; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Achille deactivates Daunting Presence.