Skimi the level 6 Halfling Skirmisher by polo1997

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 60%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity25 (base 20)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning23 (base 20)

Resources

Life176/176
Stamina118/118
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage32
Accuracy33
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+11%
Light+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)25.795620437956 (62.237372767428%)
Defense34
Ranged Defense34
Fatigue2.669446550417
Physical Save-2
Spell Save-3
Mental Save1

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 30%( 70%)
Cold+ 15%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Quiver
Light source
On head
Tool
On fingers
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.45 gold from the transmogrification of reinforced iron shield (0 def, 4 armour, 8-9.6 power, 47 block).
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


Saving done.