Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bastion 1.5.10A complete rework for Bulwark. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 12 / 67% |
Size | medium |
Lifes / Deaths | Killed by Layanne the degenerated skeleton archer at level 8 on the 27th Profit 122nd year of Ascendancy at 23:34 0 / 5Killed by Emibeth the large white snake at level 11 on the 35th Profit 122nd year of Ascendancy at 18:47 Killed by Zubolaith the snow giant thunderer at level 12 on the 39th Profit 122nd year of Ascendancy at 09:12 Killed by red jelly at level 12 on the 39th Profit 122nd year of Ascendancy at 16:59 Killed by Isagann the dremling at level 12 on the 40th Profit 122nd year of Ascendancy at 21:59 |
Primary Stats
Strength | 32 (base 19) |
Dexterity | 20 (base 10) |
Constitution | 20 (base 10) |
Magic | 36 (base 28) |
Willpower | 34 (base 28) |
Cunning | 13 (base 10) |
Resources
Life | -7/346 |
Mana | 148/236 |
Equilibrium | 61 |
Healing Factor | 1.0789473684211 |
Regeneration | 0.26973684210526 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 38 |
Accuracy | 41 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 41 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +3% |
Darkness | +6% |
Physical | +4% |
Lightning | +11% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Acid | +10% |
Mind | +10% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 24 |
Ranged Defense | 30 |
Fatigue | 25 |
Physical Save | 26 |
Spell Save | 24 |
Mental Save | 29 |
Defense: Resistances
Darkness | + 11%( 70%) |
Acid | + 15%( 70%) |
Light | + 24%( 70%) |
Temporal | + 22%( 70%) |
Cold | + 11%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 11%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 74 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Vines |
talent | Eldritch Infusion |
detrimental effect | Huge cut that bleeds, doing 13.64 physical damage per turn. Bleeding |
beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On feet | pair of rough leather boots 'Balaroddachak' (0 def, 1 armour) pair of rough leather boots 'Balaroddachak' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% acid +10% mind Melee Ret 16 mind 20 acid ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire A pair of boots made of leather. |
Light source | bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed iron helm of knowledge (0 def, 3 armour) bladed iron helm of knowledge (0 def, 3 armour)3.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 5 physical ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 75.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | sand iron gauntlets of strength (+2) (0 def, 7 armour) sand iron gauntlets of strength (+2) (0 def, 7 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Durylar Durylar0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Mag +1 Cun +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -2% Resists +22% lightning ---------- misc Infravis +3 Rings can have magical properties. |
On fingers | titan's copper ring of power titan's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Phys.save +4 (+2 eff.) Rings can have magical properties. |
Around neck | copper amulet of dexterity (+3) copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
In main hand | corrosive iron shield of radiance (4 def, 2 armour, 8.5-10.2 power, 20.5 block) corrosive iron shield of radiance (4 def, 2 armour, 8.5-10.2 power, 20.5 block)7.0 T1 shield armor [Ego++] Arcane When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +20 Melee+ +12 light +11 acid While equipped: Stats +4 Con +1 Mag dps ---------- On Melee Ret: * 10% chance to corrode armour by 30% * 10% chance to blind ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +11% light +10% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Around waist | Isinor the rough leather belt Isinor the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% physical Acc +10 (+3 eff.) Apr +2 ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Resists +5% lightning +7% temporal ---------- misc Max.stam +15.00 A belt that goes around your waist. |
In off hand | flaming steel shield of temporal resistance (+11%) (6 def, 2 armour, 15.5-18.6 power, 38.5 block) flaming steel shield of temporal resistance (+11%) (6 def, 2 armour, 15.5-18.6 power, 38.5 block)7.0 T2 shield armor [Ego] Nature When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +38 On Hit.r1 +10 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 11 fire On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +11% temporal ---------- misc Talents +2 Block Handheld deflection devices. |
Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Dourjam' (5 def, 4 armour) cured leather armour 'Dourjam' (5 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +6 Str +5 Dex dps ---------- Dmg.mod +3% light +6% darkness Res.pen +5% darkness ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +7% Resists +9% light +6% darkness Phys.save +5 (+3 eff.) ---------- misc Light +3 A suit of armour made of leather. |
Inventory
regeneration infusion of the duelist (heal 160 over 5 turns) regeneration infusion of the duelist (heal 160 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure magical) wild infusion (resist 10%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure magical) wild infusion (resist 18%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the titan (680% regen over 10 turns; 34 instant mana) manasurge rune of the titan (680% regen over 10 turns; 34 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 680% for 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 223 for 3 turns) shielding rune of the wizard (absorb 223 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 223 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron battleaxe (13-19.5 power, 1 apr) iron battleaxe (13-19.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.0 - 19.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
slime-covered steel battleaxe of crippling (24-36 power, 2 apr) slime-covered steel battleaxe of crippling (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Disrupt/Master Power 24.0 - 36.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 9% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Massive two-handed battleaxes. |
steel battleaxe (21.5-32.25 power, 2 apr) steel battleaxe (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 21.5 - 32.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
steel greatmaul of massacre (37.5-56.25 power, 2 apr) steel greatmaul of massacre (37.5-56.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master Power 37.5 - 56.3 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
balanced steel longsword of paradox (12.5-17.5 power, 3 apr) balanced steel longsword of paradox (12.5-17.5 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Acc +6 (+2 eff.) Melee Ret 8 temporal ----- def ----- Defense +7 (+3 eff.) Resists +6% temporal Disarm- +29% Sharp, long, and deadly. |
steady cured leather sling of acid steady cured leather sling of acid4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +7 acid While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +9% acid Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Samuldir (15-18 power, 3 apr, blight element) Samuldir (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +6.0% Atk.spd 100% On Hit.r1 +4 temporal On Crit.r2 +4 temporal While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight Acc +6 (+2 eff.) Apr +2 On Hit (Melee): * 5% chance to blind ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 67.18 light damage. Staves designed for wielders of magic, by the greats of the art. |
ash magestaff (15-18 power, 3 apr, arcane element) ash magestaff (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Noonkin (0 def, 1 armour) Noonkin (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light +9% blight Res.pen +15% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Silence- +23% Confus- +21% Stun/Frz- +22% A pair of boots made of leather. |
iron gauntlets of dexterity (+3) (0 def, 1 armour) iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Betossra the iron helm (0 def, 3 armour) Betossra the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane +9% blight Res.pen +5% arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +5% fire +5% arcane +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating steel mail armour of lightning resistance (2 def, 6 armour) rejuvenating steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +19% lightning HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
Ragedir the rough leather armour (5 def, 8 armour) Ragedir the rough leather armour (5 def, 8 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +5 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +6% blight +1% physical +6% cold Spell.save +12 (+6 eff.) Heal.mod +20% A suit of armour made of leather. |
Ce'Nythra the steel plate armour (4 def, 9 armour) Ce'Nythra the steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+5 eff.) S.pwr/crit +4 Dmg.mod +9% mind +6% arcane Res.pen +5% mind Phasing +20% ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +18% fire A suit of armour made of metal plates. |
iron plate armour (3 def, 7 armour) iron plate armour (3 def, 7 armour)17.0 T1 massive armor [Normal] While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% A suit of armour made of metal plates. |
steel plate armour 'Turothel' (4 def, 13 armour) steel plate armour 'Turothel' (4 def, 13 armour)17.0 T2 massive armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +3.00% ----- def ----- Armour +13 Defense +4 (+2 eff.) Fatigue +22% Resists +9% temporal Max.HP +21.00 Blind- +15% Stun/Frz- +15% ---------- misc Max.stam +5.00 A suit of armour made of metal plates. |
steel plate armour of spell shielding (4 def, 9 armour) steel plate armour of spell shielding (4 def, 9 armour)17.0 T2 massive armor [Ego] Arcane While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +5% arcane Spell.save +12 (+6 eff.) A suit of armour made of metal plates. |
Brightreek the quiver of elm arrows (22/22, 13-18.2 power, 5 apr) Brightreek the quiver of elm arrows (22/22, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 13.0 - 18.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 22 Ranged+ +12 light On Hit.r1 +12 light +4 mind On Crit.r2 +4 light On Hit: * 40% chance to blind * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
bright elm wand of clairvoyance [power 9] (6 cooldown) bright elm wand of clairvoyance [power 9] (6 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 55 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kurg the Drem Stone Warden level 10
31st Profit 122nd year of Ascendancy at 00:06 see stats
Log
Kurg starts to bleed.
Isagann the dremling is dazed!
Kurg hits Isagann the dremling for 11 nature, 8 light, 7 acid, 5 fire, 6 arcane, 4 physical, 7 nature, 5 fire, 6 arcane, 4 physical, 10 fire, 13 nature, 8 light, 7 acid, 5 fire, 6 arcane, 4 physical, 8 nature, 5 fire, 6 arcane, 4 physical, 10 fire, 12 nature, 8 light, 7 acid, 5 fire, 6 arcane, 4 physical, 8 nature, 5 fire, 6 arcane, 4 physical, 10 fire (227 total damage).
Isagann the dremling hits Kurg for (2 absorbed), 0 physical, (9 absorbed), 1 physical, (2 absorbed), 0 physical, (9 absorbed), 1 physical, (2 absorbed), 0 physical, (9 absorbed), 1 physical, (2 absorbed), 0 physical, (9 absorbed), 1 physical, (2 absorbed), 0 physical, (9 absorbed), 1 physical, (2 absorbed), 0 physical, (9 absorbed), 1 physical (9 total damage).
Isagann the dremling shoots!
Bleeding from Isagann the dremling hits Kurg for (4 absorbed), 1 physical (1 total damage).
Isagann the dremling's Shoot misses Kurg.
Isagann the dremling's Shoot hits Kurg for (10 absorbed), 1 physical, (3 absorbed), 0 darkness (2 total damage).
Isagann the dremling is not dazed anymore.
Black Blood Bleeding from Kurg hits Isagann the dremling for 7 darkness damage.
Stone Vine from Kurg hits Isagann the dremling for 5 physical, 3 arcane (8 total damage).
Eldritch Blow is still on cooldown for 1 turns.
Your shield crumbles under the damage!
The shield around Kurg crumbles.
Kurg hits Isagann the dremling for 12 physical, 8 light, 7 acid, 5 fire, 6 arcane, 4 physical, 8 physical, 5 fire, 6 arcane, 4 physical, 10 fire (75 total damage).
Isagann the dremling hits Kurg for (1 absorbed), 0 physical, (8 absorbed), 1 physical, (1 absorbed), 0 physical, (6 absorbed), 2 physical (3 total damage).
Isagann the dremling strafes with his steamguns!
Kurg is not stunned anymore.
Talent Dwarven Unity is ready to use.
Talent Rockwalk is ready to use.
Talent Eldritch Blow is ready to use.
Bleeding from Isagann the dremling hits Kurg for 10 physical damage.
Isagann the dremling's Strafe hits Kurg for 31 physical, 7 darkness (38 total damage).
Isagann the dremling's Strafe hits Kurg for 32 physical, 7 darkness (39 total damage).
Black Blood Bleeding from Kurg hits Isagann the dremling for 17 darkness damage.
Black Blood Bleeding from Kurg killed Isagann the dremling!
Kurg picks up (t.): Ce'Nythra the steel plate armour (4 def, 9 armour).
Saving game...