Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 11 / 30% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:50 / 90Killed by skeleton mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:57 Killed by shadow claw at level 4 on the 8th Mirth 122nd year of Ascendancy at 14:19 Killed by shadow claw at level 5 on the 8th Mirth 122nd year of Ascendancy at 21:21 Killed by shadow claw at level 5 on the 9th Mirth 122nd year of Ascendancy at 15:24 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 05:51 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 06:25 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 07:13 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 07:37 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 08:33 Killed by shadow claw at level 6 on the 10th Mirth 122nd year of Ascendancy at 09:49 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 10:43 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 11:42 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 12:44 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 13:42 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 14:40 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 15:34 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 16:33 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 17:31 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 18:33 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 19:24 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 20:30 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 21:32 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 22:23 Killed by Emidhelle the shadow stalker at level 6 on the 10th Mirth 122nd year of Ascendancy at 23:27 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 00:23 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 01:31 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 02:23 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 03:20 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 04:17 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 05:10 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 06:11 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 07:13 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 08:01 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 09:02 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 10:06 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 11:20 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 12:18 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 13:33 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 14:29 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 15:23 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 16:30 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 17:23 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 18:30 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 19:24 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 20:35 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 21:44 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 22:40 Killed by Emidhelle the shadow stalker at level 6 on the 1st Summertide 122nd year of Ascendancy at 23:56 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 00:49 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 01:44 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 02:51 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 03:53 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 04:53 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 05:52 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 06:47 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 07:51 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 09:01 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 09:46 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 11:05 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 11:59 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 13:08 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 14:13 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 15:17 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 16:05 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 16:59 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 18:01 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 19:04 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 20:06 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 21:11 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 22:06 Killed by Emidhelle the shadow stalker at level 6 on the 2nd Summertide 122nd year of Ascendancy at 23:08 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 00:24 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 01:25 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 02:29 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 06:32 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 07:04 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 07:23 Killed by Emidhelle the shadow stalker at level 6 on the 3rd Summertide 122nd year of Ascendancy at 08:23 Killed by Bethelravena the grey mold at level 6 on the 2nd Flare 122nd year of Ascendancy at 04:49 Killed by Xivea the cutpurse at level 6 on the 2nd Flare 122nd year of Ascendancy at 10:58 Killed by Xivea the cutpurse at level 6 on the 2nd Flare 122nd year of Ascendancy at 11:46 Killed by skeleton warrior at level 6 on the 3rd Flare 122nd year of Ascendancy at 03:23 Killed by ritch flamespitter at level 10 on the 67th Dusk 122nd year of Ascendancy at 09:56 Killed by Adulaith the grizzly bear at level 10 on the 68th Dusk 122nd year of Ascendancy at 07:31 Killed by Borius, Avatar of Bearness at level 11 on the 68th Dusk 122nd year of Ascendancy at 17:34 Killed by Borius, Avatar of Bearness at level 11 on the 68th Dusk 122nd year of Ascendancy at 18:42 Killed by Borius, Avatar of Bearness at level 11 on the 68th Dusk 122nd year of Ascendancy at 19:24 Killed by Borius, Avatar of Bearness at level 11 on the 68th Dusk 122nd year of Ascendancy at 20:21 Killed by Borius, Avatar of Bearness at level 11 on the 68th Dusk 122nd year of Ascendancy at 21:17 |
Primary Stats
Strength | 47 (base 34) |
Dexterity | 22 (base 11) |
Constitution | 13 (base 10) |
Magic | 15 (base 10) |
Willpower | 39 (base 27) |
Cunning | 16 (base 10) |
Resources
Life | 299/299 |
Hate | 26/100 |
Healing Factor | 0.92836087603009 |
Regeneration | 0.23209021900752 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 6 |
See Invisible | 17 |
Offense: Mainhand
Damage | 82 |
Accuracy | 38 |
Crit Chance | 5% |
APR | 25 |
Speed | 0.90 |
Offense: Spell
Spellpower | 24.5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 33.85 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 49.92 (86.030927835052%) |
Defense | 8.2 |
Ranged Defense | 8.2 |
Fatigue | 8 |
Physical Save | 26.5 |
Spell Save | 18.9 |
Mental Save | 31.625 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Bleed Resistance | 100% |
Confusion Resistance | 15% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Stalk |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed green worm. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +4 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
On fingers | Glulrann the stralite ring Glulrann the stralite ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str / +2 Mag / +8 Wil / +4 Cun Maximum mana: +40.00 Spellpower: +2 Spell crit. chance: +1% Mindpower: +7 Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | Mardelesus (4 def, 16 armour) Mardelesus (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +22% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 9 acid / 9 fire Changes stats: +1 Wil Changes resistances: +10% acid / +14% fire Mental save: +18 Mindpower: +2 A suit of armour made of metal plates. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rune of Reflection (absorb and reflect 175 for 5 turns) Rune of Reflection (absorb and reflect 175 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 7.04 cold damage and 7.04 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 54.36 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Leledunazilandur (10 def, 13 armour) Leledunazilandur (10 def, 13 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +10 Fatigue: +22% Changes stats: +5 Str / +2 Cun / +1 Wil Changes resistances: +5% physical / +11% darkness / +6% temporal Mental save: +12 Spellpower: +6 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
spiked steel plate armour of fire resistance (4 def, 9 armour) spiked steel plate armour of fire resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 11 physical Changes resistances: +16% fire A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick iron torque of kinetic psionic shield [power 17] (15 cooldown) quick iron torque of kinetic psionic shield [power 17] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 17 for 7 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Shal'Kol the Skeleton Cursed level 11
68th Dusk 122nd year of Ascendancy at 22:15 see stats
By Shal'Kol the Skeleton Cursed level 10
66th Dusk 122nd year of Ascendancy at 09:04 see stats
By Shal'Kol the Skeleton Cursed level 4
7th Mirth 122nd year of Ascendancy at 00:12 see stats
By Shal'Kol the Skeleton Cursed level 3
4th Mirth 122nd year of Ascendancy at 03:44 see stats
Log
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 2.87 gold from the transmogrification of mighty cured leather sling of cold.
You gain 2.75 gold from the transmogrification of wyrm's mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 6.40 gold from the transmogrification of vined mindstar 'Chedan' (5.5-6.05 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of vined mindstar (6-6.6 power, 18 apr, nature damage).
You gain 2.60 gold from the transmogrification of manaburning mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.50 gold from the transmogrification of steel mace (16-22.4 power, 3 apr).
You gain 2.26 gold from the transmogrification of arcing stralite mace of massacre (44-61.6 power, 5 apr).
You gain 1.25 gold from the transmogrification of steel longsword of amnesia (16-22.4 power, 3 apr).
You gain 3.81 gold from the transmogrification of flaming steel longsword of crippling (17.5-24.5 power, 3 apr).
There is a Portal to the Bearscape here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 70th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
There is a Passageway into the Daikara here (press '' or right click to use).
Today is the 71st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 72nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 73rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 74th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:08.
Today is the 75th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Saving game...
Saving done.