Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Angelus Errare 1.4.6Increases the chance for special farportal events after winning the game. Eases access to the eidolon plane for roguelike winners. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.4.4Official Expansion!Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.4.8Donators/Buyers bonus! Gladiator 1.4.8Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Anti Stun Addon 1.4.6Nerfs the debilitating effects of Stun to make it less cancerous. Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Ashes of Urh'Rok 1.4.0Official Expansion!Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Everyone Options 1.4.5Starts characters off with category points instead of categories known. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 50 / 223% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:43 / 52Killed by slimy ooze at level 11 on the 30th Dusk 122nd year of Ascendancy at 05:54 Killed by Zubyremina the yellow ooze at level 12 on the 31st Dusk 122nd year of Ascendancy at 00:02 Killed by snow giant boulder thrower at level 15 on the 53rd Dusk 122nd year of Ascendancy at 16:25 Killed by Aremira the snow giant chieftain at level 15 on the 53rd Dusk 122nd year of Ascendancy at 19:29 Killed by Rantha the Worm at level 15 on the 54th Dusk 122nd year of Ascendancy at 01:56 Killed by snow giant boulder thrower at level 16 on the 54th Dusk 122nd year of Ascendancy at 08:38 Killed by skeleton mage at level 16 on the 55th Dusk 122nd year of Ascendancy at 21:52 Killed by skeleton magus at level 19 on the 14th Haze 122nd year of Ascendancy at 00:50 Killed by Yvirenor the ghoul at level 20 on the 17th Haze 122nd year of Ascendancy at 08:41 Killed by ogric abomination at level 21 on the 20th Haze 122nd year of Ascendancy at 05:33 Killed by ogric abomination at level 22 on the 21st Haze 122nd year of Ascendancy at 22:35 Killed by Neryssra the brown bear at level 24 on the 25th Regrowth 123rd year of Ascendancy at 22:46 Killed by elven cultist at level 26 on the 54th Regrowth 123rd year of Ascendancy at 08:15 Killed by ogre rune-spinner at level 26 on the 54th Regrowth 123rd year of Ascendancy at 20:05 Killed by armoured skeleton warrior at level 26 on the 5th Pyre 123rd year of Ascendancy at 22:29 Killed by Layessra the Guardian at level 26 on the 6th Pyre 123rd year of Ascendancy at 08:22 Killed by saw horror at level 27 on the 6th Pyre 123rd year of Ascendancy at 13:03 Killed by Xerotha the Guardian at level 27 on the 6th Pyre 123rd year of Ascendancy at 20:45 Killed by greater multi-hued wyrm at level 29 on the 29th Pyre 123rd year of Ascendancy at 02:13 Killed by skeleton warrior at level 30 on the 30th Pyre 123rd year of Ascendancy at 04:19 Killed by Aerunor the snow giant thunderer at level 33 on the 1st Mirth 123rd year of Ascendancy at 08:38 Killed by overpowered greater multi-hued wyrm at level 33 on the 1st Mirth 123rd year of Ascendancy at 22:11 Killed by overpowered greater multi-hued wyrm at level 33 on the 1st Mirth 123rd year of Ascendancy at 23:09 Killed by overpowered greater multi-hued wyrm at level 33 on the 2nd Mirth 123rd year of Ascendancy at 00:17 Killed by overpowered greater multi-hued wyrm at level 33 on the 2nd Mirth 123rd year of Ascendancy at 01:17 Killed by overpowered greater multi-hued wyrm at level 33 on the 2nd Mirth 123rd year of Ascendancy at 02:19 Killed by overpowered greater multi-hued wyrm at level 33 on the 2nd Mirth 123rd year of Ascendancy at 03:14 Killed by overpowered greater multi-hued wyrm at level 34 on the 2nd Mirth 123rd year of Ascendancy at 04:10 Killed by overpowered greater multi-hued wyrm at level 34 on the 2nd Mirth 123rd year of Ascendancy at 06:03 Killed by overpowered greater multi-hued wyrm at level 34 on the 2nd Mirth 123rd year of Ascendancy at 07:07 Killed by overpowered greater multi-hued wyrm at level 34 on the 2nd Mirth 123rd year of Ascendancy at 09:03 Killed by overpowered greater multi-hued wyrm at level 34 on the 2nd Mirth 123rd year of Ascendancy at 10:42 Killed by orc cryomancer at level 34 on the 10th Mirth 123rd year of Ascendancy at 02:32 Killed by Atamathon the Giant Golem at level 35 on the 53rd Dusk 123rd year of Ascendancy at 14:42 Killed by Atamathon the Giant Golem at level 35 on the 53rd Dusk 123rd year of Ascendancy at 15:03 Killed by Atamathon the Giant Golem at level 35 on the 53rd Dusk 123rd year of Ascendancy at 15:46 Killed by Atamathon the Giant Golem at level 35 on the 53rd Dusk 123rd year of Ascendancy at 16:41 Killed by Lisyth the orc summoner at level 37 on the 46th Haze 123rd year of Ascendancy at 10:12 Killed by Salena the orc master wyrmic at level 38 on the 48th Haze 123rd year of Ascendancy at 01:25 Killed by Guta the orc grand summoner at level 38 on the 48th Haze 123rd year of Ascendancy at 03:25 Killed by skeleton master archer at level 39 on the 67th Haze 123rd year of Ascendancy at 20:53 Killed by Xanuta the skeleton warrior at level 39 on the 67th Haze 123rd year of Ascendancy at 22:25 Killed by Atamathon the Giant Golem at level 42 on the 33rd Pyre 124th year of Ascendancy at 08:24 Killed by Atamathon the Giant Golem at level 42 on the 33rd Pyre 124th year of Ascendancy at 09:28 Killed by war hound at level 44 on the 1st Summertide 124th year of Ascendancy at 03:23 Killed by thaurhereg at level 45 on the 2nd Summertide 124th year of Ascendancy at 13:55 Killed by orc cryomancer at level 45 on the 3rd Summertide 124th year of Ascendancy at 13:38 Killed by minotaur at level 46 on the 4th Flare 124th year of Ascendancy at 00:33 Killed by Atamathon the Giant Golem at level 48 on the 6th Dusk 124th year of Ascendancy at 12:17 Killed by Atamathon the Giant Golem at level 48 on the 6th Dusk 124th year of Ascendancy at 16:12 Killed by skeleton warrior at level 48 on the 33rd Dusk 124th year of Ascendancy at 00:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 141 (base 60) |
| Dexterity | 56 (base 32) |
| Constitution | 83 (base 60) |
| Magic | 20 (base 8) |
| Willpower | 109 (base 63) |
| Cunning | 106 (base 60) |
Resources
| Life | 1895/1895 |
| Stamina | 494/494 |
| Equilibrium | 75 |
| Healing Factor | 1.22 |
| Regeneration | 10.431 |
Speed
| Mental | +13.25253833397% |
| Attack | +13.25253833397% |
| Movement | +59.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 13 |
| Infravision | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 308 |
| Accuracy | 65 |
| Crit Chance | 60% |
| APR | 11 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 60% |
| Speed | 0.8829824167394 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 96.475133669457 (92%) |
| Defense | 31 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 69 |
| Mental Save | 63 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Disarm Resistance | 0% |
| Bleed Resistance | 0% |
| Confusion Resistance | 10% |
| Knockback Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 78% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 805% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 831 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 315 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -820 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 875% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Higher | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.31 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.11 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Scintillating Caves. Escort: injured seer (level 1 of Scintillating Caves)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 648. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | invigorating pair of voratun boots of strife (0 def, 5 armour) invigorating pair of voratun boots of strife (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +3 Con / +5 Wil Changes resistances penetration: +7% physical Stamina each turn: +0.50 Maximum life: +36.00 Mindpower: +5 (+1 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 32 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Cloudsteel CloudsteelInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 20 lightning Changes stats: +6 Wil Changes resistances: +9% acid / +6% temporal / +3% darkness / +3% blight / +6% nature Critical mult.: +20.00% Mental save: +11 (+3 eff.) Maximum life: +79.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Life regen: +0.80 Maximum life: +50.00 Mindpower: +15 (+3 eff.) Healing mod.: +22% Rings can have magical properties. |
| On fingers | gladiator's voratun ring of lightning (+26%) gladiator's voratun ring of lightning (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +8 Str / +7 Con Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 43 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. This item has been sent to the Item's Vault. |
| On hands | scouring drakeskin leather gloves of the verdant (0 def, 3 armour) scouring drakeskin leather gloves of the verdant (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 35% chance to reduce powers by 20% * 18 arcane resource burn Changes resistances: +15% blight / +10% darkness / +14% arcane Damage affinity(heal): +10% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +32 (+8 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | voratun plate armour 'Mugas' (9 def, 30 armour) voratun plate armour 'Mugas' (9 def, 30 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +7 Str / +6 Wil / +7 Cun Changes resistances: +11% physical / +21% darkness / +5% arcane Spell save: +9 (+2 eff.) Mental save: +10 (+3 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | serendipitous copper amulet of perfection (0.11 Wild-gift / Call of the wild,0.11 Cunning / Survival) serendipitous copper amulet of perfection (0.11 Wild-gift / Call of the wild,0.11 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Lck Talent masteries: +0.11 Wild-gift / Call of the wild +0.11 Cunning / Survival Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
warmaker's voratun amulet warmaker's voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +5 Dex / +6 Wil Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Prismjustice PrismjusticeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +9 Wil Changes resistances: +6% cold / +3% darkness / +5% arcane Mental save: +18 (+5 eff.) Rings can have magical properties. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 30% Wil, 50% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+6 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Newly picked up Telos's Staff (Bottom Half)Telos's Staff (Bottom Half) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+3 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
volcanic drakeskin leather armour of the deep (5 def, 22 armour) volcanic drakeskin leather armour of the deep (5 def, 22 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+3 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 7 fire Changes resistances: +10% acid / +8% cold / +13% fire / +15% physical Allows you to breathe in: water A suit of armour made of leather. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+13 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
hardened voratun plate armour of the dragon (9 def, 23 armour) hardened voratun plate armour of the dragon (9 def, 23 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +23% acid / +24% physical / +23% cold / +22% lightning / +26% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +34% Knockback immunity: +39% A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bloodhexed voratun pickaxe (dig speed 17 turns) bloodhexed voratun pickaxe (dig speed 17 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Str / +7 Wil Mental crit. chance: +12% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Radianceransom' (dig speed 9 turns) voratun pickaxe 'Radianceransom' (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 arcane / 4 temporal Changes stats: +7 Str Changes resistances: +8% physical / +9% light / +9% temporal Changes damage: +6% light / +3% arcane Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 397.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of psychoportation [power 54] (30 cooldown) voratun torque of psychoportation [power 54] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 54), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
natural dragonbone totem of cure ailments [power 4] (10 cooldown) natural dragonbone totem of cure ailments [power 4] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
rushing dragonbone totem of thorny skin [power 82] (20 cooldown) rushing dragonbone totem of thorny skin [power 82] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +4 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 82 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Higher Wyrmic the Higher Wyrmic level 30
32nd Pyre 123rd year of Ascendancy at 04:02 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Higher Wyrmic the Higher Wyrmic level 30
32nd Pyre 123rd year of Ascendancy at 12:04 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Higher Wyrmic the Higher Wyrmic level 48
31st Dusk 124th year of Ascendancy at 05:20 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Higher Wyrmic the Higher Wyrmic level 30
30th Pyre 123rd year of Ascendancy at 11:14 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Higher Wyrmic the Higher Wyrmic level 19
1st Time of Equilibrium 122nd year of Ascendancy at 18:33 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Higher Wyrmic the Higher Wyrmic level 33
51st Pyre 123rd year of Ascendancy at 21:59 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Higher Wyrmic the Higher Wyrmic level 33
1st Mirth 123rd year of Ascendancy at 22:08 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Higher Wyrmic the Higher Wyrmic level 39
3rd Decay 123rd year of Ascendancy at 05:18 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Higher Wyrmic the Higher Wyrmic level 32
48th Pyre 123rd year of Ascendancy at 15:38 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Higher Wyrmic the Higher Wyrmic level 25
27th Regrowth 123rd year of Ascendancy at 06:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Higher Wyrmic the Higher Wyrmic level 40
61st Regrowth 124th year of Ascendancy at 04:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Higher Wyrmic the Higher Wyrmic level 40
35th Regrowth 124th year of Ascendancy at 03:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Higher Wyrmic the Higher Wyrmic level 31
43rd Pyre 123rd year of Ascendancy at 21:27 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Higher Wyrmic the Higher Wyrmic level 50
54th Dusk 124th year of Ascendancy at 15:39 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Higher Wyrmic the Higher Wyrmic level 15
52nd Dusk 122nd year of Ascendancy at 10:52 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Higher Wyrmic the Higher Wyrmic level 48
10th Flare 124th year of Ascendancy at 00:41 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Higher Wyrmic the Higher Wyrmic level 50
39th Dusk 124th year of Ascendancy at 04:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Higher Wyrmic the Higher Wyrmic level 16
54th Dusk 122nd year of Ascendancy at 08:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Higher Wyrmic the Higher Wyrmic level 22
2nd Allure 123rd year of Ascendancy at 07:07 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Higher Wyrmic the Higher Wyrmic level 40
35th Regrowth 124th year of Ascendancy at 03:14 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Higher Wyrmic the Higher Wyrmic level 35
46th Dusk 123rd year of Ascendancy at 16:59 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Higher Wyrmic the Higher Wyrmic level 44
9th Mirth 124th year of Ascendancy at 10:09 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Higher Wyrmic the Higher Wyrmic level 43
57th Pyre 124th year of Ascendancy at 20:59 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Higher Wyrmic the Higher Wyrmic level 29
28th Pyre 123rd year of Ascendancy at 15:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Higher Wyrmic the Higher Wyrmic level 19
67th Dusk 122nd year of Ascendancy at 09:32 see stats
Huge Appetite (Exploration mode)
Ate 20 bosses.By Higher Wyrmic the Higher Wyrmic level 30
29th Pyre 123rd year of Ascendancy at 19:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Higher Wyrmic the Higher Wyrmic level 34
2nd Mirth 123rd year of Ascendancy at 11:29 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Higher Wyrmic the Higher Wyrmic level 38
51st Haze 123rd year of Ascendancy at 05:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Higher Wyrmic the Higher Wyrmic level 10
14th Dusk 122nd year of Ascendancy at 18:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Higher Wyrmic the Higher Wyrmic level 20
14th Haze 122nd year of Ascendancy at 11:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Higher Wyrmic the Higher Wyrmic level 30
29th Pyre 123rd year of Ascendancy at 12:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Higher Wyrmic the Higher Wyrmic level 40
8th Decay 123rd year of Ascendancy at 14:34 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Higher Wyrmic the Higher Wyrmic level 50
38th Dusk 124th year of Ascendancy at 11:00 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Higher Wyrmic the Higher Wyrmic level 30
36th Pyre 123rd year of Ascendancy at 00:33 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Higher Wyrmic the Higher Wyrmic level 44
73rd Pyre 124th year of Ascendancy at 01:16 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Higher Wyrmic the Higher Wyrmic level 41
10th Pyre 124th year of Ascendancy at 01:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Higher Wyrmic the Higher Wyrmic level 16
56th Dusk 122nd year of Ascendancy at 01:18 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Higher Wyrmic the Higher Wyrmic level 26
55th Regrowth 123rd year of Ascendancy at 04:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Higher Wyrmic the Higher Wyrmic level 42
55th Pyre 124th year of Ascendancy at 20:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Higher Wyrmic the Higher Wyrmic level 22
21st Haze 122nd year of Ascendancy at 10:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Higher Wyrmic the Higher Wyrmic level 31
44th Pyre 123rd year of Ascendancy at 00:02 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Higher Wyrmic the Higher Wyrmic level 47
10th Flare 124th year of Ascendancy at 00:41 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Higher Wyrmic the Higher Wyrmic level 30
32nd Pyre 123rd year of Ascendancy at 12:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Higher Wyrmic the Higher Wyrmic level 33
1st Mirth 123rd year of Ascendancy at 08:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Higher Wyrmic the Higher Wyrmic level 8
9th Dusk 122nd year of Ascendancy at 01:50 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Higher Wyrmic the Higher Wyrmic level 30
32nd Pyre 123rd year of Ascendancy at 12:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Higher Wyrmic the Higher Wyrmic level 23
10th Allure 123rd year of Ascendancy at 15:43 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Higher Wyrmic the Higher Wyrmic level 48
10th Flare 124th year of Ascendancy at 00:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Higher Wyrmic the Higher Wyrmic level 4
3rd Flare 122nd year of Ascendancy at 06:52 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Higher Wyrmic the Higher Wyrmic level 42
24th Pyre 124th year of Ascendancy at 06:54 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Higher Wyrmic the Higher Wyrmic level 34
7th Dusk 123rd year of Ascendancy at 19:58 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Higher Wyrmic the Higher Wyrmic level 23
9th Allure 123rd year of Ascendancy at 20:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Higher Wyrmic the Higher Wyrmic level 26
56th Regrowth 123rd year of Ascendancy at 09:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Higher Wyrmic the Higher Wyrmic level 16
56th Dusk 122nd year of Ascendancy at 01:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Higher Wyrmic the Higher Wyrmic level 30
29th Pyre 123rd year of Ascendancy at 19:57 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Higher Wyrmic the Higher Wyrmic level 30
35th Pyre 123rd year of Ascendancy at 22:18 see stats
Log
There is an item here: Corrupted Gaze (4 def, 8 armour)
There is an item here: serendipitous voratun amulet
There is an item here: quick drakeskin leather whip (40.5-48.6 power, 4 apr)
There is an item here: Hydra's Bite (56-61.6 power, 7 apr)
There is an item here: Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)
There is an item here: Telos's Staff (Bottom Half)
There is an item here: Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
There is an item here: Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)
There is an item here: Ureslak's Femur (52-72.8 power, 5 apr)
There is an item here: voratun longsword (41-57.4 power, 6 apr)
There is an item here: Punae's Blade (46-64.4 power, 4 apr)
There is an item here: Titanic (20 def, 18 armour, 320 block)
There is an item here: Fire Dragon Shield (16 def, 9 armour, 220 block)
There is an item here: The Untouchable (14 def, 12 armour)
There is an item here: Steel Helm of Garkul (0 def, 6 armour)
There is an item here: Eye of the Forest (8 def, 0 armour)
There is an item here: Everpyre Blade (38-53.2 power, 10 apr)
There is an item here: Chargewrecker (52-62.4 power, 4 apr)
Higher Wyrmic picks up (l.): The Black Wall (12 def, 9 armour, 200 block).
Higher Wyrmic picks up (h.): Telos's Staff (Bottom Half).
You transfer The Black Wall (12 def, 9 armour, 200 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
Higher Wyrmic deactivates Antimagic Shield.
Higher Wyrmic deactivates Elemental Harmony.
Higher Wyrmic deactivates Icy Skin.
Higher Wyrmic deactivates Wild Growth.
